

What's Happening To Lights?
#1
Posted 30 May 2014 - 09:01 PM
Is this why spiders are unkillable most of the time?
Any thoughts?
#2
Posted 30 May 2014 - 09:03 PM
#3
Posted 31 May 2014 - 12:06 AM
#4
Posted 31 May 2014 - 12:10 AM
#5
Posted 31 May 2014 - 12:23 AM
#7
Posted 31 May 2014 - 02:41 AM
Quote
Yes, learn to aim.
Quote
Thanks for the laugh, bro.
Edited by T Hawk, 31 May 2014 - 02:43 AM.
#9
Posted 31 May 2014 - 03:08 AM
#10
Posted 31 May 2014 - 03:37 AM
No matter what causes it, it is still broken. Just i had two incidents which reminded me of how broken it acutally is.
First, there was a 100% undamaged ember running in a straight line towards me. When he was about 50 meters away, i shot him with my AC30 (20+10) directly to the CT. He was hit, my crosshair flashed red and... his whole mech, every single part of it took damage (whole paperdoll turned to yellow armor). Well, this shouldn't happen.
Few matches later i legged another firestarter with my last two GR slugs. Unable to run, he started jumpjetting up and down to buy a few seconds. As i only had my two backup ML left, i tried to take out the undamaged leg, because he was looking towards me and his front armor was still intact. With my first shot to his remaining (still armored) right leg, i took his left torso out. Probably the damage was registered to his left rear torso instead of his right leg.
PGI should really start fixing this. But with all resources on Clan mechs and CW afterwards, it will probably stay like this forever.
#11
Posted 31 May 2014 - 03:41 AM
FupDup, on 30 May 2014 - 09:03 PM, said:
That one sucks. The worst part is you don't even know it's happening until parts of your mech stop working. Which, naturally tends to happen when you've put yourself in a situation which would be fine if you were fresh, but suicide in the condition you're actually in.
#12
Posted 31 May 2014 - 06:16 AM
Miniscule hit boxes, 3x as fast as the Assault class mechs, more often than not high lag and rubberbanding which makes them next to impossible to hit unless head on and very poor hit registration to begin with.
It's a joke that most matches end with usually a Spider running around. Having these fast, OP lights in the game reduces the need for tactics, strategy, positioning and teamwork.
Most guys that play the smaller, faster lights in PUG matches just: run, jump, shoot, repeat.
#13
Posted 31 May 2014 - 06:19 AM
Embers are the worst.
Edited by Monkey Lover, 31 May 2014 - 06:23 AM.
#14
Posted 31 May 2014 - 10:05 AM
Edited by Dracol, 31 May 2014 - 10:05 AM.
#15
Posted 31 May 2014 - 10:50 AM
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