Mcgral18, on 30 May 2014 - 07:06 AM, said:
For the first part, you'd need to expose 3 armored sections in the CT, and avoid the 2 empty slots. That would take a long enough time with MGs, since the cone of fire pretty much prevents you from hitting the same spot with more than 5 bullets in a second. PPFLD might still be the most efficient, but it would be much more difficult to actually hit the spot you want.
It might cause issues with lights, but I like the proposed idea.
Reduced damage to internals (or an internal buff to 2x, same as armor) would be a good enough idea. I'm against a bonus against internal structure though. Crits already deal 15% bonus damage, and things melt pretty quickly with current weapon values at 300% damage against IS.
Ah, I misunderstood. That said, I still like my idea about reducing damage vs internals for certain weapons. I didn't mean to apply a bonus on top of the existing crit system, but rather to tweak the crit system so that it deals the bonus damage more consistently.
For example, a PPC has a 100% chance to crit for -50% damage, 80% chance for -30% etc... SRMs have a 100% chance to crit for +25% damage...
IMO internal structure is too weak. BT is about a literal war of attrition played out in miniature (where mechs can survive for a while with exposed Internals), whereas MWO is just about clean killing blows (where you die in one shot as soon as your armor is gone).
Agent of Change, on 30 May 2014 - 09:55 AM, said:
I mean yeah the real trick would be that each "critical point" has it's own armor total. The idea of "blowing off a whole segment" would be gone ans replaced by the more realistic gutting or crippling of the bits. Ammo explosions... easy they go to adjacent crit spots if not CASEd. The thing is as it stands you already only need three engine crits to kill a mech, you just tend to get them by coring or a side torso with XL.
I really like the idea of multiple "armor slots" on each portion of the mech, with specific sections corresponding to specific critical slots. It'd add more skill to the process of destroying a mech and less RNG.
That said, that sort of system really buffs PP FLD weapons since they will still be the ones that can most easily exploit holes in the armor (getting an LBX cluster onto the CT of an Atlas is already a pain... Getting it into a target 1/5 that size? Eep)
EDIT: This system would really benefit light mechs (by shrinking already small components further) while only slightly buffing larger mechs (since 1/5 of an Atlas torso is still a pretty big target). I think there would be complaints.
Edited by Artgathan, 30 May 2014 - 11:29 AM.