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Did Arty Get Buffed?


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#1 Astrocanis

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Posted 30 May 2014 - 05:36 PM

It's gone from annoying to one-shotting me in my raven and cicada. I have made no other changes to my mechs but I'm dead if I can't get out of one. And sometimes when I'm trying to give ECM cover, the big arse MFs box me in.

#2 Agent 0 Fortune

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Posted 30 May 2014 - 05:41 PM

It was quadrupled in power several months ago, but PGI recently had a huge con$umsble promotion by way of the tournament, just in case anyone wasn't playing the PGI (meta enforced) way.

#3 Mcgral18

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Posted 30 May 2014 - 06:03 PM

AC40s from the sky will do that.

#4 Jin Ma

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Posted 30 May 2014 - 06:05 PM

They're getting nerfed soon. currently WAY too powerful. headshot ability also being removed

#5 Mcgral18

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Posted 30 May 2014 - 06:07 PM

View PostJin Ma, on 30 May 2014 - 06:05 PM, said:

They're getting nerfed soon. currently WAY too powerful. headshot ability also being removed


No, actually. They're only getting nerfed to 35 damage, while it only takes 33 to kill.

#6 Jin Ma

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Posted 30 May 2014 - 06:09 PM

View PostMcgral18, on 30 May 2014 - 06:07 PM, said:


No, actually. They're only getting nerfed to 35 damage, while it only takes 33 to kill.


no, actually. they are removing its ability to damage the head.

#7 Mcgral18

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Posted 30 May 2014 - 06:14 PM

View PostJin Ma, on 30 May 2014 - 06:09 PM, said:


no, actually. they are removing its ability to damage the head.


Source?

#8 Diablobo

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Posted 30 May 2014 - 06:17 PM

The AoE boost will really kill the slow guys.

The new Daishi will be especially vulnerable to Air and Arty.....better bring your raincoats!! :)

#9 darkkterror

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Posted 30 May 2014 - 06:17 PM

View PostJin Ma, on 30 May 2014 - 06:09 PM, said:


no, actually. they are removing its ability to damage the head.


(citiation needed)

#10 Jin Ma

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Posted 30 May 2014 - 06:20 PM

View PostPaul Inouye, on 28 May 2014 - 08:07 AM, said:

One of the things that is still a concern is that some people are saying that there's a lot of registration hits basically directed to the head based on air and artillery strike. Now one thing I have to caveat with is that the air and artillery strike is actually hitting the head, it's not splash damage that's killing you, it's not like some weird thing happening, it's an actual shell hitting you in the head that blows up your `Mech. But we'll look into that, if it requires us to reduce the amount of damage done to the head, we will do it but we are looking into it.

Edited by Jin Ma, 30 May 2014 - 06:20 PM.


#11 darkkterror

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Posted 30 May 2014 - 06:22 PM

So, "we're looking into it" means "we're absolutely going to solve this by removing the ability for strikes to damage the head" ?

No wonder people complain that PGI doesn't do what they promise to do.

#12 tammo

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Posted 30 May 2014 - 06:41 PM

I am a (kind of) new player.
So far i usually rank in the last 3 places of the scoreboard.
most of the time i dont get killscores, sometimes an assist.
Today i bought a mech with 2 LRMs and artemis system.
Suddenly my score is much higher and i am the top 5 places most of the time.

Problem is that the gameplay with LRM is much less interesting.
And why can i hit enemys that i cant even see?

Looks like the missiles can also hit mechs standing behind high buildings or cliffs.
How is that even possible?
They would have to do a 90deg turn in the air and fly directly down to avoid the cover.

I tried to equip an AMS on my mechs,
but while it seems to be working and using up its ammo,
i still get hit and destroyed by the missiles.

On my last game it took me several minutes to do a nice flanking move with a jagermech.
Getting in position behind the enemy line i suddenly get one shot killed from LRMs.
I couldnt even see that mech, maybe a powered down spawncamper.

Is this supposed to be fun?
When is the gamedesigner back from rehab?

#13 Agent 0 Fortune

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Posted 30 May 2014 - 06:56 PM

All I read was it was being reduced to 35, enough to head shot you, but like all good lotteries, they are decreasing your chances to "win" by increasing the scope (AoE size).
  • Now, why PGI decided that the most powerful gun in the game (AC20), was a poor representation of an Artillery shell, and felt the need to double it, I will never know.
  • Or how they figure that a smoke canister had unlimited range and no actual canister, is beyond me.
  • Or why SRMs and LRMs miss mechs half the time from a few hundred meters, while a Mach 2 bomber can put a warhead up a dogs ass in 6 seconds flat from low orbit/upper atmosphere.

Edited by Agent 0 Fortune, 30 May 2014 - 09:17 PM.


