Funkadelic Mayhem, on 27 May 2014 - 07:37 AM, said:
there is no difference in dropping a arty behind people who dont watch their backs or a noisy cricket sneaking up and firing off 4 PPCs into someones back or 1 into 4 peoples backs.
LMAO , Sure there is, you don't have to sneak up on someone to drop an arty. If you can pick a point with your mouse, you can drop a strike.
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For that matter there is no difference in an arty to people who dont watch their backs and a good flank while the enemy is chancing squirrels.
LMAO, while squirrel chasers often lose games, there is nothing to compare, you do not need some tactical flank to drop a noob strike.
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No you cant watch your back 100% of the time. BUT NO ONE CAN. EVERYONE can get arty or air.
Sure they can, but lets drop the idea that it compares to some kind of skill set because they don't.
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There is nothing unfair about it. Just because johnny can run a mile in 5 min and you can run it in 20 does not mean you need to have the coach take johnnys k-mart XJ-9000 shoes from him.
I've always presented the idea that it is about game play, remove the ability for an arty to head shot a mech and drop the damage to 25 per shell, then the problem is solved.
Of course people will whine about that too, but that is a proposal. You are still not going to want to stand around and get hit by one. But, slow mechs that aren't going to get out of the way in time even if they see he smoke aren't going to be heavily damaged just by a point an click.
The fact that people have to pretend arty strikes are skill sets says it all PGI.