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Were The Weapons Changes Good Or Bust


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#61 Dymlos2003

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Posted 03 June 2014 - 01:14 PM

View PostBilbo, on 03 June 2014 - 01:12 PM, said:

Until the register reliably there are no buffs or nerfs, of any size, they can make that will change anything.


I'm scared of when they actually register well. So many tears.

#62 Lyoto Machida

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Posted 03 June 2014 - 01:16 PM

View PostDymlos2003, on 03 June 2014 - 01:10 PM, said:


That sucks, you're missing out dude. It's a great feeling.



To certain pilots of a certain skill level. *Hint hint*


Exactly...it's why tournament teams aren't taking that many SRMs.

They only work against pilots of a certain skill level. *Hint hint*

#63 Mister Blastman

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Posted 03 June 2014 - 01:17 PM

View PostDymlos2003, on 03 June 2014 - 01:10 PM, said:

To certain pilots of a certain skill level. *Hint hint*


Why do you keep rambling on about skill level?

What tournament did you win? Which ones have you placed highly in? I hate pulling out this card but whatever.

You're welcome to join in with our clan on a duel night and spend some time with us doing 1v1s. You might have fun. We DO have restrictions in many of these drops.

20 damage pinpoint, front-loaded maximum. No more than two autocannons. No more than one Gauss (as long as it doesn't exceed 20 damage pinpoint). No lock-on weapons. No ECM. No strikes.

That effectively means 2 PPC and no autocannons. -or- one autocannon, one PPC for no more than 20 pts combined.

Test your might with us. It is an eye-opening experience once you start dueling. You truly can figure out what works and what doesn't.

And best of all--no expectations. Just a place to improve your game and have fun doing it.

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The next session will be held this Friday, the 6th of June @ 9 PM EDT on the Comstar NA Teamspeak server. Look for subchannel "Clan Star Adder."

Edited by Mister Blastman, 03 June 2014 - 01:25 PM.


#64 lpmagic

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Posted 03 June 2014 - 01:18 PM

View PostBilbo, on 03 June 2014 - 01:12 PM, said:

Until the register reliably there are no buffs or nerfs, of any size, they can make that will change anything.

uh, I totally agree, I would consider hit registration a buff :P even if it is just a tweek to get it to do what it already does, just better ;)

#65 lpmagic

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Posted 03 June 2014 - 01:28 PM

View PostDymlos2003, on 03 June 2014 - 01:10 PM, said:


That sucks, you're missing out dude. It's a great feeling.



To certain pilots of a certain skill level. *Hint hint*


LOL

Most of the folks in this conversation are pretty handy in a big stompy robot my friend, How many of the people do you know from reputation in here?

You should know most of them if your tossing around hinted gauntlets, and I'm pretty sure you do not. At any rate.

I would love to see srm's get the "buckton" fix, until then, I'm excited to try the new patch sometime tonight after work.

#66 cSand

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Posted 03 June 2014 - 01:33 PM

View PostDymlos2003, on 03 June 2014 - 12:53 PM, said:


Yes, playing to win at all costs is a boring mindset hence all the boring builds. (Also why CW is going to suck) If they change all the FLD people will just flood to another boring build.



It could be exciting, but I also would like to chalk a lot of that boringness up to lack of creativity on the part of team commanders/strategists.

#67 Kyle Wright

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Posted 03 June 2014 - 01:50 PM

View Postlpmagic, on 03 June 2014 - 01:28 PM, said:


LOL

Most of the folks in this conversation are pretty handy in a big stompy robot my friend, How many of the people do you know from reputation in here?

You should know most of them if your tossing around hinted gauntlets, and I'm pretty sure you do not. At any rate.

I would love to see srm's get the "buckton" fix, until then, I'm excited to try the new patch sometime tonight after work.


