Hand, Hip, Foot Actuators?
#1
Posted 03 June 2014 - 05:01 PM
#2
Posted 03 June 2014 - 05:04 PM
#3
Posted 03 June 2014 - 05:04 PM
Lysander Voidrunner, on 03 June 2014 - 05:01 PM, said:
It might likely be a side effects of adjusting for OmniPods. Traditionally, arm actuators could be added or removed to fit the mission profile. Never heard of removing leg actuators since it'd make a mech simply a turret.
#4
Posted 03 June 2014 - 05:08 PM
#5
Posted 03 June 2014 - 06:07 PM
#6
Posted 03 June 2014 - 06:12 PM
#7
Posted 03 June 2014 - 06:16 PM
http://mwomercs.com/...d-construction/
...maybe?
#8
Posted 03 June 2014 - 06:29 PM
#9
Posted 04 June 2014 - 04:47 AM
#10
Posted 04 June 2014 - 08:23 AM
#11
Posted 04 June 2014 - 08:31 AM
Hand actuators are just a balancing mechanic for crit space in arms. We also have gyros that take up crit slots, but they're not programmed to do anything.
#12
Posted 04 June 2014 - 10:02 AM
Edited by MeiSooHaityu, 04 June 2014 - 10:02 AM.
#13
Posted 04 June 2014 - 12:33 PM
#14
Posted 04 June 2014 - 12:37 PM
Spike Brave, on 03 June 2014 - 06:07 PM, said:
Ballistics or PPC remove the lower arm, along with the hand. Lasers do not remove any of these and its up to you if you want to remove the lower/hand or not.
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