Please add this: make Betty only announce 'incoming missiles' once when they shoot at you. Currently she says it once, then says it again later even if nobody shoots any more missiles at you - I think this is a sound loop bug rather than intentional behavior
10
List Of "small Things" To Hopefully Get Fixed Soon
Started by RedDragon, Jun 01 2014 03:04 AM
Gameplay General
105 replies to this topic
#101
Posted 18 June 2014 - 12:46 PM
#102
Posted 18 June 2014 - 07:56 PM
[color=#959595]COLORBLIND MODE[/color][color=#959595] [/color]
Color blind mode!!!
Color blind mode!!!
#103
Posted 02 July 2014 - 01:43 PM
Make the fall speed be displayed in meters/second, consistent with the rest of the game (or better yet: make the whole system of units be an option)
Edited by Darkblood, 02 July 2014 - 01:43 PM.
#104
Posted 02 July 2014 - 01:48 PM
I'd like them to sound off on every point. Some are good, some are better, I'd like to know where they stand on them all.
#105
Posted 04 July 2014 - 01:28 AM
Given that command consoles and targeting computers are functional. Why not add a small indicator when one of these are equipped, such as the following:
1. Small static icon to the right between where the dynamic icons appear (artillery/airstrike, ECM, UAV etc.) but just above the weapons list. The colour can be changed when destroyed. (My preference as it is the most intuitive)
2. Subtle change to the reticule.
3. Alternate sound when targeting a battlemech. Something different and/or possibly more pronounced than the usual beep.
Numbered screen shot example below:
Edit: Numbered lists don't seem to be supported.
1. Small static icon to the right between where the dynamic icons appear (artillery/airstrike, ECM, UAV etc.) but just above the weapons list. The colour can be changed when destroyed. (My preference as it is the most intuitive)
2. Subtle change to the reticule.
3. Alternate sound when targeting a battlemech. Something different and/or possibly more pronounced than the usual beep.
Numbered screen shot example below:
Spoiler
Edit: Numbered lists don't seem to be supported.
Edited by Flying Fox 333, 04 July 2014 - 10:38 PM.
#106
Posted 04 July 2014 - 11:27 AM
xeromynd, on 03 June 2014 - 06:27 AM, said:
- Ability to target teammates (same functionality as "R" but a different key) No locks can be made while doing this.
Almond Brown, on 03 June 2014 - 07:06 AM, said:
Lance mates already report damage by %. See a wounded ally, go help.
Why do you wish to Target Allies? What purpose would it serve?
xeromynd, on 03 June 2014 - 07:55 AM, said:
Overall, targeting friendlies gives pilots additional information that could help in some situations, and afaik, has no downsides. Teamkillers are going to teamkill anyway.
I would also love this. I PUG, I don't have the time to be part of a fixed team. And it would really help to see my teams loadouts. And like xeromynd said: The distribution of dmg as well. If my teamate got paper-thin armour on oneside but only scratches in the painton the other I would like to be able to check that and position myself accordingly.
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