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#261 Phlinger

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Posted 22 May 2014 - 03:43 PM

Oooh

Having problems finding the question, will edit in a minute



Answer;



I actually feel the command chair area has released almost everything as to how they will work and function, please have a look there again. However I do have the Variant list at this point which I can share.
• Adder: o Prime o A o D • Dire Wolf: o Prime o A o B • Kit Fox: o Prime o D o S • Nova: o Prime o B o S • Stormcrow: o Prime o C o D • Summoner: o Prime o B o D • Timber Wolf: o Prime o C o S • Warhawk: o Prime o A o B
The actual load outs will be shared on the web site very soon but Im sure you can look these up on Sarna and basically understand what your getting.

#262 Corbenik

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Posted 22 May 2014 - 03:45 PM

[color=#888888]
[–]Russ_Bullock[S] 3 points 4 minutes ago
[/color]



I actually feel the command chair area has released almost everything as to how they will work and function, please have a look there again. However I do have the Variant list at this point which I can share.
• Adder:
o Prime
o A
o D
• Dire Wolf:
o Prime
o A
o B
• Kit Fox:
o Prime
o D
o S
• Nova:
o Prime
o B
o S
• Stormcrow:
o Prime
o C
o D
• Summoner:
o Prime
o B
o D
• Timber Wolf:
o Prime
o C
o S
• Warhawk:
o Prime
o A
o B
The actual load outs will be shared on the web site very soon but Im sure you can look these up on Sarna and basically understand what your getting.

the clan variants

#263 Deux

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Posted 22 May 2014 - 03:45 PM

Ummmm guys there is no point in asking about the clan war.....Comstar beats them I June .....so wars over we won, please return to your normal routines.

#264 Clideb50

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Posted 22 May 2014 - 03:47 PM

(Oh here's a juicy one)

Question 7:
clans are released in a month, yet we have 0 details as to how exactly they will work, and we dont even know what variants we are getting for each chassis. is there anything specific you can tell us about clans to shed some light?

Answer:
I actually feel the command chair area has released almost everything as to how they will work and function, please have a look there again. However I do have the Variant list at this point which I can share.
• Adder:
o Prime
o A
o D
• Dire Wolf:
o Prime
o A
o B
• Kit Fox:
o Prime
o D
o S
• Nova:
o Prime
o B
o S
• Stormcrow:
o Prime
o C
o D
• Summoner:
o Prime
o B
o D
• Timber Wolf:
o Prime
o C
o S
• Warhawk:
o Prime
o A
o B
The actual load outs will be shared on the web site very soon but Im sure you can look these up on Sarna and basically understand what your getting.

#265 CtrlAltWheee

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Posted 22 May 2014 - 03:47 PM

The timberwolf variant with jump jets! Whooo!!

#266 sabujo

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Posted 22 May 2014 - 03:47 PM

View Postsabujo, on 22 May 2014 - 03:42 PM, said:

Good stuff:


For what I could find, no ECM for any of the upcoming clan mechs B)

#267 Clideb50

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Posted 22 May 2014 - 03:51 PM

Can't keep up: Plan B(links to single comment and answer, and I'll just add to this post as more are added.)

http://www.reddit.co...ou2lb?context=3

http://www.reddit.co...ou4do?context=3

http://www.reddit.co...ou6ib?context=3

http://www.reddit.co...ouaie?context=3

http://www.reddit.co...oucu2?context=3

http://www.reddit.co...oueet?context=3

http://www.reddit.co...oukg7?context=3 (PGI isn't going to go bankrupt anytime soon)

http://www.reddit.co...oup4v?context=3 (target destroyed to be added to Betty)

http://www.reddit.co...ouomk?context=3 (possible look at underused 'mechs and do a balance pass on them after clans are released.)

http://www.reddit.co...ouq85?context=3 (possible tier system to be added to the wishlist)

http://www.reddit.co...oulo5?context=3 (considering using f2p private matches to replace 12 mans and add rewards.)

http://www.reddit.co...out3x?context=3

http://www.reddit.co...our4h?context=3

http://www.reddit.co...ouuo9?context=3 (new maps on hold for now.)

http://www.reddit.co...ouxgq?context=3

http://www.reddit.co...ouysw?context=3 (Clans are coming in too hot to do a public test, and regional servers are on the Dev's dream/wishlist)

http://www.reddit.co...ov52b?context=3

http://www.reddit.co...ov7pe?context=3 (possibly making ghost heat, jj shake, etc a toggle in private matches)

http://www.reddit.co...ov996?context=3

http://www.reddit.co...ova4r?context=3

http://www.reddit.co...ovcqq?context=3 (Dropship mode not in development, but we would like to.)

http://www.reddit.co...ovdm1?context=3 (1st stage of CW)

http://www.reddit.co...ovej1?context=3 (1st tournament is a good start, and we have ideas for future tournaments.)

Ok I have to get to bed for work. It'll be up to someone else to keep this updated.

Edited by Regulus1990, 22 May 2014 - 04:40 PM.


#268 Phlinger

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Posted 22 May 2014 - 03:52 PM

View PostRegulus1990, on 22 May 2014 - 03:47 PM, said:

• Timber Wolf:
o S



A highly maneuverable urban combat configuration of the Timber Wolf, the S mounts five jump jets, allowing it to jump up to one hundred and fifty meters. To offset the inaccuracy from using jump jets, the S configuration is armed with a Large Pulse Laser backed up by two Medium Pulse Lasers. The S configuration also carries four SRM-6 launchers and two Machine Guns, making it a deadly close combat fighter.



Return of the SplatCat? err wolf?

