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For All Newbies.. This Is Why Persistence Works


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#1 JC Daxion

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Posted 27 May 2014 - 07:58 PM

So a bit back i got a free mech... it was a thunder bolt..


I had thought the thing looked cool, and really wanted one, and finally, they gave one away. I worked and spent my money.. and kept working it, and thought.. man i can't get a darn load-out to work. Finally, i decided to stick a XL-280 into the mech, and wow... it came to life...

http://mwo.smurfy-ne...b6f78439c28d163

I stuck 2 ERLL's, in the arm,,

3 MPL's in the chest,

and a pair of Streaks, with a BAP...

I played that mech for over 10 hours of game play, which means, maybe 24+ hours.. if you included the time i was dead for each match...(basically 2 days of 12 hours+ of game play.. yay holiday weekend!)

For the first 20-30-40 matches, if i hit 200 damage.. i was going well.. (granted it was with a STD 260) which totally sucked... but then, i dropped the 280-XL with a new Load out i liked.. after trying LRMS, SRMS, and all sorts of crap....

Now i run 400-500 damage.. 6-10 assists... and thing this mech totally rocks...

Now finally rolling a XL-300 in the mech, and after 10+ hours, i finally get how to play It.



So my whole point is.. I have been playing for nearly 1000 hours.. and still i feel like a newbie... and took me 10+ hours just to understand a mech and I know how the game plays..

So if you have a rough time for your first 20-30-40-50-100+ hours.. remember... this game is so deep.. but when it is fun.. it really is fun....

*edit for clearing up some spelling :P

Edited by JC Daxion, 28 May 2014 - 04:57 AM.


#2 IraqiWalker

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Posted 27 May 2014 - 08:13 PM

View PostJC Daxion, on 27 May 2014 - 07:58 PM, said:

Cookies and milk


Glad to see you still having fun, and I am happy to hear about your thunderbolt revelation. I admit I had my hardships getting them to work. But my 9SE is one of mechs I have loads of fun with.

#3 LordKnightFandragon

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Posted 27 May 2014 - 08:15 PM

So what does the XL engine give over the Std? besides weight reduction, if it even does that.

I was running a Std like 275 on my Vic, cuz I figured speed didnt matter much. 55KPH, guess its really bad.

#4 Golrar

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Posted 27 May 2014 - 08:18 PM

Vics need speed to survive. They are like Highlanders but made out of tissue paper.

#5 LordKnightFandragon

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Posted 27 May 2014 - 08:24 PM

View PostGolrar, on 27 May 2014 - 08:18 PM, said:

Vics need speed to survive. They are like Highlanders but made out of tissue paper.



really? How much higher is the Highlanders armor? Whats the Atlas armor?

My Vic had like 70/48 on the torsos, 68 on the legs, seemed to be fairly well armored. Guess not lol.

#6 IraqiWalker

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Posted 27 May 2014 - 08:25 PM

View PostLordKnightFandragon, on 27 May 2014 - 08:15 PM, said:

So what does the XL engine give over the Std? besides weight reduction, if it even does that.

I was running a Std like 275 on my Vic, cuz I figured speed didnt matter much. 55KPH, guess its really bad.


XLs give you weight reduction, and the bigger the engine rating (350 vs 250) the faster your mech's torso twist is. Which means the entire mech becomes more limber.

In the spoiler I put the XL Vs. STD engine section from my guide on mech building

Spoiler




View PostLordKnightFandragon, on 27 May 2014 - 08:24 PM, said:



really? How much higher is the Highlanders armor? Whats the Atlas armor?

My Vic had like 70/48 on the torsos, 68 on the legs, seemed to be fairly well armored. Guess not lol.


In this case it's because the vics are so maneuverable to begin with. They turn and move like a medium mech, with the weight of an assault (the reason they received the nerf in the first place)

Edited by IraqiWalker, 27 May 2014 - 08:26 PM.


#7 Golrar

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Posted 27 May 2014 - 08:41 PM

Never had an Atlas, but I have a Heavy Metal. Same 2PPC/2AC5 load out on both. Seems like I can walk my HM into a fight but my Vic has to dance to survive. And they both have XLs. 330 in the Vic and 320 in the HM. Just seems that those STs on the Vic are bullet magnets compared to the HM.

#8 Nothing Whatsoever

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Posted 27 May 2014 - 08:46 PM

I started with Commandos before the Cadet Bonus and with Repair and Rearm. My first mech was the COM-1B.

