Shibas, on 02 June 2014 - 02:09 PM, said:
They already fixed jump sniping a long time ago with the original jump-shake. Then they quickly lowered the shake to pretty much what it is now, a minor inconvenience, when someone complained about motion sickness.
Those motion sickness complaints were the biggest crock of **** I've ever heard. If people can handle playing light mechs (or flight sims, or Titanfall, or Hawken or...), they could handle the original reticule shake. If they can't, well guess jumpjets (and first person shooters) just aren't for them anymore. It's unfortunate that PGI fell for that and reduced the shake.
I can't wait to hear what debilitating health issues the poptart community has regarding the next nerf PGI implements.
Firelizard, on 02 June 2014 - 02:24 PM, said:
Seeing as they wont change targetting methods or pinpoint, the only things we can hope for are ballistic weapon quirks or that MASC will be fast enough that light and medium mechs become the anathema to meta-mechs.
Except as far we know, the game engine still can't handle mechs going faster than 150 kph. So MASC will be useless on most lights, especially if it has a chance of destroying your legs like it does in tabletop.
Edited by 5th Fedcom Rat, 02 June 2014 - 03:03 PM.