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The Cause Of Poptarting And Snipefests


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#1 Nevara

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Posted 26 May 2014 - 02:22 PM

Could it be that the reason you see many snipe fests, is because of the sheer amount of firepower that can be bought on to a single target? 12v12 means that anyone that steps into the open will potentially have 12 people raining pain. This happens in most games, that when the ranged stack together, they make it a problem for 'melee' (melee being the brawlers in this case)

The solution would be to include more urban/tight enviroments, or reduce the number of mechs so you have 4v4 lance fights. (1 light, med, heavy, and assault maybe) see how it works out.

Sorry about yet another post about pop tarts and all that stuff, i just look at the competative matches, and i cringe to see what they have done with the game.

#2 Mcgral18

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Posted 26 May 2014 - 02:26 PM

That is one of the big perks of the FLD. If you have allies and focus a target, it can be down within a second in many cases. The other advantage is defensive, the moment you pull the trigger you can twist away and defend your good side.

1 VS 1, a meta mech isn't the best thing you can bring, while 4 VS 4 there will likely be an advantage.

#3 Atkins0n

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Posted 26 May 2014 - 02:26 PM

View PostNevara, on 26 May 2014 - 02:22 PM, said:

Could it be that the reason you see many snipe fests, is because of the sheer amount of firepower that can be bought on to a single target? 12v12 means that anyone that steps into the open will potentially have 12 people raining pain. This happens in most games, that when the ranged stack together, they make it a problem for 'melee' (melee being the brawlers in this case)

The solution would be to include more urban/tight enviroments, or reduce the number of mechs so you have 4v4 lance fights. (1 light, med, heavy, and assault maybe) see how it works out.

Sorry about yet another post about pop tarts and all that stuff, i just look at the competative matches, and i cringe to see what they have done with the game.


Yes people need to stop complaining about useing what loadouts are best for the current maps we have, not peopls fault they take snipers on maps that favour for most part snipeing. Specially game modes like assault with turrets or skirmish.

#4 Levi Porphyrogenitus

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Posted 26 May 2014 - 02:28 PM

I'd love to have 1v1, 4v4, and 8v8 be game mode options. They should be much easier to implement than something like Stock-Only, or Tech-1 only, or whatever.

We also need more serious urban maps. I'd love to see Inner City and Industrial Sector as maps, the former with a lot of skyscrapers and parking structures and such, with alleys and main boulevards and so on, and the latter with a lot of verticality, including a network of tunnels underneath and reinforced catwalks overhead, as well as some terrain hazards like giant buckets of molten metal that kill you if you fall in them.

Edited by Levi Porphyrogenitus, 26 May 2014 - 02:29 PM.


#5 Nevara

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Posted 26 May 2014 - 02:35 PM

Tight urban maps would also force people to split up into groups, as trying all to fit down a single road would be a disaster. I think lance V lance matches would be interesting, to see how effective snipers are even on wide open maps. I always look at the loadout of these snipers, and it doesn't particually strike me as impressive damage wise, it's just that it all adds up when in numbers.

#6 Bobzilla

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Posted 26 May 2014 - 02:39 PM

I've suggested adding 2 maps with no sightlines past 500m, and tall cover. It would force some variety to load outs.

An urban city w/ sky scrapers and large mine would work.

#7 Khobai

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Posted 26 May 2014 - 02:42 PM

Quote

I've suggested adding 2 maps with no sightlines past 500m, and tall cover. It would force some variety to load outs.


By variety you mean everyone using AC20s? Because thats all that would accomplish.

Players will always gravitate towards whatever weapons do the most pinpoint damage. If you limit the sight ranges to 500m all that does is make the AC20 the best option.

Maps arnt going to fix bad weapon balance. The only thing that will fix bad weapon balance is to actually balance the weapons. That means nerfing the hell out of pinpoint damage.

Edited by Khobai, 26 May 2014 - 02:44 PM.


#8 Nevara

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Posted 26 May 2014 - 02:48 PM

Not all mechs can fit AC20's, and if they go for mechs that can then there is still other weapons, 1 AC20 is not going to cut it in a close range brawl, it will help sure, but not be a fight winner. SRMs (when/if they get fixed) medium lasers, all will come into play in a close range enviroment.

Unless people want to run around in Jager AC40's, but that probably won't work out too well for them. In tight urban enviroments you'll get maybe 2 mechs max on a road.

#9 Khobai

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Posted 26 May 2014 - 02:48 PM

Quote

Not all mechs can fit AC20's


Urbanmech disagrees

#10 Nevara

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Posted 26 May 2014 - 02:53 PM

View PostKhobai, on 26 May 2014 - 02:48 PM, said:


Urbanmech disagrees


Novacat disagrees with your urban mech...eventually.

#11 Bobzilla

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Posted 26 May 2014 - 04:26 PM

So you think if 2 maps designed for med to short range were added, we would have all mechs running around with ac\20?

Think about what you said. Then think about how I said 'would force varied load outs'.

I think it would cause the 2xppc part of the meta to change. What with the min range, high heat, and slow RoF (bad combo for brawling).

Or not change at all, but there would be 2 maps that wouldn't be the same game play as every other map.





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