This, right here, is the one area where I have a serious problem with PGI. Community-created maps and mods kept Half-Life alive for over a decade past when that game was obsolete. Community-created maps have been a thing since DOOM.
DOOM, people.
Now if the PGI team were whipping out maps that were mind-blowing and the best things I'd ever seen, I'd buy into the quality control argument. If there was a certain extreme level of expertise that the community just couldn't obtain, fine: I get that.
The maps for MWO are not great maps.
There, I said it. They're okay, they do what they need to, but they're nothing amazing or special. I don't land on a map and say "Yes! THIS is a battletech map." The maps don't really call for varied tactics: they're all mostly designed, on purpose, to funnel the two sides directly to one another with little chance for surprise.
Further, this lack of creativity could be forgiven if the volume was higher. If there were, for example, a hundred or so of these "okay maps," it wouldn't be a big deal: you'd only land on Terra Therma a tiny amount of the time you played. But with only 8-10 maps in the rotation, it's perfectly reasonable to expect to see the same map over, and over, and over, and...
Yes: PGI would have to dedicate someone to quality control. Yes: this would likely be someone involved in the map-making process now.
My question is this: what would this be taking them away from? There hasn't been a new map in almost half a year.
A final thought: CW has dropped and you are battling it out for a world. That world will be: Caustic Valley, River City (or RC Night!), Frozen City (or FC Night!), Forest Colony (or FC Snow!), Alpine, Terra Therma, Tourmaline or HPG. Eight "worlds," all of which you've probably played on hundreds of times before.
Making maps is a skill, and it takes a sharp eye and clever brain to make a really good one, but it's not THAT hard.
Edited by Dawnstealer, 30 May 2014 - 05:23 AM.