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Low Ping Seems To Be Quite A Competitive Advantage

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#41 Thorqemada

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Posted 28 May 2014 - 12:46 AM

View PostMcgral18, on 24 May 2014 - 02:41 PM, said:

With a ping around 20-30, I've learned that low ping can be annoying with HSR. You tend to receive "Ghost Damage", which is to say the PPC volley you saw fly 8 meters to your right? It actually hit your left torso according to the server. You take the damage, but there isn't any indication, screen shake or indicator. Your torso just goes red.

I don't like ghost damage.


And at Ping 130 to 160 it is no difference - wide misses do hurtz!

#42 Chrithu

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Posted 28 May 2014 - 12:56 AM

View PostLevi Porphyrogenitus, on 24 May 2014 - 01:32 PM, said:

Low ping makes you easier to hit and enemies harder to hit. With Host State Rewind, so long as your ping isn't over 500 a higher ping lets you make shots that a lower ping will not allow, since you will tend to see people doing things like running in straight lines (when they are juking from their perspective).

Having a low ping and getting shot at by someone with high ping is what causes those phantom hits through cover, since they didn't see you dodge around that hill and fired at where they thought you were, and HSR gave them the benefit of the doubt (and the free damage to your mech).



Don't peak!

Really you make it sound like that is some kind of bug. The real deal is: if ping wasn't a thing (hey that rhymes) you would have seen him shoot and he would still have hit you.

But ping is a thing and while you were already dodging back behind cover the other guy still saw you that's why he got the hit. And frankly he should get the hit because: In a world without ping your dodge would have been too late and the world with ping tries to get as close to a non-ping world as it possibly can.

#43 DeadlyNerd

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Posted 28 May 2014 - 01:28 AM

Let's go over this again.

HSR is a fairy tale.

When information is late, it's late. If 2 30 pingers were dueling, he'd surely get hit a lot more often. Since he was probably just attacking high pingers, he was attacking those that receive information 3-4x+ times later. Basically, their screen was showing him in 1 spot, while server was calculating another. No, HSR can't fix that, and it doesn't. The "improvement" you're getting on patch days is an illusion and placebo effect.

The only thing HSR is doing is shifting the "lag" effect, you normally get in online FPSs, from low pingers to high pingers.
This way the game might look smooth, but it's a mess server side.

Edited by DeadlyNerd, 28 May 2014 - 01:31 AM.


#44 Thorqemada

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Posted 28 May 2014 - 01:55 AM

HSR is needed bcs a 2014 game should have pople aim at targets and not into thin air - thin air was 1995...

PS: I still do not understand why we have a 3 way HSR for Laser, Ballistic and Missiles when a 2 way HSR for Laser an Ballistics + guided Missles should work, should it not?

Edited by Thorqemada, 28 May 2014 - 01:59 AM.


#45 zortesh

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Posted 28 May 2014 - 02:22 AM

I do find lasers a little wonky with a high ping, and occasionally shots from ppc's or autocannons simply do no damage, i even have bursts of tag lasers not tagging, and narc immune mechs.... seems to come in bursts, 90% of the time it works fine, but occasionally its like I'm firing nerf darts.

But honestly... This is literally the only game i don't feel completely gimped for having a high ping.

I feel perfectly competitive in his game.. .even with a high ping.. i like hsr.. even if it has its quirks.

Thou i do feel at times that torso twisting can be pointless for a high ping player

#46 Joseph Mallan

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Posted 28 May 2014 - 02:53 AM

View PostAppogee, on 24 May 2014 - 01:20 PM, said:

Having died sadly too early in a match today, I spectated on the rest of the my team in what was a fairly even battle.

I noticed an enemy in a Loupe De Guerre was racking up the kills, so I started watching from the perspective of whoever was dueling with him. He had a Streak/ML loadout and was doing close quarter combat with team mate after team mate.

The weird thing was ... no matter how many times they shot him, this Loupe De Guerre never seemed to take much damage.

At the end of the match, he had a total of 5 kills, and his armor was only mid yellow.

I noticed his ping was only 35. Is it possible that having a ping that low enables players - particularly streak boats - to get disproportionately high scores...?

Doesn't seem to be helping me. I average between 20-40 Ping.

#47 LordKnightFandragon

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Posted 28 May 2014 - 03:38 AM

My ping hovers between 65-90.....would seem thats not horrid ping. Its my ping in Planetside 2 and there I have an Avg KD of 5.56 with a rather poor Score per minute of 148 as a Rank 63 lol

I achieved similar results on another toon, like 5.4 some KD with a much higher SPM of around 200.

Sooo, idk whats up here, I avg maybe 250dmg, occasionally get like 400...but never higher and kills seem hard to come by...

#48 L A V A

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Posted 28 May 2014 - 05:39 AM

I am almost certain that MWO is the only game where folks complain that low ping is a disadvantage.

Back in the real world...

I am a light pilot with an average of 190 for a ping. My preferred mech is the Ember because I can use the MGs to tell me how far I have to lead a target before firing my lasers.

That is the reality for European players. They have to lead their targets, sometimes more, sometimes less. If you play in Europe you understand that and take it as a given.

And that is why most games nowadays have an indicator of some sort to give feedback to the player so that he knows when he is actually hitting the target.

