Wintersdark, on 29 May 2014 - 05:56 AM, said:
There are ways that can be done (I personally like increasing CoF after 75% throttle and 75% heat) but you'd never get people to go along with that.
I like that idea. As a light mech pilot, when going 150+ Kph my aim is already a bit off, so the mis-alignment won't hurt me much anyways. However, I think it would be better if it wasn't percentage based, but rather speed based. For instance, once you're going past 85Kph. That way the slower, more stable assault mechs don't get gimped.
Sybreed, on 29 May 2014 - 08:46 AM, said:
oh you guys
It feels like MWO is the only game you've ever played. CS:GO has Client side auth, and while hacking can happen, it's so rare it's not even an issue, and players get banned rather quickly. Of course, because MWO is F2P, it means people can just create another account and hack again. Having an entry cost would have helped in that regard.
Then, you look at Star Citizen. It's mostly speculation right now, but they're going with Client Side Auth until something seems fishy, then they go Server Side Auth if needed.
Planetside 2? Client side Auth. How do you think the server handles thousands of bullet drops/trajectories?
would be ironic, considering this game is a hack.
Nice examples, but with too many flaws in your examples.
First off, CS:GO, doesn't have to deal with financial transactions like MW:O does. So the players are less likely to be outraged if a hack happens, since they're not investing hundreds of dollars into the game.
Second, CS:GO uses a steam ID anyways for identification.
Plus if MW:O became pay-to-play, it would defeat the purpose of the game, and it would lose a lot of it's player base who don't spend too much money on the game, but the occasional 10+ dollars of premium time/MC. That would all be gone, and it's the real money maker for the game. That guy who dropped 500$ for a gold mech won't be making any transactions for months maybe. While those guys are going to be dumping upwards of 30 dollars per month or so. Once the game becomes pay-to-play, they are gone, and like that PGI loses roughly 60%+ of it's income.
Star citizen isn't even a game yet, and like you said, they're going to go with client side auth, until they switch to server side. MW:O preemptively decided to switch server side to save itself and everyone else the hassle and grief ahead of time.
I played PS2. There were some hacks in there, I can tell you that much.
As for the comment that this game is a hack:
Have you not had fun playing it? I know I have. The game has been improving a lot recently, and things look like they're going up. Sure, it took longer than expected, and I would have honestly liked even this stretch of the game to still be considered BETA, but the game is fun, and I have almost no regrets. Other than wasting my cadet bonus when I first started, and wasting some MC as well, when I decided to purchase a spider 5D with MC instead of C-Bills, because I didn't know any better at the time.
Edited by IraqiWalker, 29 May 2014 - 04:34 PM.