Khobai, on 02 September 2014 - 06:25 AM, said:
Too much effort for too little return.
Quite frankly I would be happy if they just reduced the detection range of heavies/assaults to 400-600m.
That accomplishes much the same thing in a much more simplified manner.
That's the kind of thinking PGI applies to a lot of things and see what became of the game.
One example the Matchmaker: They knew Clan Mechs and CW would come but didn't have anything designed for those, when they started designing the Elo based Matchmaker (This in itself, taking into mind that the first two "deadlines" for CW were already passed by back then, is something that can hardly be understood). A lot of player comment already said back then that with Clans and CW on the horizon they might be better off thinking about a battle value based and probably even asymmetric match making approach, but back then the quick and easy solution was just going ahead do the Elo thing and be done. Now the Clan Mechs are here, CW is designed and they have to rewrite the matchmaking almost from scratch doing double work and are struggling to incorporate a balance as far as mech strength goes while maintaining the core of player Elo ranking. The outcome so far is a rule of 3/3/3/3 that they had to loosen up so wide that matches actually being setup according to that rule are a VERY rare occasion. And again the 3/3/3/3 thing was a seemingly easy to implement quickshot they took only to realize that it caused them more or at least the same amount of work as other solutions that were standing in the room (BATTLEVALUE ANYONE????). Taking Clan Mehcs into account it isn't even possible to use the 3/3/3/ rule and hope to get even matches because the CLan mechs are a bit stronger on the offense side of things, which again takes us to the Battle Value of a mech obviously being a solution that should be considered.
And just to add this one little thing: Abandoning the initial goal of setting up a role warfare in MWO (or maybe they just fail to get it working which isn't just as bad but still bad) isn't actually helping with getting 3/3/3/3 to work. Scouting does matter so little why should one ride a light mech, when he can take just any heavy and reign the battle field? Which brings us back to role warfare really needing some love from PGI for their own good.
Comming full circle back to the thread topic this little excourse might have shed some light on why it isn't a good a idea to always go for the easiest solution at hand for a particular aspect of the game to be improved. You simply have to keep everything else present and planned for the future in mind or you are just never done trying to fix things and getting them right.
Edited by Jason Parker, 02 September 2014 - 07:58 AM.