#14 Deathlike

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Posted 30 May 2014 - 07:30 PM

View PostAgent 0 Fortune, on 30 May 2014 - 06:56 PM, said:

I'll I read was it was being reduced to 35, enough to head shot you, but like all good lotteries, they are decreasing your chances to "win" by increasing the scope (AoE size).
  • Now, why PGI decided that the most powerful gun in the game (AC20), was a poor representation of an Artillery shell, and felt the need to double it, I will never know.
  • Or how they figure that a smoke canister had unlimited range and no actual canister, is beyond me.
  • Or why SRMs and LRMs miss mechs half the time from a few hundred meters, while a Mach 2 bomber can put a warhead up a dogs ass in 6 seconds flat from low orbit/upper atmosphere.


Space magic, and random distortions in the field.

No further explanations necessary.

:)

#15 Exilyth

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Posted 31 May 2014 - 12:15 AM

http://www.sarna.net...Artillery_Piece

Compared to that (largest artillery piece in the TT), 40 dmg is a tad bit too much.

#16 Kyle Wright

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Posted 31 May 2014 - 01:07 AM

View Posttammo, on 30 May 2014 - 06:41 PM, said:

I am a (kind of) new player.
So far i usually rank in the last 3 places of the scoreboard.
most of the time i dont get killscores, sometimes an assist.
Today i bought a mech with 2 LRMs and artemis system.
Suddenly my score is much higher and i am the top 5 places most of the time.

Problem is that the gameplay with LRM is much less interesting.
And why can i hit enemys that i cant even see?

Looks like the missiles can also hit mechs standing behind high buildings or cliffs.
How is that even possible?
They would have to do a 90deg turn in the air and fly directly down to avoid the cover.

I tried to equip an AMS on my mechs,
but while it seems to be working and using up its ammo,
i still get hit and destroyed by the missiles.

On my last game it took me several minutes to do a nice flanking move with a jagermech.
Getting in position behind the enemy line i suddenly get one shot killed from LRMs.
I couldnt even see that mech, maybe a powered down spawncamper.

Is this supposed to be fun?
When is the gamedesigner back from rehab?



Cant tell if you are serious or a former disgruntled player who created a new account... That being said Ill let you troll me if the latter and explain it either way though it does not deal with the topic in this thread.


1) You can hit enemies you dont see because someone else has a "Line Of Sight or LOS" on the enemy mech. This allows you to do what is called indirect fire. meaning you can shoot what you cant see.

2) LRMs can hit mechs behind certain buildings and terrain because of the trajectory or the arch flight path that they follow. Think in terms of following the path of a rainbow.

3) AMS only destroys some of the missiles, not all of them. You need to use cover and stay by friendly mechs with ECM. ECM will show up on the right side of your screen with a shape similar to a blue eye.

#17 Khobai

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Posted 31 May 2014 - 01:23 AM

Why dont just make artillery do 32 damage? Then it cant one-shot heads anymore. 32 damage is still probably too good for artillery only taking up a module slot. But its more balanced than 40 damage at least.

#18 JohnnyWayne

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Posted 31 May 2014 - 01:52 AM

Because someone could only fart in the direction of your head and you are gone.

#19 Alex Warden

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Posted 31 May 2014 - 02:17 AM

just one question: how long does an artillery shell need to arrive it´s destined target, counted from the second it´s has been called?

PGI´s wonderful iteration of "artillery" takes less than 1/10 of that time for sure while having the ability to oneshot kill or disarm mechs... for nothing but a little mousepointing..

this whole implementation is flawed and i am still strongly for removing it as a consumable COMPLETELY... it should be a cooperative tool between spotter and command console mech...

and for sure NOT being usable every few seconds 12/24 times (24 including airstrikes)

Edited by Alex Warden, 31 May 2014 - 02:22 AM.


#20 Jin Ma

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Posted 31 May 2014 - 06:14 AM

View Postdarkkterror, on 30 May 2014 - 06:22 PM, said:

So, "we're looking into it" means "we're absolutely going to solve this by removing the ability for strikes to damage the head" ?

No wonder people complain that PGI doesn't do what they promise to do.


View PostPaul Inouye, on 28 May 2014 - 08:07 AM, said:

if it requires us to reduce the amount of damage done to the head, we will do it


it means they recognize it as an issue, compared to before where they just outright ignored it.

i'm not sure why you are arguing against this. Pretty sure everybody wants this removed. Unless its just for the sake of argument.

" i want a citation because i want to see PGI is planning to do somethign about this, but if you give me one i am going to complain about how PGI doesn't deliver anything"

so yeah you are right, they are dealing with some tough customers.

Edited by Jin Ma, 31 May 2014 - 06:23 AM.






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