Did Arty Get Buffed?
#1
Posted 30 May 2014 - 05:36 PM
#2
Posted 30 May 2014 - 05:41 PM
#3
Posted 30 May 2014 - 06:03 PM
#4
Posted 30 May 2014 - 06:05 PM
#8
Posted 30 May 2014 - 06:17 PM
The new Daishi will be especially vulnerable to Air and Arty.....better bring your raincoats!!
#10
Posted 30 May 2014 - 06:20 PM
Paul Inouye, on 28 May 2014 - 08:07 AM, said:
Edited by Jin Ma, 30 May 2014 - 06:20 PM.
#11
Posted 30 May 2014 - 06:22 PM
No wonder people complain that PGI doesn't do what they promise to do.
#12
Posted 30 May 2014 - 06:41 PM
So far i usually rank in the last 3 places of the scoreboard.
most of the time i dont get killscores, sometimes an assist.
Today i bought a mech with 2 LRMs and artemis system.
Suddenly my score is much higher and i am the top 5 places most of the time.
Problem is that the gameplay with LRM is much less interesting.
And why can i hit enemys that i cant even see?
Looks like the missiles can also hit mechs standing behind high buildings or cliffs.
How is that even possible?
They would have to do a 90deg turn in the air and fly directly down to avoid the cover.
I tried to equip an AMS on my mechs,
but while it seems to be working and using up its ammo,
i still get hit and destroyed by the missiles.
On my last game it took me several minutes to do a nice flanking move with a jagermech.
Getting in position behind the enemy line i suddenly get one shot killed from LRMs.
I couldnt even see that mech, maybe a powered down spawncamper.
Is this supposed to be fun?
When is the gamedesigner back from rehab?
#13
Posted 30 May 2014 - 06:56 PM
- Now, why PGI decided that the most powerful gun in the game (AC20), was a poor representation of an Artillery shell, and felt the need to double it, I will never know.
- Or how they figure that a smoke canister had unlimited range and no actual canister, is beyond me.
- Or why SRMs and LRMs miss mechs half the time from a few hundred meters, while a Mach 2 bomber can put a warhead up a dogs ass in 6 seconds flat from low orbit/upper atmosphere.
Edited by Agent 0 Fortune, 30 May 2014 - 09:17 PM.
#14
Posted 30 May 2014 - 07:30 PM
Agent 0 Fortune, on 30 May 2014 - 06:56 PM, said:
- Now, why PGI decided that the most powerful gun in the game (AC20), was a poor representation of an Artillery shell, and felt the need to double it, I will never know.
- Or how they figure that a smoke canister had unlimited range and no actual canister, is beyond me.
- Or why SRMs and LRMs miss mechs half the time from a few hundred meters, while a Mach 2 bomber can put a warhead up a dogs ass in 6 seconds flat from low orbit/upper atmosphere.
Space magic, and random distortions in the field.
No further explanations necessary.
#15
Posted 31 May 2014 - 12:15 AM
Compared to that (largest artillery piece in the TT), 40 dmg is a tad bit too much.
#16
Posted 31 May 2014 - 01:07 AM
tammo, on 30 May 2014 - 06:41 PM, said:
So far i usually rank in the last 3 places of the scoreboard.
most of the time i dont get killscores, sometimes an assist.
Today i bought a mech with 2 LRMs and artemis system.
Suddenly my score is much higher and i am the top 5 places most of the time.
Problem is that the gameplay with LRM is much less interesting.
And why can i hit enemys that i cant even see?
Looks like the missiles can also hit mechs standing behind high buildings or cliffs.
How is that even possible?
They would have to do a 90deg turn in the air and fly directly down to avoid the cover.
I tried to equip an AMS on my mechs,
but while it seems to be working and using up its ammo,
i still get hit and destroyed by the missiles.
On my last game it took me several minutes to do a nice flanking move with a jagermech.
Getting in position behind the enemy line i suddenly get one shot killed from LRMs.
I couldnt even see that mech, maybe a powered down spawncamper.
Is this supposed to be fun?
When is the gamedesigner back from rehab?
Cant tell if you are serious or a former disgruntled player who created a new account... That being said Ill let you troll me if the latter and explain it either way though it does not deal with the topic in this thread.
1) You can hit enemies you dont see because someone else has a "Line Of Sight or LOS" on the enemy mech. This allows you to do what is called indirect fire. meaning you can shoot what you cant see.
2) LRMs can hit mechs behind certain buildings and terrain because of the trajectory or the arch flight path that they follow. Think in terms of following the path of a rainbow.
3) AMS only destroys some of the missiles, not all of them. You need to use cover and stay by friendly mechs with ECM. ECM will show up on the right side of your screen with a shape similar to a blue eye.
#17
Posted 31 May 2014 - 01:23 AM
#18
Posted 31 May 2014 - 01:52 AM
#19
Posted 31 May 2014 - 02:17 AM
PGI´s wonderful iteration of "artillery" takes less than 1/10 of that time for sure while having the ability to oneshot kill or disarm mechs... for nothing but a little mousepointing..
this whole implementation is flawed and i am still strongly for removing it as a consumable COMPLETELY... it should be a cooperative tool between spotter and command console mech...
and for sure NOT being usable every few seconds 12/24 times (24 including airstrikes)
Edited by Alex Warden, 31 May 2014 - 02:22 AM.
#20
Posted 31 May 2014 - 06:14 AM
darkkterror, on 30 May 2014 - 06:22 PM, said:
No wonder people complain that PGI doesn't do what they promise to do.
Paul Inouye, on 28 May 2014 - 08:07 AM, said:
it means they recognize it as an issue, compared to before where they just outright ignored it.
i'm not sure why you are arguing against this. Pretty sure everybody wants this removed. Unless its just for the sake of argument.
" i want a citation because i want to see PGI is planning to do somethign about this, but if you give me one i am going to complain about how PGI doesn't deliver anything"
so yeah you are right, they are dealing with some tough customers.
Edited by Jin Ma, 31 May 2014 - 06:23 AM.
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