In MWO, it is not the paper doll. It is your central aiming reticule which turns red when you are hitting the target. So if you are looking at the paper doll, you are looking at the wrong place... no matter where you live or what your ping is.

#49 Appogee

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Posted 28 May 2014 - 06:42 AM

View PostxLAVAx, on 28 May 2014 - 05:39 AM, said:

In MWO, it is not the paper doll. It is your central aiming reticule which turns red when you are hitting the target.

Is that still the case though?

With the recent HSR changes, I'm no longer sure which indicator to believe ... I thought it is now the |weapon hitting target" effect, not the paper doll or the red reticle?

Edited by Appogee, 28 May 2014 - 06:42 AM.


#50 Deathlike

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Posted 28 May 2014 - 06:53 AM

View PostAppogee, on 28 May 2014 - 06:42 AM, said:

Is that still the case though?

With the recent HSR changes, I'm no longer sure which indicator to believe ... I thought it is now the |weapon hitting target" effect, not the paper doll or the red reticle?


Paper doll first, then red reticle (assuming the reticle generates a proper corresponding change to the paper doll).

#51 Jun Watarase

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Posted 28 May 2014 - 07:24 AM

View PostNeoCodex, on 28 May 2014 - 12:23 AM, said:

Not true, I am having 160-200 ping average, and I finish among the top 3 score most of the games and die very rarely as long as I have at least one friend with me. I have seen a lot of players with 25 ping not doing noticably better, also as before mentioned there is host state rewind. I don't feel any kind of lag presence at all, leading works perectly, and yes it is still hard to hit lights but that is sure not due to ping. It is not about ping, these are just excuses of a bad player, it is about teamwork and patient, smart play. Just another pointless thread.


Logical fallacy. Just because you can do well with a high ping doesnt mean you arent at a disadvantage.

Show me a video of how long it takes you to kill light mechs with lasers at 200 ping please.

#52 SubXulu

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Posted 28 May 2014 - 07:30 AM

The only thing more competitive than a low ping, is someone piloting a spider with a 3-400 ping as I encountered last night.
He was pretty much impossible to hit :|, and i would love one of the 'warping' modules he had installed.

#53 A banana in the tailpipe

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Posted 28 May 2014 - 07:33 AM

View PostSubXulu, on 28 May 2014 - 07:30 AM, said:

The only thing more competitive than a low ping, is someone piloting a spider with a 3-400 ping as I encountered last night.
He was pretty much impossible to hit :|, and i would love one of the 'warping' modules he had installed.


We have a guy who likes his spiders and warps around like that all the time but with only 100-200 ping. I wonder if you ran into him. Can't think of the name offhand but the issue for him is sometimes he forgets to turn off stuff in the background like windows update etc.

Edited by lockwoodx, 28 May 2014 - 07:34 AM.


#54 SirLANsalot

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Posted 28 May 2014 - 07:35 AM

View Postlockwoodx, on 28 May 2014 - 07:33 AM, said:


We have a guy who likes his spiders and warps around like that all the time but with only 100-200 ping. I wonder if you ran into him. Can't think of the name offhand but the issue for him is sometimes he forgets to turn off stuff in the background like windows update etc.



More likely to be intentional then accidental.

A lot of those high ping spiders are fakes and intentionally inflate there ping so you cant hit them. Thing is....an AC20 still hurts them just as much, lag or not lag.

#55 A banana in the tailpipe

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Posted 28 May 2014 - 07:39 AM

View PostSirLANsalot, on 28 May 2014 - 07:35 AM, said:



More likely to be intentional then accidental.

A lot of those high ping spiders are fakes and intentionally inflate there ping so you cant hit them. Thing is....an AC20 still hurts them just as much, lag or not lag.


Oh he dies just as easy, usually warping into a pebble and getting stuck on the map. I know for certain its not intentional tho.

#56 MeiSooHaityu

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Posted 28 May 2014 - 07:39 AM

View PostGigastrike, on 24 May 2014 - 02:07 PM, said:

Welcome to online gaming.


Yup. Ping has always been an advantage for as long as I have been playing online games. Generally the lower the ping, the less lag you have and your shots are more likely to register (since your oponent is actually where he appears to be).

Now ping doesn't ALWAYS tell the entire story, but generally it does. It is possible to have a low ping, but suffer packet loss (which is missing data). I have had a low ping to a server before but kept loosing data and having the disconnect icon flash. So it is possibile to have a higher ping with a more stable connection than a lower ping with a shakier connection.

Still, almost 100% of the time, a lower ping is better.

#57 A banana in the tailpipe

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Posted 28 May 2014 - 07:40 AM

View PostMeiSooHaityu, on 28 May 2014 - 07:39 AM, said:

Still, almost 100% of the time, a lower ping is better.


I'd argue that these days resolution is a far greater advantage over ping, especially in MWO.

#58 MeiSooHaityu

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Posted 28 May 2014 - 07:42 AM

View Postlockwoodx, on 28 May 2014 - 07:40 AM, said:


I'd argue that these days resolution is a far greater advantage over ping, especially in MWO.


If your talking the difference between 60ms ping and 90ms ping, sure. If your talking 60ms ping vs 300ms ping, then not in my opinon. I think it is all relative I suppose.





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