So, yeah one does need persistence to figure this game out along with help from others. One of the things I did, and still do, is act as a Forward Observer in most of my mechs and continue to stay engaged with the enemy as best I can. Of course I fail at times, but I would stay and spectate the match to see what others were running and how they were using their mechs.


Plus, it's a great help to have great tools available to experiment with builds before going into the game. I've been using Smurfy's excellent page here: http://mwo.smurfy-net.de/

View PostLordKnightFandragon, on 27 May 2014 - 08:15 PM, said:

So what does the XL engine give over the Std? besides weight reduction, if it even does that.

I was running a Std like 275 on my Vic, cuz I figured speed didnt matter much. 55KPH, guess its really bad.


Straight line speed is good, but so is torso twist speed, acceleration and deceleration and so on. Bigger engines and unlocking Efficiencies in the Pilot Lab currently provide a ton of additional agility.

With the Victors, for example, the XL 325 only cost 19 tons and the 12 crit slots spread out in the torsos for a fine boost in speed and agility. Here are some known differences of those engine ratings:

STD 275 21.5 tons

Speed: 55.7 kph (61.3 kph)

Turn Speed: 39.41 °/s 9.13 s

Torso Yaw Speed: 55°/s

Torso Pitch Speed: 30°/s

Arm Yaw and Pitch Speed: 139°/s



XL 325 19 tons

Speed: 65.8 kph (72.4 kph)

Turn Speed: 46.58 °/s 7.73 s

Torso Yaw Speed: 65°/s

Torso Pitch Speed: 36°/s

Arm Yaw and Pitch Speed: 164°/s


Edited by Praetor Knight, 27 May 2014 - 08:51 PM.


#9 The Dreaded Baron B Killer

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Posted 27 May 2014 - 11:49 PM

as an Atlas pilot, Ive been upfront against a Vic and been torn apart many times. Vics aren't as paper armored as one would think.

That said it's my fault for forgetting to torso twist.

#10 SnagaDance

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Posted 28 May 2014 - 12:36 AM

To the OP:

Seems you found a way to make that mech really work for you!

For me, I just can't get it to work with an XL. Tried a 300XL, and a 275XL, but constantly found myself dying too fast due to losing a side torso.

Then again, I've found I really like the mech with the Standard 260 it comes with! Good survivability, and enough weight left for a good load out. Sure you're slow but I don't think it's a 1st line mech anyhow, or at least I don't treat it as such. Heavy support, that's where I'm at, much like a Hunchback with more tonnage.

I'm still busy Mastering them but so far I really like my 9S and 9SE. I think I'll be keeping both of them. I'll need a 3rd to Master them, likely the 5S. Slightly more expensive than the 5SS but it doesn't need a DHS upgrade to be effective. :)

#11 The Dreaded Baron B Killer

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Posted 28 May 2014 - 02:05 AM

was half tempted to sell mine, took it for a spin and had a good match. goin to take it out for a few spins today and see if its still worth keeping :)

#12 Grimmrog

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Posted 28 May 2014 - 02:40 AM

Thats why some people do notwant the mategame to be changed. They cna do fine with it and it does notmatter too much if you run PPC's in mech X or Mech B or mech A.

Because if the meta would change it would requie them to change stuff and actually get used to something completely new.
The longer I play a specific mech, the better wit works, simply because of behavior patterns and musclememory.
Once Iswap the mech I find myself often shooting the wrong guns, since I am still sued to the previous mechs loadouts. It always takes a few matches to get used again to the different way to play that mech.

#13 IraqiWalker

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Posted 28 May 2014 - 02:53 AM

View PostBaronBastardKiller, on 28 May 2014 - 02:05 AM, said:

was half tempted to sell mine, took it for a spin and had a good match. goin to take it out for a few spins today and see if its still worth keeping :)

play it with lots of MLs, and 3 MGs

#14 Itsalrightwithme

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Posted 28 May 2014 - 02:55 AM

View PostLordKnightFandragon, on 27 May 2014 - 08:15 PM, said:

So what does the XL engine give over the Std? besides weight reduction, if it even does that.

I was running a Std like 275 on my Vic, cuz I figured speed didnt matter much. 55KPH, guess its really bad.


A STD275 on the right Victor (Dragon Slayer so that you can zombie one side and add FF) used to be really good. Run it with one JJ, 2 LPuls, 2 AC5, it's a great pugging mech. But nowadays as soon as your elo drifts upward it becomes much more about maneuvering, plus with VTR's recent nerfs the turn radius is really quite bad. So the VTR needs speed as it can't torso twist any faster than a comparable Atlas (!!!!).

