I'm not a competitive player here, but I truly a dead-eye. If they just put a 1% margin of error on me that I couldn't account for no matter what, that would be perfect.
Also, maybe limit certain weapon groupings. I could see, regretfully, "no dual gauss". It's brutal due to there being no other weapon with such a high projectile speed, damage, and range.
It really is an elephant in the room, outpacing every other weapon grouping in the game for damage, range, and heat; losing out only in weight: but you don't need to move fast when everyone's running away from you.
Edit: if the inaccuracy is applied to both gauss shots, that could solve that problem, too. Also debuffs dual AC5 poptarting without hurting their effectiveness up close or drastically altering the game.
Make it equally more challenging for all players to reliably kill each other. It'll make MWO a more entertaining game. Simultaneously lends merit to cycled fire weapons and bring AC2's up a bit; since more shots means more chances to land the one you really
really wanted on that CT
Edited by divinedisclaimer, 26 May 2014 - 05:22 AM.