Trackir
#1
Posted 03 June 2014 - 10:50 AM
regards
josh
#2
Posted 03 June 2014 - 11:10 AM
#3
Posted 03 June 2014 - 11:10 AM
#4
Posted 03 June 2014 - 11:36 AM
And I have to say I like it, need to play about with the setting to get it to my taste, But it a good addition to the game
#5
Posted 03 June 2014 - 12:38 PM
Citizen Erased, on 03 June 2014 - 11:10 AM, said:
So I guess us DelanClip users won't be able to utilize IR Tracking as the implementation is tied to TrackIR? The release notes mentioned support for TrackIR versions down to 3... which had me hopeful that Freetrack would work. Apparently not...
#6
Posted 03 June 2014 - 12:53 PM
#7
Posted 03 June 2014 - 12:55 PM
dJellyfish, on 03 June 2014 - 12:38 PM, said:
So I guess us DelanClip users won't be able to utilize IR Tracking as the implementation is tied to TrackIR? The release notes mentioned support for TrackIR versions down to 3... which had me hopeful that Freetrack would work. Apparently not...
Freetrack detects TrackIR support in MWO, MWO detects Freetrack running emulated TrackIR.
From Omicron.log
TrackIRManager: NPClient interface -- initialize OK TrackIRManager: Window handle registration successful TrackIRManager: NaturalPoint software version is 4.00 TrackIRManager: Cursor stopped TrackIRManager: Data transmission started
But I can't get any movement in game. Freelook just moves the arm reticule as it should with TrackIR enabled
#8
Posted 03 June 2014 - 01:07 PM
kuangmk11, on 03 June 2014 - 12:55 PM, said:
From Omicron.log
TrackIRManager: NPClient interface -- initialize OK TrackIRManager: Window handle registration successful TrackIRManager: NaturalPoint software version is 4.00 TrackIRManager: Cursor stopped TrackIRManager: Data transmission started
But I can't get any movement in game. Freelook just moves the arm reticule as it should with TrackIR enabled
I got the same thing - FreeTrackNoIr detects the incoming connection and is talking to the game, but nothing's happening.
#9
Posted 03 June 2014 - 01:10 PM
Zaggeron, on 03 June 2014 - 12:53 PM, said:
Situational awareness. You know--the thing that keeps you from getting killed. That's priceless.
#10
Posted 03 June 2014 - 01:32 PM
Mister Blastman, on 03 June 2014 - 01:10 PM, said:
Situational awareness. You know--the thing that keeps you from getting killed. That's priceless.
I see the point in a flight sim or driving game where there are distinct side or above views, but looking around in MWO only gives you a view of the cockpit interior -- though I've never tried freelook while zoomed in, maybe that's where the benefit comes in ...
#11
Posted 03 June 2014 - 01:57 PM
#12
Posted 03 June 2014 - 03:25 PM
#13
Posted 03 June 2014 - 03:38 PM
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