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Armor Hack?


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#1 Fatal25

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Posted 25 May 2014 - 08:28 AM

I recently played a map where I went one on one with a Jagermech. I did 398dmg to just him and he had little to no dmg showing. He lost no components and was not stripped of armor at any location. His legs were undamaged. That is a max of 280 armor, since he legs were undamaged. What gives? Is there a hack out there I need to be aware of? Can't be lag as the game showed the damage.

It seems the missile issue is now finally fixed, but between the horrible hit detection and lag issues with direct fire weapons the game is become increasingly frustrating to play.

#2 Bront

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Posted 25 May 2014 - 09:03 AM

Internal structure counts as damage too, and ads another 140 points you can do (well, more if you include the leg).

Other than that, likely an issue with damage transfer reduction (damage done to an arm that moves inward) so you saw more damage than you did.

#3 Ironwithin

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Posted 25 May 2014 - 09:06 AM

If you supect someone of cheating contact support(no, this is not it) and offer as much information as you can (name of player, map, time, suspected cheat).

#4 Redshift2k5

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Posted 25 May 2014 - 09:15 AM

Screenshots always help.

As mentioned above, damage reduction from destroyed components can be a big factor. If a mech has a standard engine and a destroyed LT, and if you shoot the T for 10 damage, the CT only takes half. If you shoot the arm stub for 10, the adjacent (destroyed)side takes 5 and the CT only takes 2.5... even though you will register as having dealt the full 10 damage on the scoreboard, much less than 10 is actually being dealt to your target's critical section(s).

#5 Fatal25

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Posted 25 May 2014 - 01:15 PM

I get all that about internal structure and whatnot, the issue was that none of his areas had even gotten past his armor to his internal structure. If they could fix these issues combined with the lag they would have a really good game.

#6 Willard Phule

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Posted 25 May 2014 - 02:35 PM

View PostFatal25, on 25 May 2014 - 08:28 AM, said:

I recently played a map where I went one on one with a Jagermech. I did 398dmg to just him and he had little to no dmg showing. He lost no components and was not stripped of armor at any location. His legs were undamaged. That is a max of 280 armor, since he legs were undamaged. What gives? Is there a hack out there I need to be aware of? Can't be lag as the game showed the damage.

It seems the missile issue is now finally fixed, but between the horrible hit detection and lag issues with direct fire weapons the game is become increasingly frustrating to play.


And, instead of trying to explain it with complicated game issues that have been around since day 1 and compounded with crappy patches...I'll try to make it easy.

Unlike most shooters, which are client based and easy to cheat on, PGI decided to keep everything with this game server side so they could prevent a lot of stuff. That being said, the lag between you and the server is added to the lag of your target to the server. A lot of stuff gets lost in a gap like that...pinpoint accuracy, sometimes, is one of them. Where you aimed, where the server decided you hit, how long you it it and what you hit it with have a lot to do with what actually gets applied.

If it ain't overcomplicated and hard to explain, it ain't PGI.

#7 Wesxander

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Posted 27 May 2014 - 07:30 AM

There was hack out few months ago where players were regening their armor and internal structure.

A player that was with me noticed it and several spectators as well.

This one player kept coming at my spider. I would strip his CT armor point blank he would evade and run back to his group only to come back a few minutes later his CT no longer stripped and now showing yellow con armor. HE was not the only one running it. It was from what I could tell a program that slowly over time restored their armor and CT.

About the JAGGER complaint he was probably moving when you hit him. It appears in game moving mechs take slightly less damage than standing still or shut down ones. Also ranges play a part as well depending on your weapon buff (yes it is buff) you may be doing half damage or one quarter damage if past your effective range.

One way to combat some these problems is record your games and store them. By doing this you can review the game footage and can show comparisons should you catch some players cheating.

#8 Wesxander

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Posted 27 May 2014 - 07:44 AM

Something I have found that is strange you ride along in spectator and will see these guys that never miss in close even when they are lagging behind the target with autocannons. Yet when they got shoot at target that has no "red" box such as long range or ecm shielded they can't hit worth damn. If they are skilled as they claim eye to target should not decrease because there is no "red box" to help certain 3rd party programs ensure hit every time dead on.

Another problem is certain lag gunners out there. They artificially inflate their lag times to give them literally an edge in shooting fast mechs. Nothing like being behind a wall for over 5 seconds then suddenly you magically lose a leg to that Jag pilot that has no jump jets but simply used the lag benefit ability.

There was some players also shooting through terrain as if it was not there. That one got fixed I believe. They would take free shots at novice pilots damaging them enough to matter but not enough to draw attention to the hack they was using.

I have found a drastic difference in late night and daytime play as well. During normal PGI business hours the hacks and cheats are less to be found. That makes for better game play. Another thing I do enjoy is games when PGI has pilots in them. I have yet to see any hacks running programs when they know PGI is there directly.

I have reported bad players and cheats, but with no naming and shamming policy we rarely know if the player gets banned. One problem I have it literally takes me something like 2 hours to upload game footage when I do record a game with a cheat it in it. Not sure why that is but believe it has something to do with the new "neutrality " setting internet providers are getting set to implement. That is you pay and whatever site your running pays them to or you find your up load and download times reduced.

#9 Grendel408

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Posted 27 May 2014 - 12:34 PM

Maybe it takes so long to upload is because your file is rather large and youtube/or host-site has to process the file My game recordings tend to be almost 18gigs but that's quality settings on high lol... I've yet to see an actual cheat/hack in this game. I just love those who claim us Light/Medium pilots cheat by killing their Assault Mechs ;)

#10 Fatal25

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Posted 28 May 2014 - 03:10 AM

I understand everything you guys are saying, but lag was not the issue unless the game reports the damage I see and not actually done. The amount of damage I did was what the game recorded, not me. The hack mentioned above is interesting, I will certainly be looking closer from now on.

#11 Shredhead

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Posted 28 May 2014 - 05:38 AM

There are several problems with updating the paperdolls as of late. We tested this thoroughly in private matches and public queue.
Most of the times in private matches, 1v1, your own paperdoll doesn't update correctly, as in you see still armor everywhere, while your enemy sees you're already center cored and just one-shots you.
In pub queue it happened to me several times now, that the enemy paperdoll does not get updated correctly. Latest example was a Spider on Canyon. It started circling me, and I pumped shot after shot into it, seeing it still armored everywhere, orange at best. Then I hit just one more time, and the ****** disintegrated.
Moral of the story; that guy was probably already cored and just survived barely, while you couldn't see it on his paperdoll.

#12 Furiel

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Posted 28 May 2014 - 06:49 AM

I suppose it's possible it was a paperdoll not updating issue I saw last night, but I still have trouble believing that the Cicada-3M I fought last night in my Yen-Lo should have been able to stand up to 3 AC20 and 8ML lasers to the torso and still been standing with yellow armor and no internal structure damage showing. And I know each shot hit because the target crosshairs went red as well as I saw the armor discoloration on the enemy mech as well so every other visual cue of a hit was there.

#13 Egomane

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Posted 28 May 2014 - 07:21 PM

Please report any findings, you believe to be a hack or a cheat to support@mwomercs.com

Discussing these things on the forums will only have one effect: Advertisment! If... and that's a big IF... such a thing really exists, people will go looking for it, to try it, because they heard about on the forums.

Therefore I'm closing

Edited by Egomane, 28 May 2014 - 11:31 PM.






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