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I Would Love New Maps


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#1 Dunning Kruger Effect

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Posted 14 June 2014 - 01:25 PM

Is there a timeline for getting new maps?
Deathmatch by its nature is somewhat repetitive, and I would LOVE some new arenas in which to fight.

I'm a little concerned that all the new "content" coming out is simply new mechs.

(The clans, you say? I'm presuming the sheer number of new clan mechs and weapons seems bound to create exploitable loopholes... but I wouldn't class finding a new meta proper "content" either)

I know making money is the imperative, but I'm less and less interested in buying a new mech if all I can do with it is march to Theta at Terra Therma again... and again... and again.

Please sir, a few new maps
You can even re-use the textures, just rearrange them differently, so different strategies and routes emerge.

The current maps tend to have "set" strategies that you can usually tell who will win in the first 1-2 minutes (even without a shot being fired).

I'm not really sure who the target audience is (the pricing/way F2P is handled in MW:O seems different to many games I've played), but unless you are targeting those who LIKE repetition....

Surely new maps would get more people interested, and playing, which would lead to increased mech sales?

#2 B E E L Z E B U B

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Posted 14 June 2014 - 02:14 PM

we all would love new maps ! and yes i agree they are very important factors of the game.

but, i welcome the clans with open arms! :)
FINALLY, new weapon systems are upon us!! ive been waiting for new weapons since closed betta!

#3 Sandpit

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Posted 14 June 2014 - 08:30 PM

i remember when it was stated new maps would hit every couple of months...

when was the last time there was a new map implemented?

but we got pheonix packs and clan packs so that makes up for it :huh:

#4 darkchylde

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Posted 14 June 2014 - 08:32 PM

Someone said this long ago - they can't sell maps.

#5 Sandpit

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Posted 14 June 2014 - 08:33 PM

View Postdarkchylde, on 14 June 2014 - 08:32 PM, said:

Someone said this long ago - they can't sell maps.

winner winner

#6 blackicmenace

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Posted 14 June 2014 - 08:43 PM

View PostSandpit, on 14 June 2014 - 08:33 PM, said:

winner winner


Chicken Dinner.

But Happy Customers spend more money when they are satisfied with the product. If they get burned out doing the same thing for too long they end up leaving and the wallet follows.

#7 Serpieri

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Posted 14 June 2014 - 08:47 PM

View Postblackicmenace, on 14 June 2014 - 08:43 PM, said:


Chicken Dinner.

But Happy Customers spend more money when they are satisfied with the product. If they get burned out doing the same thing for too long they end up leaving and the wallet follows.


Even if they added new maps - still can't support the game with ghost heat in place. When my Awesome lives up to its name - and only then will they get something.

#8 Wolfways

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Posted 14 June 2014 - 08:51 PM

View PostDunning Kruger Effect, on 14 June 2014 - 01:25 PM, said:

Is there a timeline for getting new maps?
Deathmatch by its nature is somewhat repetitive, and I would LOVE some new arenas in which to fight.

NO. No more arena's! Battlefields. Big battlefields! :huh:

#9 BLOOD WOLF

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Posted 14 June 2014 - 08:54 PM

View PostWolfways, on 14 June 2014 - 08:51 PM, said:

NO. No more arena's! Battlefields. Big battlefields! :huh:

I really hope the mix it up. I would like maps that range front small outpost to Large areas.

#10 Wolfways

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Posted 14 June 2014 - 08:58 PM

View PostBLOOD WOLF, on 14 June 2014 - 08:54 PM, said:

I really hope the mix it up. I would like maps that range front small outpost to Large areas.

I keep hoping they expand Forest Colony, and drop Frozen City right in the middle of Alpine :huh:

#11 blackicmenace

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Posted 14 June 2014 - 09:01 PM

View PostSerpieri, on 14 June 2014 - 08:47 PM, said:


Even if they added new maps - still can't support the game with ghost heat in place. When my Awesome lives up to its name - and only then will they get something.


I played in a game the other day with a GM and I happened to be in a Awesome so I asked when they plan on restructuring the Awesomes hitboxes. He gave a bland we are looking into it type of answer. Ghost heat is dumb but at least you can get past it chain firing.

View PostWolfways, on 14 June 2014 - 08:51 PM, said:

NO. No more arena's! Battlefields. Big battlefields! :huh:


Solaris 7.. YES!?!

#12 Wolfways

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Posted 14 June 2014 - 09:04 PM

View Postblackicmenace, on 14 June 2014 - 09:01 PM, said:

Solaris 7.. YES!?!

No? :huh:
I want war, not games.

#13 blackicmenace

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Posted 14 June 2014 - 09:07 PM

View PostWolfways, on 14 June 2014 - 09:04 PM, said:

No? :huh:
I want war, not games.


Why not both? More content and options is always a good thing.