Not to mention when( and if ever) CW happens certain groups forces and pilots will stand out more then others. Ill just say dont just fear House of Lords, Swords of Kentares, and Steel Jag. Ill just say this... Theres plenty of danger on the high seas, better button dwon the hatches cause a storm is a brewin. If you dont understand this then please start flooding the 12-man ques on Wed nights and you will learn quickly.

#68 R Razor

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Posted 03 June 2014 - 01:55 PM

View PostMister Blastman, on 03 June 2014 - 12:07 PM, said:

OKAY, OP, something more quantitative...

Per this thread:

http://mwomercs.com/...__fromsearch__1
What used to take 12 salvos to kill the Atlas... now takes only 11. So that is only an 8.3% improvement. Hardly impressive. Hardly useful. Hardly worth a patch.



I bet you wouldn't say an 8.3% pay raise isn't worth it.......or an 8.3% reduction in your tax bill........it's all relative. 8.3% is fairly significant......that said it's my bet that this patch won't really overly affect game play all that much, the meta boys will still run the PPC/AC combo and the ezmode lurm boys will still sit back and wait for folks to lock targets for their button push.

TL:DR not likely to be much felt difference in the game. (unless the SRM fix makes itself felt anyway)

#69 Mister Blastman

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Posted 03 June 2014 - 02:00 PM

View PostR Razor, on 03 June 2014 - 01:55 PM, said:



I bet you wouldn't say an 8.3% pay raise isn't worth it.......or an 8.3% reduction in your tax bill........it's all relative. 8.3% is fairly significant......that said it's my bet that this patch won't really overly affect game play all that much, the meta boys will still run the PPC/AC combo and the ezmode lurm boys will still sit back and wait for folks to lock targets for their button push.

TL:DR not likely to be much felt difference in the game. (unless the SRM fix makes itself felt anyway)


You must put things in perspective.

If a weapon is 60% less effective than it was after it was originally nerfed a year ago... you need to buff it by close to...

Let's see...

Soooo if it did 100 pts of damage... and it lost 44% of effectiveness... (I think 60% was incorrect, now that I think of it), that would bring 100 pts down to... 66 pts. If you buff 66 pts by 8%... then... that is only 71.28 pts.

To bring 66 pts up to 100 pts again, you must buff it by... 66.7%

A DRASTIC buff. 8% isn't even scratching the surface of how far they need to go to get it to even nerf levels.

#70 R Razor

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Posted 03 June 2014 - 02:10 PM

Ahh but therein lies the rub..........100 points of damage was obviously considered too much by the slide rule boys that calculate such things.........and 66 points is apparently not enough.........so why not raise it a bit at a time until they find the sweet spot instead of trying to make adjustments using a sledgehammer?

#71 Eddrick

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Posted 03 June 2014 - 02:28 PM

View PostMister Blastman, on 03 June 2014 - 02:00 PM, said:


You must put things in perspective.

If a weapon is 60% less effective than it was after it was originally nerfed a year ago... you need to buff it by close to...

Let's see...

Soooo if it did 100 pts of damage... and it lost 44% of effectiveness... (I think 60% was incorrect, now that I think of it), that would bring 100 pts down to... 66 pts. If you buff 66 pts by 8%... then... that is only 71.28 pts.

To bring 66 pts up to 100 pts again, you must buff it by... 66.7%

A DRASTIC buff. 8% isn't even scratching the surface of how far they need to go to get it to even nerf levels.


6 SRM6s to total 100 = 2.77 per missile. When you put it like that. It doesn't sound OP. Spread 100 damage across 3 sections = 33 damage a section. Spread can be make a big differance here.

#72 Flying Blind

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Posted 03 June 2014 - 03:40 PM

It is this simple: any weapon that never appears on the winning team of tournaments is too weak. Any weapon that appears as a majority on winning tournament teams is probably too strong. Very small but regular tweeks should be done to any weapon that falls into one of the above categories.

