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Patch 1.3.296 Is Live!


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#41 DeathofSelf

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Posted 03 June 2014 - 10:24 AM

When are we getting a usable mech lab?

#42 xMintaka

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Posted 03 June 2014 - 10:25 AM

Giving new players a medium mech that handles like a heavy...

Giving new players a mech that draws insane amounts of fire...

#43 Xolin

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Posted 03 June 2014 - 10:25 AM

View PostHeffay, on 03 June 2014 - 09:26 AM, said:

Come on, clammers! Get your Puma's to the IS so I can cockpit you, fix it up, put a nice gold paint on it and shoot more of you!



......Bring it on!

#44 Sky Hawk

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Posted 03 June 2014 - 10:32 AM

- "Trainings Grounds Grey Death" fix. YES!

- 12 Trial Mechs. Good! (I just hope, they don't mix between my own Mechs again!)

#45 Helmer

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Posted 03 June 2014 - 10:38 AM

Patch is live.



Cheers.

#46 Heffay

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Posted 03 June 2014 - 10:51 AM

View PostXolin, on 03 June 2014 - 10:25 AM, said:

......Bring it on!


I don't take bondsman, but I will take your wallet!

#47 AdamBaines

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Posted 03 June 2014 - 10:55 AM

View PostIqfish, on 03 June 2014 - 09:45 AM, said:

Buy the new Poptart Hero Mech!


If your Portarting with this mech...your not using it right....

View PostDeathofSelf, on 03 June 2014 - 10:24 AM, said:

When are we getting a usable mech lab?


Le sigh.......

#48 cSand

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Posted 03 June 2014 - 11:03 AM

View PostRhaythe, on 03 June 2014 - 09:26 AM, said:

So at this point, we can safely assume that PGI officially supports the current poptart FLD meta?


Have you played lately? We're practically farming cBills off the smoking corpses of ****** Victor-tarts. Add in the satisfaction of blowing up any meta-humper, It's great. They are bankrolling a bunch of new equipment and builds for me. KEEP THE METAS COMING, I NEED CBILLS

Edited by cSand, 03 June 2014 - 11:04 AM.


#49 DeathofSelf

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Posted 03 June 2014 - 11:20 AM

View PostAdamBaines, on 03 June 2014 - 10:55 AM, said:




Le sigh.......


Le sigh? Care to elaborate?

#50 Desintegrator

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Posted 03 June 2014 - 11:21 AM

Once again a fantastic patch !

Now I can use the training grounds again after months of connecting problems ! Wow.

At some time in the future we probably get back the old status of a working mech game which we had before...
...with a working hit detection
...reduced lag after pressing buttons
...not soo many disconnects
...and so on...

#51 CSHubert

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Posted 03 June 2014 - 11:24 AM

Hit reg worse than ever ;)

#52 Bront

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Posted 03 June 2014 - 11:26 AM

View PostNikolai Lubkiewicz, on 03 June 2014 - 11:23 AM, said:


This actually disturbs me as well, especially as an ardent reader of Scandinavia and the World. That said, there's also a number of other flags yet to be represented in our cockpits: With a total of 195 to 249 Terran nations, depending whether you use diplomacy or sports as a barometer. We hope to get all the top ones from where our MechWarriors descend and play from represented ASAP!

Any chance we'll get the Epyx flag?

(Big nerd reach there)

#53 Illuzian Pryde

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Posted 03 June 2014 - 11:27 AM

Finally TrackIR I love you guys <3

#54 KuroNyra

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Posted 03 June 2014 - 11:29 AM

Seyla!


(I like the clan wolf banner. But it doesn't have the same "feeling" as the "old" one. )

Posted Image

Still, nice job.

#55 cSand

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Posted 03 June 2014 - 11:31 AM

"Clicking on a color after scrolling will no longer automatically place the select color to the rightmost location"

THIS

Oh man, that drove me nuts, glad to see it fixed

View PostCSHubert, on 03 June 2014 - 11:24 AM, said:

Hit reg worse than ever ;)


I feel bad for you euros... you have the huge pings to deal with

#56 Reno Blade

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Posted 03 June 2014 - 11:33 AM

Just a quick demo for TrackIR in the testing grounds.



#57 Heffay

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Posted 03 June 2014 - 11:34 AM

View PostNikolai Lubkiewicz, on 03 June 2014 - 11:23 AM, said:


This actually disturbs me as well, especially as an ardent reader of Scandinavia and the World. That said, there's also a number of other flags yet to be represented in our cockpits: With a total of 195 to 249 Terran nations, depending whether you use diplomacy or sports as a barometer. We hope to get all the top ones from where our MechWarriors descend and play from represented ASAP!


How about the Republic of Dave?


(Let's see who gets this reference...)

Edited by Heffay, 03 June 2014 - 11:35 AM.


#58 Mister Blastman

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Posted 03 June 2014 - 11:36 AM

View PostHeffay, on 03 June 2014 - 10:21 AM, said:


TrackIR: Production product
Oculus: Dev kits only, not to be released for many months

I think they prioritized properly.


Sheesh. I liked a post by Heffay. I feel dirty. ;)

#59 unFearing

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Posted 03 June 2014 - 11:44 AM

anyone else still unable to download patch due to "maintenance"?

#60 Eddrick

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Posted 03 June 2014 - 11:50 AM

Clan Faction Tags were needed. Track IR support is a nice addition. Reducing the Extreme Range on ACs was also needed. But, I don't see it making much differance.





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