It seems as though everyone's missing the big, meta-changing news from DevVlog #4:
Quote
"One other thing that is currently on the table and Alex Schmidt is actually working with the engineers on this, is relooking at the way Mechs take damage when they fall. Now that's things like a light mech taking way more damage than a heavy mech when they drop off from the same height. Now this is going to be based on a scalar system, so the bigger the `Mech the more damage they're going to take. Smaller the mech, again it all depends on how much health do you need to be dropping from."
Why is this important? Think about how poptarts operate.
Step 1) Wail on the jets and get as high as you can.
Step 2) Wait until the shake stops.
Step 3) Fire on target.
Step 4) Slam into the ground.
If step 4 suddenly starts doing a non-negligible amount of damage to Highlanders, Victors and Cataphracts, you'll see a few changes.
1) Some people will stop repeatedly jump-sniping, using it only for certain circumstances.
2) Some people will sacrifice weapon tonnage to fit extra jets that they can use to cushion the fall.
3) Some people will sacrifice engine size to fit extra jets that they can use to cushion the fall.
4) Use lighter 'mechs to poptart.
Any of the first 3 reactions will make it easier for a brawler to get in there and knife 'em in the back. The fourth makes it easier for return fire or enemy striker 'mechs to take them out.
Edited by StillRadioactive, 29 May 2014 - 05:19 AM.