Koniving, on 29 May 2014 - 01:58 PM, said:
I agree, but so is the Gauss Rifle charge up. However it would require the macro to be activated half a second in advance, consuming precious time from the perfect shot to make a not so great shot.
One of his points in favor of this fire delay mechanism is that it would desync PPCs from ACs. A macro easily re-syncs them, eliminating this point. I do agree, however, that a delay would still make snap-shooting slightly more difficult, but not enough for me to be in favor of this mechanic.
Also, this delay would make firing back at poptarts harder, which is
not something I think the game needs right now. Poptarts already expose themselves for a limited amount of time. PPCs are one of the weapons best suited for hitting them during that window of opportunity. Adding a 0.5 second delay to a situation where you already have a limited amount of time to make the shot is a bad idea.
This reminds me of a sniper rifle recently added to Planetside 2 called the Phaseshift. It relies on a charge-up mechanic to do full damage, which makes it absolutely terrible at counter-sniping since any decent sniper in that game gives you a very, very small amount of time to fire back at them. This means you have to try to preempt them pre-charging your shot (which you can only hold for a limited amount of time), but any decent sniper isn't going to be predictable enough to make that a possibility.
Edited by darkkterror, 29 May 2014 - 02:11 PM.