#269 Pyrrho

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Posted 22 May 2014 - 03:52 PM

Question:
How do you plan on incentivizing lights and (to a lesser extent) mediums? The scoring in the game is still very damage-centric, and while damage is important, there should be some incentive to complete map goals.
It's a painful choice to have to decide between doing damage (and upping my rank/xp for the drop), and helping cap conquest points. IF we win by caps, I get a piddly amount of XP, it's more efficient to go shoot stompy mechs

Answer:
Well I do think the new Queue window is really helping to even out the classes. But you are correct even though the amount of people using each class may even out more, we do agree that we need to find time to go back and provide more role based incentives to scouts and support class mechs.

Translation:
We think we should make role warfare a pillar.

Edited by Pyrrho, 22 May 2014 - 04:01 PM.


#270 sabujo

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Posted 22 May 2014 - 03:53 PM

More info on Clan stuff next week:

http://www.reddit.co...ouaie?context=3

#271 Davers

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Posted 22 May 2014 - 03:54 PM

View PostRonyn, on 22 May 2014 - 03:52 PM, said:



A highly maneuverable urban combat configuration of the Timber Wolf, the S mounts five jump jets, allowing it to jump up to one hundred and fifty meters. To offset the inaccuracy from using jump jets, the S configuration is armed with a Large Pulse Laser backed up by two Medium Pulse Lasers. The S configuration also carries four SRM-6 launchers and two Machine Guns, making it a deadly close combat fighter.



Return of the SplatCat? err wolf?


Lol 2 PPC 2 LBX with slug ammo jump sniper. Maybe it will replace the Cataphract 3D?

#272 sabujo

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Posted 22 May 2014 - 03:54 PM

Ahh, and my question was answered!
http://www.reddit.co...oucu2?context=3

The modules and warhorns will be revealed next week on the website. They will have "unique aspects" that will not be available for purchase after clan release.
These modules will not be P2W in any way.

#273 Clideb50

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Posted 22 May 2014 - 03:56 PM

http://www.reddit.co...oucu2?context=3

(Aww I wanted to buy a warhorn without having to drop a ton of money for a large clan package (got the nova pack + timberwolf (madcat))

#274 Davers

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Posted 22 May 2014 - 03:59 PM

View Postsabujo, on 22 May 2014 - 03:54 PM, said:


These modules will not be P2W in any way.


Says the people who gave us the 'toned down' version of ECM.

#275 Iqfish

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Posted 22 May 2014 - 04:03 PM

View PostNikolai Lubkiewicz, on 21 May 2014 - 09:28 PM, said:



Caught in a landslide


The real enemy was called "T9"

#276 Pyrrho

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Posted 22 May 2014 - 04:03 PM

John_Branon asks:
Any news about international servers?

Answer:
As you have seen we have the web site in German and French and I can say we are currently very close to having the actual game client in German and French also. Once this is complete our next step would be for International servers. Best I have for now. Another big thanks to all our international players for sticking with us and waiting this out.

Translation:
Soon™

#277 slide

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Posted 22 May 2014 - 04:05 PM

View PostEgomane, on 22 May 2014 - 07:42 AM, said:


I'm so sorry, but I have to... You forced my hand in this!



Sorry Ego I see your Muppets and raise you Bohemian Rhapsody ARMD style.



#278 Roadbeer

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Posted 22 May 2014 - 04:08 PM

Quote

Is there any plan for making consumables not count as used in private matches ala training ground? Currently there are no cbill rewards for those games so people are losing 40,000 - 120,000 cbills every match they play.



Quote

Not yet, however I do think now that Private matches have been out for a while that we may again looko at whether the original 12 mans which are barely used but give rewards might be removed and the Free Private matches can take their place. In other words, adding the same rewards for the free private matches. No decisions or promises at this point.
Translation. You can buy consumables and Cbills for MC, quit crying.

#279 Pyrrho

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Posted 22 May 2014 - 04:08 PM

Question:
How financially viable and healthy is PGI and MWO?

Many on the forums believe that MWO is on the verge of shutting down and any money spent (Clan Pack) is going to be lost as the game shuts down.

Given the lack of visibility of number of players (no lobbies, no view of how many are playing except the other 23 you are with in a launch), lack of communication from PGI on the forums, lack of progress towards goals (e.g. Community Warfare, UI 2.0), untested game breaking bugs introduced in patches and being left for days/weeks (Missile bugs, Matchmaker), and sales that appear to be cash grabs and or compensation/diversion from the patch bugs; confirmation bias shows this to be a game and company on the verge of shutting down.

Convince me that the forums are wrong and PGI and MWO are healthy.

Answer:
Well this is nothing new, people have been predicting our demise since the initial announcement of MWO. I can also remind everyone that we recently received an extension on the license from MSFT that can take us through to the year 2020. I will also point to the fact that PGI is currently hiring and has grown as a studio by 25% in the past 6 months. We have been around for 14 years and I expect we will be around for many more years to come. I know I plan on making MechWarrior content for a long time yet. You may continue to show your confidence in PGI or the lack thereof with your heart and wallet.

Translation:
Pay us, or don't, we are going full steam ahead! (I like this answer a lot)

#280 Roadbeer

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Posted 22 May 2014 - 04:11 PM

Quote

Are there any plans to implement 'tiers' of players such as what many MOBAs do? Ie, bronze, silver, gold, etc.? Even if this is based purely on Elo scores it would be a nice 'metagaming' component of the game. Overarching game systems such as leaderboards really help keep a population interested as they aim to 'rank up' compared to their peers.


Quote

We really want to get serious on building out every aspect of MWO that will make it a better e-sport both for our future tournaments and yours. This will fall into a list of features that will be worked on with any spare resouces that are not involved in CW directly.
Is this where I get to say "I told you so" They're just interested in making a half-assed Esport CoD clone in mech paintjobs?





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