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Delay-Fire: Solution To The Ppc/ac Problem
#1
Posted 29 May 2014 - 12:21 PM
We don't want to overnerf AC5s, nor the legitimate uses of PPCs, which don't tie them with AC5s for 30 point alphas.
My solution: a half second chargetime for PPCs.
This isn't like the gauss where you hold down the thing, then release to fire. I'm thinking just it takes a half second of charge-up, possibly with a cool graphic of a blue bolt charging, then it fires.
This allows sniper/medium range PPC engagement still, while making instant snap 30 point hits with other ACs synced extremely difficult, as well as greatly limiting the utility of PPC jumpsniping.
With such a nerf, we may even be able to undo the 'no damage within 90' clause of PPCs. Or hell, we could have ER PPCs /not/ have this chargetime even, as a slight extra advantage to ER PPCs.
#2
Posted 29 May 2014 - 12:23 PM
similarly chargeup should be removed on gauss, because its NOT a fun game mechanic. instead gauss should have its damage reduced from 15 to 12 and gauss should be given a % chance to pierce armor and damage internals directly. gauss would still worthwhile to use for its ability to bypass armor but it would no longer be overpowered due to its pinpoint damage.
ac5s will be fine after the range nerf. however the ac20 needs to burst fire. Additionally standard autocannons should be given the utility of having different ammo types (i.e. caseless, tracer, etc...)
essentially what Ive done is reduced pinpoint damage but also given the weapons utility powers. thats how you properly balance weapons: by making each weapon do something no other weapon does.
Edited by Khobai, 29 May 2014 - 12:35 PM.
#3
Posted 29 May 2014 - 12:25 PM
Making PPCs 'shotgun' weapons would make them just as useful as LBX-10s are right now...
#4
Posted 29 May 2014 - 12:26 PM
Edited by DEMAX51, 29 May 2014 - 12:26 PM.
#5
Posted 29 May 2014 - 12:27 PM
Edited by JohnnyWayne, 29 May 2014 - 12:27 PM.
#6
Posted 29 May 2014 - 12:30 PM
#7
Posted 29 May 2014 - 12:30 PM
#8
Posted 29 May 2014 - 12:31 PM
#9
Posted 29 May 2014 - 12:34 PM
Sepulchritude, on 29 May 2014 - 12:25 PM, said:
Hmm... but it doesn't need to be 10 pellets at 1 damage each.
What if the PPC fired say 2 'pellets' at 5 damage each? With a tight enough spread that could be worth exploring further.
Edited by Praetor Knight, 29 May 2014 - 12:34 PM.
#10
Posted 29 May 2014 - 12:43 PM
Well, yes, it would reduce PPC use... by making them the absolute worst weapon in the game. Biased much, or just clueless?
Sepulchritude, on 29 May 2014 - 12:25 PM, said:
The proposal is not to make PPCs work like LBX. LBX can have a significant portion of their damage miss entirely, and spread the damage quite a bit at anything but very close ranges. The proposal is arcing, so the shot still goes where it's pointed, but the damage spreads across 2-3 locations, with half or more hitting the initial impact location. Similar to the splash mechanic, but more controlled.
#12
Posted 29 May 2014 - 01:00 PM
I, too, find the Gauss delay irritating, and therefore do not like this solution much.
I'm going to go out on a limb here and say something I'm sure is unpopular: I dislike pinpoint damage.
ACs are okay because they drop at range.
Lasers are okay because they apply the damage over time.
PPCs are Gauss pin-point however irritates me.
I'm all for a spread effect of the PPC, so long as the spread was small and didn't change based on range (PPCs were supposed to be 1/2 heat and 1/2 kinetic in their damage delivery, so it even makes lore sense for a blast effect).
I wish they didn't go through with the Gauss ramp-up time. It's silly. Perhaps if the Gauss could only explode if it was charged or in the process of being charged, that would be a good middle ground.
#13
Posted 29 May 2014 - 01:14 PM
#14
Posted 29 May 2014 - 01:20 PM
#15
Posted 29 May 2014 - 01:23 PM
#16
Posted 29 May 2014 - 01:42 PM
Edited by Hellcat420, 29 May 2014 - 01:47 PM.
#17
Posted 29 May 2014 - 01:55 PM
Hellcat420, on 29 May 2014 - 01:42 PM, said:
That wouldn't affect the first shot, and they'd just need to line up their crosshairs again in a split second for another pin-point shot.
C'mon, does no one remember how to fire an AK in CS?
#18
Posted 29 May 2014 - 01:58 PM
Sepulchritude, on 29 May 2014 - 12:21 PM, said:
This is a common one. I've been asking for it for more than a year. Before ghost heat.
But instead of a hold to charge, might I recommend a tap to charge? Where you just press it and it charges then fires. (It's what I originally wanted for PPCs when PGI threw a hold-down charge up on Gauss).
darkkterror, on 29 May 2014 - 01:20 PM, said:
I agree, but so is the Gauss Rifle charge up. However it would require the macro to be activated half a second in advance, consuming precious time from the perfect shot to make a not so great shot.
#19
Posted 29 May 2014 - 02:00 PM
Koniving, on 29 May 2014 - 01:58 PM, said:
This is a common one. I've been asking for it for more than a year. Before ghost heat.
But instead of a hold to charge, might I recommend a tap to charge? Where you just press it and it charges then fires. (It's what I originally wanted for PPCs when PGI threw a hold-down charge up on Gauss).
I think that's exactly what he was suggesting.
#20
Posted 29 May 2014 - 02:05 PM
Rofl, on 29 May 2014 - 01:55 PM, said:
C'mon, does no one remember how to fire an AK in CS?
the recoil wouldn't affect the first shot, but not having instant perfect pinpoint convergence would. the recoil would take care of the subsequent shots.
Edited by Hellcat420, 29 May 2014 - 02:07 PM.
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