Jump to content

Trackir


17 replies to this topic

#1 Raggedyman

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,278 posts
  • LocationFreedonia Institute of Mech Husbandry

Posted 03 June 2014 - 09:48 AM

Question from the Luddite in the corner to all the hip young kids: why the heck should I be all excited about TrackIR being put into MWO and why is it not just me moving my head around to replicate what I can already do just fine with a keyboard and mouse?

Serious asking. Never head of the stuff until today and the total lack of tingle from that bit of news makes me curious what I'm missing.

Thanks

#2 VtTimber

    Member

  • PipPipPip
  • 85 posts

Posted 03 June 2014 - 09:54 AM

Different game but can show you what TrackIR is good for. Its really all about trying to add immersion.


Edited by VtTimber, 03 June 2014 - 09:54 AM.


#3 trtw

    Member

  • PipPipPip
  • The Blood Bound
  • The Blood Bound
  • 60 posts

Posted 03 June 2014 - 09:56 AM

I'm always a sucker for new toys..... I'm thinking about picking this up. It is a bit pricey though for what it does.

Now if the displays in the cockpits actually did something......... but that is for another thread I suppose

#4 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 03 June 2014 - 10:00 AM

View PostRaggedyman, on 03 June 2014 - 09:48 AM, said:

Question from the Luddite in the corner to all the hip young kids: why the heck should I be all excited about TrackIR being put into MWO and why is it not just me moving my head around to replicate what I can already do just fine with a keyboard and mouse?

Serious asking. Never head of the stuff until today and the total lack of tingle from that bit of news makes me curious what I'm missing.

Thanks


Because now you can leave your torso pointing in one direction... and look in another! Your situational awareness will improve dramatically.

View Posttrtw, on 03 June 2014 - 09:56 AM, said:

I'm always a sucker for new toys..... I'm thinking about picking this up. It is a bit pricey though for what it does.

Now if the displays in the cockpits actually did something......... but that is for another thread I suppose


You can alway fly fast jets with it... (skip to 13:56 and enjoy all the cockpit clicking with Track IR)

http://www.twitch.tv...stman/c/3244743

Edited by Mister Blastman, 03 June 2014 - 09:58 AM.


#5 Zuesacoatl

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 614 posts
  • LocationColorado

Posted 03 June 2014 - 10:02 AM

so for the most effective use of this, you would need a multi monitor setup, with 3 being optimal correct?

#6 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 03 June 2014 - 10:04 AM

View PostZuesacoatl, on 03 June 2014 - 10:02 AM, said:

so for the most effective use of this, you would need a multi monitor setup, with 3 being optimal correct?


Negative. I use it and have used it with one monitor for seven years. I've even used it with a CRT that has a fresnel lens attached to it for depth perception.

#7 Bhael Fire

    Banned - Cheating

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,002 posts
  • Twitter: Link
  • Twitch: Link
  • LocationThe Outback wastes of planet Outreach.

Posted 03 June 2014 - 10:06 AM

View PostZuesacoatl, on 03 June 2014 - 10:02 AM, said:

so for the most effective use of this, you would need a multi monitor setup, with 3 being optimal correct?


Not at all. It will add a tremendous amount of situational awareness to a single monitor setup.

You can calibrate it so that it requires minimal head movement to free-look around your screen.

#8 Funkadelic Mayhem

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,811 posts
  • LocationOrokin Void

Posted 03 June 2014 - 10:07 AM

Looks like a bunch of witchcraft/mark of the beast/borg stuff to me.








j/k ;)

#9 Zuesacoatl

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 614 posts
  • LocationColorado

Posted 03 June 2014 - 10:09 AM

View PostBhael Fire, on 03 June 2014 - 10:06 AM, said:


Not at all. It will add a tremendous amount of situational awareness to a single monitor setup.

You can calibrate it so that it requires minimal head movement to free-look around your screen.

But, would you not get the most effective use with a trip setup? You could almost go one to one movement with that setup and keep your eyes focus on where you truly want to look.

#10 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 03 June 2014 - 10:11 AM

View PostZuesacoatl, on 03 June 2014 - 10:09 AM, said:

But, would you not get the most effective use with a trip setup? You could almost go one to one movement with that setup and keep your eyes focus on where you truly want to look.


Trust us. It becomes like second nature. After a while you'll forget you are even using Track IR.

