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What Will The Clan Mechs Actually Excell At?


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#1 Deacon412

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Posted 28 May 2014 - 11:23 PM

from what I understand they Arent as customizable as IS mechs. lasers have longer burn time
missiles have ripple fire and reduced damage based on range. and AC'S instead of doing pin point dammage with a single round spread out their damage into multiple rounds making it very hard to focus on a spot.
over all alot of nerfs but what exactly do they excel at? range? not according to the LRM and AC nerfs they don't....
any one Shed some light?

#2 Flaming oblivion

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Posted 28 May 2014 - 11:24 PM

Wait and see but I suspect they will be wildly OP and hopefully that will be the beginning of the end for PGI , the last line they cross.

#3 Deacon412

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Posted 28 May 2014 - 11:26 PM

well OP how because we know they aren't going to do more damage AND have higher heat......any idea's?

#4 Edustaja

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Posted 28 May 2014 - 11:28 PM

Clan Gauss.

#5 Spheroid

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Posted 28 May 2014 - 11:34 PM

2x LBX-10 (slug) + 1x ER PPC + JJ

2x LPLAS + ballistic

2x LPLAS + 1x ER PPC + coolshot

2x LBX-5 (slug) + 2x ER PPC

Edited by Spheroid, 28 May 2014 - 11:44 PM.


#6 LordKnightFandragon

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Posted 28 May 2014 - 11:39 PM

View PostEdustaja, on 28 May 2014 - 11:28 PM, said:

Clan Gauss.



still using charge mechanic? it wont be OP.

#7 Deacon412

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Posted 28 May 2014 - 11:41 PM

View PostSpheroid, on 28 May 2014 - 11:34 PM, said:

2x LBX-10 (Slug) + 1x ER PPC? + JJ

2x LPLAS + ballistic?

2x LPLAS + 1x ER PPC + coolshot

2x lbx-10 slugs....so basically ac10's with a burst function or....? and we dont know how the ERppc will work yet but it will more than likely fire slowly or have some insane charge up time.

#8 LordKnightFandragon

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Posted 28 May 2014 - 11:43 PM

View PostDeacon412, on 28 May 2014 - 11:41 PM, said:

2x lbx-10 slugs....so basically ac10's with a burst function or....? and we dont know how the ERppc will work yet but it will more than likely fire slowly or have some insane charge up time.



I see the clans royally sucking hard....

#9 xe N on

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Posted 28 May 2014 - 11:44 PM

Clan mech will excel at spamming LRMs because Clan-LRMs are half of the weight of IS LRMs.

#10 GreyGriffin

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Posted 28 May 2014 - 11:44 PM

I actually think that Clan 'mechs are going to clock in as massively underpowered, as a result of overbalancing based on fears of OP clans. Ironically, dramatic developments in how to balance overall game play may be implemented only in Clan 'mechs, resulting in them getting steamrolled by massive FLD jump snipers.

#11 Deacon412

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Posted 28 May 2014 - 11:46 PM

as it stands clan mechs are in the perfect position to be dominated by pop tarts. hands down.

#12 Alexandrix

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Posted 28 May 2014 - 11:51 PM

View PostDeacon412, on 28 May 2014 - 11:46 PM, said:

as it stands clan mechs are in the perfect position to be dominated by pop tarts. hands down.

This :D

Honestly though...umm Streak 6 launchers I guess?

I think they might have the edge in close combat...you know...on the rare occasion close combat happens in this game.

-Large streak launchers will be(even tho they will be ripple fired i guess?) nice

-Burst UAC's will be brutal at close range where getting all the shells on target won't be as difficult,and they will probably cause more screen shake than the slug rounds.

-You will probably be able to cram in more DHS since they are only 2 slots instead of three.

-Clan equipment weighs less and usually takes up less slots,of course,so you will be able to cram more in,in general

Ok,i'm really just grasping at straws and hoping they don't suck hard.

poptarting needs to die in a fire.it really does.

Edited by Alexandrix, 29 May 2014 - 12:06 AM.


#13 darkkterror

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Posted 28 May 2014 - 11:54 PM

Getting blown up.

#14 Lindonius

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Posted 28 May 2014 - 11:56 PM

View Postdarkkterror, on 28 May 2014 - 11:54 PM, said:

Getting blown up.


By their Inner Sphere team mates.

#15 nimdabew

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Posted 28 May 2014 - 11:58 PM

Warhorns.

#16 darkkterror

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Posted 29 May 2014 - 12:00 AM

View PostLindonius, on 28 May 2014 - 11:56 PM, said:


By their Inner Sphere team mates.


Those aren't really your "team mates." They're Inner Sphere infiltrators that snuck on board your dropship (with their Mechs somehow) and managed to drop down into the battle alongside you. It is your job to maintain the honor of the Clan and destroy these infiltrators as soon as the battle begins!

#17 Deacon412

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Posted 29 May 2014 - 12:05 AM

i've heard there will be separate ques for IS and clans

#18 Ursh

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Posted 29 May 2014 - 12:43 AM

With their low-slung guns, longer laser burntimes, and burst-fire autocannons, they're going to make great brawlers.

You know...exactly what the canonical clans weren't when they invaded.

#19 LordKnightFandragon

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Posted 29 May 2014 - 12:45 AM

View PostUrsh, on 29 May 2014 - 12:43 AM, said:

With their low-slung guns, longer laser burntimes, and burst-fire autocannons, they're going to make great brawlers.

You know...exactly what the canonical clans weren't when they invaded.



Yeah, really...seeing how all their guns fired faster, further, did more damage, better heat, smaller sizes....

Does PGI even know what they are doiing with the clans? I swear, they should refund everyone's money and come back in 6 months when they figure it out.

By the time these clans release clan mechs will be little more then laser light equipped toasters....cuz balance.

Kinda like what WWII games do to German tanks....they were great in WWII and RL, so lets over nerf em, slap em with all these made up weakpoints, over buff the ALlied stuff, make the Germans slow, big, useless, no armor and overall junk...cuz...balance....

#20 Bagheera

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Posted 29 May 2014 - 12:45 AM

What will Clan mechs excel at?

Being Ubiquitous. :lol:

There are a few of us IS faithful, but not many. :D





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