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Tweek Armor Not Weapons

Balance

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#41 Tombstoner

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Posted 30 May 2014 - 03:21 PM

View PostThorqemada, on 30 May 2014 - 10:34 AM, said:

Did not read the whole thread but want to Highlight this "Rule of Thumb" regarding armor:

Pinpoint Weapons will become stronger the more armor is added to a Mech!

They can't become stronger.... they become almost needed to counter assaults..... how about that for disrupting the balance meta ;)

#42 Tombstoner

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Posted 02 June 2014 - 06:21 AM

I wonder if i changed the topic title to hey Paul or attention PGI I would get a response or a comment by a
moderator - acknowledgment and forwarding to concerned parties. throw me a bone. If a thread isn't a flame fest its like it just evaporates.

As it is the best objections to this concept come from people who think its all about making assaults into Rambo's or lance killers.This is not the case. it will flat out increase TTK across the board for mechs that needs it. Something PGi desires to do. The more advanced form of the concept corrects for the damage cool looking art has on TTK.

This concept can be considered as damage reduction similar to the doors on the catapults Ears but this is not arbitrary. It's linked to a variable that directly affects shot difficulty. The size of the mech.

I think it could be added into the code very easily for testing , but i concede that i dont know the code. i expect that its not a simple as changing a text file.





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