#15 LordKnightFandragon

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Posted 28 May 2014 - 03:32 AM

View PostPraetor Knight, on 27 May 2014 - 08:46 PM, said:

I started with Commandos before the Cadet Bonus and with Repair and Rearm. My first mech was the COM-1B.

So, yeah one does need persistence to figure this game out along with help from others. One of the things I did, and still do, is act as a Forward Observer in most of my mechs and continue to stay engaged with the enemy as best I can. Of course I fail at times, but I would stay and spectate the match to see what others were running and how they were using their mechs.


Plus, it's a great help to have great tools available to experiment with builds before going into the game. I've been using Smurfy's excellent page here: http://mwo.smurfy-net.de/



Straight line speed is good, but so is torso twist speed, acceleration and deceleration and so on. Bigger engines and unlocking Efficiencies in the Pilot Lab currently provide a ton of additional agility.

With the Victors, for example, the XL 325 only cost 19 tons and the 12 crit slots spread out in the torsos for a fine boost in speed and agility. Here are some known differences of those engine ratings:

STD 275 21.5 tons

Speed: 55.7 kph (61.3 kph)

Turn Speed: 39.41 °/s 9.13 s

Torso Yaw Speed: 55°/s

Torso Pitch Speed: 30°/s

Arm Yaw and Pitch Speed: 139°/s




XL 325 19 tons

Speed: 65.8 kph (72.4 kph)

Turn Speed: 46.58 °/s 7.73 s

Torso Yaw Speed: 65°/s

Torso Pitch Speed: 36°/s

Arm Yaw and Pitch Speed: 164°/s






Dang, the difference is nice. I was wondering if I shoulda gone with a bigger XL engine, but sucking up all my crit slots doesnt sound like fun. As it was, I was out of crit slots and still 2.5 tons under in my Vic loadout.

2 ER PPC in the Arm, an AC10 in the other with like 5 tons of ammo, AMS and 1 ton of ammo, max armor and as many DHS as I could fit...oh and I think the thing had FF Armor on it.

#16 IraqiWalker

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Posted 28 May 2014 - 03:44 AM

View PostLordKnightFandragon, on 28 May 2014 - 03:32 AM, said:



Dang, the difference is nice. I was wondering if I shoulda gone with a bigger XL engine, but sucking up all my crit slots doesnt sound like fun. As it was, I was out of crit slots and still 2.5 tons under in my Vic loadout.

2 ER PPC in the Arm, an AC10 in the other with like 5 tons of ammo, AMS and 1 ton of ammo, max armor and as many DHS as I could fit...oh and I think the thing had FF Armor on it.


Take FF out NOW! You don't need it. It frees like 2 tons at best, and consumes 14! slots

#17 The Dreaded Baron B Killer

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Posted 28 May 2014 - 03:48 AM

View PostIraqiWalker, on 28 May 2014 - 02:53 AM, said:

play it with lots of MLs, and 3 MGs


ive put 6 ML on it and an SRM6, pretty neat. I feel MGs are great for lights and not so great on anything else unless you're boating them lol.

#18 IraqiWalker

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Posted 28 May 2014 - 04:00 AM

View PostBaronBastardKiller, on 28 May 2014 - 03:48 AM, said:


ive put 6 ML on it and an SRM6, pretty neat. I feel MGs are great for lights and not so great on anything else unless you're boating them lol.

Trust me, 3MGs is boating them. They will wreck anything they hit so fast you'll thank me for it.

#19 LordKnightFandragon

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Posted 28 May 2014 - 04:11 AM

View PostIraqiWalker, on 28 May 2014 - 03:44 AM, said:


Take FF out NOW! You don't need it. It frees like 2 tons at best, and consumes 14! slots



was always wondering that lol. FF sucks up so much space on IS mechs, it really doesnt seem worth it.

Makes me wonder if Endo steel internals is worth anything.

#20 Arnold J Rimmer

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Posted 28 May 2014 - 04:23 AM

View PostLordKnightFandragon, on 28 May 2014 - 04:11 AM, said:

Makes me wonder if Endo steel internals is worth anything.

Always take Endo before Ferro. It almost always frees more tonnage for the same slot cost. If you still have the space to spare but need to squeeze a couple more tons in, then take Ferro.





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