Livewyr, on 28 May 2014 - 12:18 PM, said:
Pinpoint is a touchy subject with me..
At its face, it sounds terrible considering the balance of TT..(Armor values) but at the same time, the random hit location of TT was applied to mechs that were effectively standing still. Mechs now move in realtime, and can actually dodge things (or torso twist to spread the damage.)
Try to imagine fighting a circling light mech without convergence.. he runs around and tears up the big target, while the poor larger mech is trying to just clip the little mech with his weapons..
I can't see a solution to making larger mechs more survivable, without making lighter mechs near invincible, regarding convergence.
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I might've considered a possible accuracy nerf to firing more than 2-3 weapons at a time, but the problem with that, is you just end up with people mounting 2 heavy weapons or three heavy weapons (like what we have now)
Removing weapon convergence would be a MASSIVE buff to the circle-jerk light mechs, one which I don't think is necessary considering their already healthy speed advantages, even with convergence.
It is not about missing the mech. It is about pinpoint accuracy. In the game you didnt miss, you hit randomly because in all reality, they had more simulation doing random hit locations than pinpoint accuracy. A walking mech, gyros or not, moving at speeds of a M1A tank for a 100tonner, should not be able to fire, twist, jump, all without some sort of 'convergance' for damage. Oh they will hit, but not where i exactly point the gun. No gun is ever that accurate. And considering the weapons on a mech are hightech low implementation for easy repair, the idea that pinpoint is 'real' is so false its like a 500lb person saying they dont have a eating problem.
Then you add in the armor buff. Why the armor buff? because people died to fast. Why did they die to fast? Because instead of 10second cycle times as per CBT, they made it 2-5secs, 5 being the maxium. Of course you will fry when you triple the damage potentional...
No light mech in their right mind should ever be able to run up to an ac20 and shrug it off, no fear, run around, shrug off another , shrug off another few medium lasers. Till FINALLY it takes 3-4 mechs aiming and shooting at CLOSE range to bring them down.
I watch this every match. I just watched a commando eat 3 Gauss to the torso and 4 medium pulse fires and 2 srm hits, survive to get the kill and move on...really?!
Netcode netcode netcode. I could tell you how to fix that...its literally like 4 lines long depending on what they are using. Simple. The net code in basic non code terms goes like this.
I shoot, my pc detects and reports a hit.
net code does rewind to make sure that is true
code then tells enemy player it was hit and where.
Stop there, it is the where part. You see it already knows it hit, now put in a code line, random 1-12 = damage location.
Then the where becomes solved. You dont need some complicated code i just dont get it.