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What's Happening To Lights?


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#1 Vespere Dax

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Posted 30 May 2014 - 09:01 PM

I swear I went in my commando today and went 3 matches with more then 90% dmg free. I know I'm getting hit with ballistics and lasers but im armor isn't going down.

Is this why spiders are unkillable most of the time?

Any thoughts?

#2 FupDup

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Posted 30 May 2014 - 09:03 PM

I once had a glitch where my client didn't display any damage on my paper doll, even though I was still taking damage normally. I even died while my paper doll still looked "fresh."

#3 Aresye

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Posted 31 May 2014 - 12:06 AM

Hit detection against lights is still pretty wonky.

#4 Khobai

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Posted 31 May 2014 - 12:10 AM

Its a combination of hit detection and the fact lights distribute damage so evenly over their bodies due to their speed and small size. The result is light mechs like the spider end up being tougher than assault mechs like atlases.

#5 Flaming oblivion

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Posted 31 May 2014 - 12:23 AM

Yeah I gotta admit I tend to avoid firing at lights now unless I have to since with a few factors its actually faster and easier to take down a atlas . kind of ridiculous but meh.

#6 Bagheera

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Posted 31 May 2014 - 01:09 AM

Quote



What's Happening To Lights?




No idea, but I am pretty certain there are only 4 of them.

#7 T Hawk

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Posted 31 May 2014 - 02:41 AM

Quote

Any thoughts?


Yes, learn to aim.

Quote

The result is light mechs like the spider end up being tougher than assault mechs like atlases.


Thanks for the laugh, bro.

Edited by T Hawk, 31 May 2014 - 02:43 AM.


#8 Kilo 40

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Posted 31 May 2014 - 02:44 AM

View PostT Hawk, on 31 May 2014 - 02:41 AM, said:


Yes, learn to aim.


wut?

#9 Monkey Lover

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Posted 31 May 2014 - 03:08 AM

Hit reg sucks for lights. I directly hit a firestarter with no leg with a dual guass a few times before it took a hit and died. On the other hand yesterday I had a single gauss kill a cda when I missed from about 2 body widths away. I run about a 70ms ping by the way.

#10 meteorol

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Posted 31 May 2014 - 03:37 AM

The hitreg is still rather wonky, and it jumps into your eye more when shooting light mechs because they are harder to hit in generall. Maybe the hitreg on lights is infact worse than on other mechs because they are moving fast, causing more trouble with HSR.

No matter what causes it, it is still broken. Just i had two incidents which reminded me of how broken it acutally is.
First, there was a 100% undamaged ember running in a straight line towards me. When he was about 50 meters away, i shot him with my AC30 (20+10) directly to the CT. He was hit, my crosshair flashed red and... his whole mech, every single part of it took damage (whole paperdoll turned to yellow armor). Well, this shouldn't happen.

Few matches later i legged another firestarter with my last two GR slugs. Unable to run, he started jumpjetting up and down to buy a few seconds. As i only had my two backup ML left, i tried to take out the undamaged leg, because he was looking towards me and his front armor was still intact. With my first shot to his remaining (still armored) right leg, i took his left torso out. Probably the damage was registered to his left rear torso instead of his right leg.

PGI should really start fixing this. But with all resources on Clan mechs and CW afterwards, it will probably stay like this forever.

#11 OneEyed Jack

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Posted 31 May 2014 - 03:41 AM

View PostFupDup, on 30 May 2014 - 09:03 PM, said:

I once had a glitch where my client didn't display any damage on my paper doll, even though I was still taking damage normally. I even died while my paper doll still looked "fresh."

That one sucks. The worst part is you don't even know it's happening until parts of your mech stop working. Which, naturally tends to happen when you've put yourself in a situation which would be fine if you were fresh, but suicide in the condition you're actually in.

#12 Biaxialrain

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Posted 31 May 2014 - 06:16 AM

Yes, I'd rather tackle an Atlas than a Spider.

Miniscule hit boxes, 3x as fast as the Assault class mechs, more often than not high lag and rubberbanding which makes them next to impossible to hit unless head on and very poor hit registration to begin with.

It's a joke that most matches end with usually a Spider running around. Having these fast, OP lights in the game reduces the need for tactics, strategy, positioning and teamwork.

Most guys that play the smaller, faster lights in PUG matches just: run, jump, shoot, repeat.

#13 Monkey Lover

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Posted 31 May 2014 - 06:19 AM

spiders die like crazy, You can leg them in seconds now that they screwed up the hitboxes on them.. Firestarters and cda on the other hand live forever.

Embers are the worst.

Edited by Monkey Lover, 31 May 2014 - 06:23 AM.


#14 Dracol

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Posted 31 May 2014 - 10:05 AM

When lights start bouncing around, over, and even upon other mechs, they start to glitch around and become a pain to land hits on.

Edited by Dracol, 31 May 2014 - 10:05 AM.


#15 Jacobei

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Posted 31 May 2014 - 10:50 AM

If spiders are unkillable to you - your simply doing it wrong.

#16 Aresye

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Posted 31 May 2014 - 10:52 AM

View PostBiaxialrain, on 31 May 2014 - 06:16 AM, said:

It's a joke that most matches end with usually a Spider running around.


#itsalwaysaspider





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