#11 Mister Dubis

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 175 posts
  • LocationOhio

Posted 03 June 2014 - 10:12 AM

You can drive trucks across Europe with it! So why not the "alien" landscapes with mechs? Plus you'll have better situational awareness. I can never play arma, warthunder, DCS series, or any other game the same again. And you'll never wanna go back too.

#12 Helmer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Stone Cold
  • 3,272 posts
  • LocationColumbus, Ga

Posted 03 June 2014 - 10:18 AM

TrackIR is just about essential when I play ARMA, Rise of Flight , or any other sim. Yes, a 3 monitor setup would be preferable , but it's still very much of use with one. The software provided by NaturalPoint makes it relatively easy to customize to your use.

With MWO it's , mostly likely, not as useful as say a flight sim , but still useful to some degree. Also very cool.



Cheers.

#13 Iron

    Member

  • PipPipPipPipPip
  • Big Brother
  • Big Brother
  • 115 posts

Posted 03 June 2014 - 10:18 AM

Does any one know if freetrack will work?

http://www.free-track.net/english/

#14 Funkadelic Mayhem

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,811 posts
  • LocationOrokin Void

Posted 03 June 2014 - 10:20 AM

View PostIron, on 03 June 2014 - 10:18 AM, said:

Does any one know if freetrack will work?

http://www.free-track.net/english/

I was wondering about the same thing with FaceTrackNoIR

*edit*
FacetrackerNoIR seams to work in game
http://mwomercs.com/...-works-in-game/

Edited by Funkadelic Mayhem, 03 June 2014 - 10:25 AM.


#15 BatWing

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 337 posts
  • LocationFL

Posted 03 June 2014 - 10:35 AM

I do believe TraIR is a great tool, however i do NOT believe is gonna be that nice in MWO.

problem is that TIR does a great job on SIMs, where is not a fast pace point and shoot.

With Flight Sims is excellent, a must - With ARMA is really useful... With MWO? I am not that excited about it.

MWO is far from being a SIM and community pushed this game to possibly become faster and faster. Adding the head movement can become very confusing when it comes to look clearly at your crosshair.

Also, UNFORTUNATELY, there are many players out there who in the name of "competition" are spoiling visual effects on this game to gather more "effectiveness" - you know, putting all of the video setting on LOW so to be able to not have fog or other crap and being able to see one side of the map to the other side with no issues...

So, adding "more immersion" is sorta cool, but you will be stomped probably more and more from all of the other "competitive pilots" who choose to NOT have any immersion and just spoil the graphic.

In short, i will probably try TIR on this game because I already have it.

I will probably NOT use it on a common basis and i would not suggest anyone to buy it if you do not plan to use it on other games.

It s almost like to say, "buy a $500 HOTAS to play MWO". .. It s just not working for this game.

#16 Reitrix

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,130 posts

Posted 03 June 2014 - 10:35 AM

I'm more interested to see if this is just the beginning of eventual support for Oculus Rift.

#17 Bhael Fire

    Banned - Cheating

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,002 posts
  • Twitter: Link
  • Twitch: Link
  • LocationThe Outback wastes of planet Outreach.

Posted 03 June 2014 - 10:45 AM

View PostBatWing, on 03 June 2014 - 10:35 AM, said:

Adding the head movement can become very confusing when it comes to look clearly at your crosshair.


While I completely agree that the competitive scene is ruining this game's chances of ever becoming an immersive mech combat sim by demanding that every immersion element be optional, I think having the ability to free-look without having to press a key is extremely helpful.

I free-look all the time to check my sides when sprinting across open areas and just in general to get a better idea of what's going around me. Being able to do this just by tilting/turning my head slightly will be a welcomed addition.

#18 General Taskeen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,737 posts
  • LocationCircinus

Posted 03 June 2014 - 10:54 AM

Basically Track IR is good for Flight Sims or ARMA as the video up there shows posted by VtTimber. You can see behind you or look at your DISPLAYS that actually do something. Its also expensive and really for enthusiasts simmers.





In MWO, you look at blank screens and the game isn't really a sim anyways with the hud on your screen, so its not really good for situational awareness like you need in a FPS sim like ARMA or flight sims like IL-2 or DCS.

I have Track IR 5 myself, but I definitely don't see myself using it for MWO.

Edited by General Taskeen, 03 June 2014 - 10:58 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users