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Custom Founder Mech - Anything other than faster cbils and new paintjob?
#1
Posted 19 June 2012 - 11:42 AM
#2
Posted 19 June 2012 - 11:47 AM
you can customize it as normal,
you get game credit, as well.
the additional cbill income will be worth it if you plan on playign more than a few hrs a week.
#3
Posted 19 June 2012 - 11:48 AM
AND a mech which is painted different and gets you more credits. So if thats not enough i dont know what is.
Its not like you want a Superlazor of doom no one else gets right ?
#4
Posted 19 June 2012 - 11:48 AM
In my experience playing WoT, the credit gain on "premium" vehicles pays for itself many times, although I am unsure whether MWO will have the same "you will lose credits while grinding exp in high tier vehicles" element that WoT has. In other words, there is no way for us to tell whether credits will actually be valuable, or if they will become superfluous in MWO. If I had to hazard a guess, I'd say that perhaps using LosTech or Clan 'mechs/tech (when they are released) will be MWO's major credit sink.
#5
Posted 19 June 2012 - 11:50 AM
#6
Posted 19 June 2012 - 11:50 AM
Edited by Xerkics, 19 June 2012 - 11:52 AM.
#7
Posted 19 June 2012 - 11:51 AM
Xerkics, on 19 June 2012 - 11:42 AM, said:
They have different 3d models, not just paintjobs
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#8
Posted 19 June 2012 - 11:53 AM
#13
Posted 19 June 2012 - 11:58 AM
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
#14
Posted 19 June 2012 - 11:59 AM
#15
Posted 19 June 2012 - 11:59 AM
Decided to go for a new alias to make a name for myself with... rather than the name I am known by on other games.
Edited by Grudgenaut, 19 June 2012 - 12:00 PM.
#16
Posted 19 June 2012 - 11:59 AM
Atlas - AS7-D
Catapult - CPLT-C1
Hunchback - HBK-4G
Jenner - JR7-D
Assuming that the non-Founder's mechs run standard variant, the main difference will be in starting loadout, with these alternate weps already being in the game, just not standard on non-Founders mechs.
For example, standard Atlas has an LRM-20, and AC/20, 4 Medium lasers, and an SRM-6 launcher.
The AS7-D variant runs an Ultra AC/20, Swarm compatible LRM-20s, Streak SRM-6 launchers, with an extra ton of autocannon ammo. The only weps unchanged are the 4 Med lasers.
Of course, the loadout info can be found on their respective Sarna pages.
#18
Posted 19 June 2012 - 12:01 PM
#19
Posted 19 June 2012 - 12:02 PM
Karl Ericson, on 19 June 2012 - 11:58 AM, said:
![:lol:](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
That's actually good though.
Using the mechlab you'll be able to customize it however you like. You don't have to worry about it's configuration possibly being inferior to stock. With all your extra c-bills you'll be able to tool it out to the max.
It makes sense though. . . with only a limited number of mechs in the game to start. . . the devs wouldn't want to take time away to develop mechs used ONLY by the founders. The skin & earnings boost will be cool enough. I can use the mechlab to make it unstoppable.
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
#20
Posted 19 June 2012 - 12:04 PM
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