#14 Rebas Kradd

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Posted 14 June 2014 - 10:07 PM

Hopefully it will resume now that Clans aren't occupying so many resources.

Also, it's been said that this first set of maps was mostly about establishing the assets, and the second phase of mapmaking would be mixing and matching and therefore more prolific.

#15 -Natural Selection-

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Posted 14 June 2014 - 10:08 PM

in with the first


Soon

#16 Wolfways

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Posted 15 June 2014 - 08:04 AM

View Postblackicmenace, on 14 June 2014 - 09:07 PM, said:


Why not both? More content and options is always a good thing.

I'm all for more options, but i'm just like everyone else. I want what i like first :)

#17 Sarsaparilla Kid

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Posted 15 June 2014 - 08:12 AM

PGI stated before that they had to pull map people into working on Clans, so after Clans come out, those people would be put back onto maps. Already in the works is a Jungle map, and then a map suitable for the upcoming Attack/Defend mode.

#18 Helmer

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Posted 15 June 2014 - 08:20 AM

Here are a few official statements made lately in regards to maps.

http://mwomercs.com/...ost__p__3333181

"Lots of great responses. Here's our POV.

Maps are very important to everyone, especially PGI. We understand very well how much engagement is tied to a map, and we absolutely want to and will deliver more maps.

Many people have a general misconception that maps are easy to produce, they are not. A good map takes many revisions, often the first versions are tossed out entirely. They have to be balanced against the current and future metgame, and designed with purpose for multiple modes of play.

Maps are NOT cheap to develop, nor do they take a month or less. Each map takes between 2-4 months of development by a team of 3-7 individuals depending on the scope. This includes all the phases - Design, Prototype, Grey Block, Internal Testing, Art Pass, External Testing, Bug Fixing, and a Final QA pass.

We have two types of maps - ones that reuse assets (Crimson Straits), and ones that require new assets (HPG). The reuse maps are easier to develop. The new asset maps take much longer.

We currently have one reuse and one new asset map in the cooker. The new asset map is a Jungle style swamp map, with a lot of vertical play. The second is a base map designed to take advantage of future asymmetrical gameplay modes.

As for community made maps, this isn't like a standard PC game, where you buy a box, install the game, and can do what ever you like/want with some mod tools. The architecture of MWO is not like traditional PC games, where you can run your own servers, hosting your own content. All of the content in MWO has to go through our pipeline and be stored on the CDN and run by our dedicated servers in a secured closed environment.

It's an area we'd love to explore, but right now we have higher (community) priorities and we would like to deliver on those first."

http://mwomercs.com/...ost__p__3292902

"Right now the art team is working on finishing up the Clan `Mechs. We have two maps in the cooker on hold for now. We're waiting for resources to free up and then we can see about finishing them up and pushing "Swamp" live."

http://mwomercs.com/...ost__p__3325336

"Hey all,

Thanks for raising this concern, While map generation once all or most art assets are available can be a much quicker process, allowing other processes like testing to take place sooner as well: This is only the case once those art assets are indeed completed.

The Map team has been focused predominantly on getting as wide a range as possible of different kinds of environments put together. Once we've got those basic environmental types pinned down, it will be that much easier for the team to create more maps on the fly by reusing some of the terrains and doodads they'd previously created for that environment type. We've also attempted to balance the long-term need to have this range against player expectations for more frequent maps with the release of variations of existing maps, such as Forest Colony Snow or Frozen City Nights.

Please also keep in mind that some of the map design crew performs a different job than those who design the 'Mechs. Both have independent tasks involved with separate focus on level and environmental design and character design / 3d-rigging. We do appreciate that some players would like to see more maps sooner and others would like to see more Mechs sooner, but it isn't always a trade-off of one for the other."




Cheers.

#19 Reitrix

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Posted 15 June 2014 - 09:36 AM

View PostDunning Kruger Effect, on 14 June 2014 - 01:25 PM, said:

I would LOVE some new arenas


Thats the biggest problem with the maps we have ... they're Arenas .... we need some real maps with actual cover (not buildings/rocks that are too short to actually block incoming LRMs).

I'd love to see maps that force my team to actually scout out where the enemy is. Instead we have:
I know exactly where the enemy team will spawn. If i move to X location, i can see 2/3rds of the map to the extent that i can see which area of the map the enemy team is moving to.

We need maps that put Alpine and Tourmaline to shame on sheer scale. We need to encourage lance based combat rather than forming deathblobs.

#20 Ozeo

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Posted 15 June 2014 - 09:41 AM

As I have stated before, it makes 0 sense that PGI does not open up map development to the community, many out there like myself are able to construct maps in the cryengine. They just need to provide us with a few small details, and we can start production. It would cost PGI nothing, and save them ton's of money by no longer worrying about map development. The community could vote once a month on 3 maps that are in rotation and the best voted map is permanently given a rotation in MWO.





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