Jump to content

- - - - -

Srm Hit Detection? (Thunderbolt)


2 replies to this topic

#1 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 25 May 2014 - 01:58 PM

Has this been fixed? I recall a while back on test they were doing something, but not sure if they have implemented anything? If Not, does anyone know what the max number of SRM's is that it does not effect?

Edited by JC Daxion, 25 May 2014 - 03:22 PM.


#2 luxebo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,342 posts

Posted 25 May 2014 - 02:47 PM

It has gotten better, but not really fixed. See these command posts here: http://mwomercs.com/...ions-on-reddit/ Some answers to this by Russ.

#3 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 25 May 2014 - 03:22 PM

cool, thanks.. I have been playing around with them a bit on a thunder bolt.. trying SRM10, they really seam to spread a lot.. Not sure if it is worth adding artemis or just going with dual streaks, and adding a a BAP, and a pair of heatsinks.. need to get an XL300 to wake this bad boy up.. (turn the thing into a fast light/medium hunter, fast flank support)... the STD 260 i have for it, just aint cutting it..

Edited by JC Daxion, 25 May 2014 - 04:02 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users