Reasoning: Remember how in previous MW (i.e. MW2) titles, if you jumped up and didn't save anything for the landing, you would absolutely wreck your legs when you came down? If you came down hard enough, you could literally smash your own legs off in a single fall. In MWO, this doesn't happen. You would be hard pressed to smash a leg or 2 even if you tried. Giant 90 ton assault mechs can jump to full height, leave nothing for the landing and come down repeatedly and laugh the damage off.
If the devs scaled the falling damage according to weight class, this could curb JJ snipers while leaving light mechs almost untouched. For the heavier mechs, they would need to leave more of their thrust for padding their fall or risk severely damaging their legs. If they want more thrust, they'll need more JJ which means less weight for weapons. It might also mean they might be limited in how many times they can jump snipe. The devs could even add exponential damage to repeated jumps, and reason it out as microfractures to the frame.
Whether or not the Devs intend this, I don't know, but it would seem to make logical sense. It would not be particularly hard to implement and yet be a final effective solution to jump sniping.
Edited by Grimm Peaper, 01 June 2014 - 10:19 AM.