Livewyr, on 28 May 2014 - 04:00 AM, said:
1: Agent... how could you? How DARE you disagree with me? You would risk this thread becoming a discussion of ideas and opinions? Have you no shame? No consideration?
(I'm not so petty as to auto-flame those who simply disagree with me.)
Lol, it never hurts to be clear around here. Sometimes your accused of not knowing the sky is blue unless you explicitly state it. J
Livewyr, on 28 May 2014 - 04:00 AM, said:
2a: U2.0, compared with most customization UI's I've seen isn't that far off. The home screen has your tabs up top to navigate to major components (Mechlab/Store), and access to things like inventory achievements, etc.. T
he U.I. has most things you need from what I can tell. (With the considerably important exception of a in-game public lobby- I don't understand why that isn't in there yet.) The placement could be cleaned up (inventory in mechlab, etc..) and they could use mouse-over in a lot of places in the mechlab to reduce clicking, and they could put the mech Cbill purchase in the mechlab along with the MC purchase. (My suspicious side suspects that it is that way specifically to sucker newbies into buying mechs with MC- but that's not a fault with the UI function capability, that's straight developer underhandedness.)
They have a decent menu layout (List on left and top, Mech in center, or on right) Only a few buttons need location changes that I can think of.
UI2.0 has a lot of work to go, rearranging/streamlining, and adding functions- I suspect the final UI will be somewhere in the 3 or 4.somethings, but the functions are there, especially compared to UI1/1.5.
From here, it needs suggestions, better ideas to work with what is here., not a failure label and call to scrap.
I do not disagree with your overall assessment, I do disagree with your conclusions. Whether or not suggests and simple solutions can fix it, releasing it in the state it was released was amateur hour. A professional UI should be easy to use, guide you to where you want to be, and generally be intuitive. When I first saw it I couldn’t even figure out how to modify a mech and know that I know how I don’t because the experience is akin to pounding nails into my eyes with a hammer whose handle is covered in glass shards.
If it can be fixed simply then it should have been done before deployment. That it can be made better I don’t dispute that in it’s release state and in fact it’s current state it is akin to an amateur production is inexcusable.
Livewyr, on 28 May 2014 - 04:00 AM, said:
2d: Pay option for custom private matches doesn't bother me. IMO, they're not a part of the "core" game. (IMO, Core game is public battles for Cbills/Exp and CWars battles.) For it to be a Freemium game, I think some extra features need to be Premium. Though I certainly wouldn't cry if they made it completely free to do so, I'm ok with it not being free, especially since only 2 people out of the 24 need to have premium for it to work. (Or completely free if you get all 24 people together.)
This just bothers me. I can understand why they did it but I need either private matches with options I don’t have to pay for (specifically the ability to play without 24 people) or larger group sizes. Either or and I’m a happier camper.
Livewyr, on 28 May 2014 - 04:00 AM, said:
PGI folds = we lose. (At least I personally consider that a loss.. I love BT, I love it even more in real time.)
PGI goes wrong direction = we still lose, just less. (An Atlas is still an Atlas)
PGI figures it out (like they did with Private Lobbies) = we win.
I don’t know how I feel about this. This is way to rose colored glasses for me. I do believe it could get worse and I don’t like the trajectory it’s been on. Sometimes nothing is better than the alternative. I don’t know that we are there yet but I’m not comfortable with where we are.
Livewyr, on 28 May 2014 - 04:00 AM, said:
I think my strongest disagreement with you, is that our "money" will change what they do drastically (aside from completely shutting them down). The blazing forums managed to alter consumables...and that's about it.
Seem's PGI cares more about IGP and their investors, than they do about micro-transactions from players.
Thus, I tell people: If you like what you see, and feel comfortable spending money on it.. do so. If not, don't do so, but don't try to tell people that they should, or should not spend spend their money on the game. (Just as I would balk at someone telling me I need to by premium to support the game, I balk at someone telling me I need to *not* spend money in order to achieve goals they want or think I want.)
I can dig the argument here. But if the investors and stockholders are calling the shots a drop in revenue is a sure thing to prompt action of some kind. We have made it clear (even way back in founders) if they make the game we want all the grognards will crawl out of the wood work and launch disposable income at them with catapaults. We need to send the opposite message as well, that if the don’t deliver the cash machine closes. I’m not telling you what to do, I’m telling you what I think is best as I see it. I’m not going to take it any further, I will trumpet N.O.P.E. to anyone who will listen but there is no need to fight. We disagree on this and time will tell who was right.
Livewyr, on 28 May 2014 - 04:00 AM, said:
[soapbox]
Be informed, try to change MWO where you see fit, (futile as it seems, I still do it) or if you find it hopeless, just leave.. there are plenty of other games out there to take your money.
[/soapbox]
]
I agree with you 100%. I don’t think that that precludes vocal and vigorous dissent though or recruiting to your own viewpoint. I have lost almost all faith in PGI but I come back from time to time because I want MWO to be good. I have no faith but I hold on to hope, and that’s where my frustration comes from.