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Leg Armour And You


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#1 xMintaka

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Posted 25 May 2014 - 03:44 AM

Lately I've acquired a veritable mountain of salvaged legs from Jagers, Cataphracts and Stalkers. So I decided to offer some advice here, rather than being met with a string of expletives in game when trying to be helpful.

Some rules to live by:

1. If you pilot a light 'mech, do NOT strip ANY armour from the legs. Speed is life and nothing has less life than a 40kph light.

2. If your 'mech has JJ's, do NOT strip more than 10% of armour from the legs. When you jump under fire, much of that fire will hit your legs.

3. If your 'mech does not have JJ's, keep your leg armour at or above the armour of your side torso's. If an enemy sweeps you with lasers and your torso turns yellow but your legs turn orange, guess where the follow up AC barrage is going to hit?

4. If you decide to ignore all the above advice and run your Jager with less leg armour than a Spider, DO NOT put ammo in your legs. Ember pilots take great joy in seeing all that high explosive goodness detonate inside your mech.


"But I'm ridge humping/hiding behind the deathball lobbing lurms!" I hear you say.

That's fine for the first two/three minutes of the match. Just wait until the lights circle round and your legs are blown out before you can say "lights are OP pls nerf".

#2 LordKnightFandragon

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Posted 25 May 2014 - 07:15 AM

Lights are OP, NERF NAO!!!

And I run a Victor with 68armor on both legs and nothing in them :o


But seriously, why are lights so damn small......in terms of size its like Light mechs are toddlers, then a medium is a full grown, 350lb line backer, the heavies are sumo wrestlers and Assaults are 9ft giants....

Edited by LordKnightFandragon, 25 May 2014 - 07:16 AM.


#3 9erRed

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Posted 25 May 2014 - 04:55 PM

Greetings all,

Not trying to change the subject here, but, the size scale reference of 'what the pilot see's' to the environmental elements is 'not quite right'. Even PGI admitted that they had to fudge the assets some what to get the terrain to work with the scale of Mech's.

- It's not quite right yet.
- looking down at the terrain when the Mech is at speed is not realistic to what we know as real life movement speed.
- seeing objects move by a 60kph or 100kph is off from what it should be.
(this is from IRL experience of tank movement across 'in the field' terrain, they don't have it down yet.)

As well as looking at smaller Mech's we loose some sense of scale in relation to other objects. It's only when the battles happen within urban areas that we see some relation to normal scale. But without everyday common elements to reference the Pilot may indeed loose that scale effect. The effect you get on the 'Alpine Map' when out on the flats, your just in a big suit of armour and not a towering 90+ foot machine. It's the small details that influence how we know or judge scale, referencing know objects to how far away they are.

Ok, sorry for the scale tangent, returning back to topic.

Yes, don't loose the Leg armour. Or your dead.
9erRed





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