Currently AC5, UAC5, PPC, and strikes are in the too strong group,
Srms, flamers, small lasers, SPL, medium pulse lasers, lb10x, and maybe large pulses are too weak.
LRMs, auto cannons 2/10/20, gauss rifles, medium/large/erlarge lasers, and mg are all just about right.

Look at what winning teams bring; it really is that simple.

Edited by Flying Blind, 03 June 2014 - 03:42 PM.


#73 Mister Blastman

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Posted 03 June 2014 - 04:24 PM

View PostR Razor, on 03 June 2014 - 02:10 PM, said:

Ahh but therein lies the rub..........100 points of damage was obviously considered too much by the slide rule boys that calculate such things.........and 66 points is apparently not enough.........so why not raise it a bit at a time until they find the sweet spot instead of trying to make adjustments using a sledgehammer?


If it were too much then why was the game considerably more fun to play when they were that way?

Answer: Because they were just right.

#74 R Razor

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Posted 03 June 2014 - 04:28 PM

View PostMister Blastman, on 03 June 2014 - 04:24 PM, said:


If it were too much then why was the game considerably more fun to play when they were that way?

Answer: Because they were just right.



It was more fun FROM YOUR PERSPECTIVE, as fun is a relative term, your argument has no merit.

A lot of people think the current AC/PPC FLD meta is FUN too, that doesn't make it the perfect game, it makes it good for THEM.

Just because you like something does not mean that is the way it should be..........since you like talking about life and raising a daughter, maybe you should teach her that as well.

#75 Bilbo

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Posted 03 June 2014 - 04:29 PM

SRM's were broken when they were good. If the hit reliably, 2 damage per missile will be plenty. No need to make them super missiles again.......if they hit reliably 2 damage per is probably too much. We shall see if they ever do.

#76 Mister Blastman

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Posted 03 June 2014 - 04:33 PM

View PostR Razor, on 03 June 2014 - 04:28 PM, said:



It was more fun FROM YOUR PERSPECTIVE, as fun is a relative term, your argument has no merit.

A lot of people think the current AC/PPC FLD meta is FUN too, that doesn't make it the perfect game, it makes it good for THEM.

Just because you like something does not mean that is the way it should be..........since you like talking about life and raising a daughter, maybe you should teach her that as well.


Hmm. I bet if you took a poll, you'd find more people thought it was fun then than now. I might speak an opinion but it is from everyone I talk to, an accurate one.

It sounds to me like you're getting a little angry there. Afraid of change?

View PostBilbo, on 03 June 2014 - 04:29 PM, said:

SRM's were broken when they were good. If the hit reliably, 2 damage per missile will be plenty. No need to make them super missiles again.......if they hit reliably 2 damage per is probably too much. We shall see if they ever do.


I really don't think it'll be enough. Just run 'mechs in testing grounds. It takes an insanely long time to kill something versus other weapons with SRMs. They spread damage way too much. The flight mechanics are terrible. We need the in->out->in flight pattern we had a couple years ago.

#77 The Flying Gecko

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Posted 03 June 2014 - 04:37 PM

I remember those Beta SRMS. The ONLY time I've ever been killed in a single-shot while piloting my Atlas. Crested over the hill with 2 friends of mine and a splat-cat took us down with one volley each. I'd say SRMS still need to be more powerful but no where near what they were in Beta

#78 Rippthrough

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Posted 03 June 2014 - 04:41 PM

Well, I got hit in the back and the entire front of my mech took damage with none at all the the rear thanks to a teammate with SRM's, so I'm guessing the hit detection is still so wonky the damage buff won't help much.

A/C nerf was worthless, changed nothing really, snipers were shifting back to Gauss anyway, just the people running them as a suplement to something else that got hurt.

#79 R Razor

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Posted 03 June 2014 - 04:41 PM

View PostMister Blastman, on 03 June 2014 - 04:33 PM, said:


Hmm. I bet if you took a poll, you'd find more people thought it was fun then than now. I might speak an opinion but it is from everyone I talk to, an accurate one.

It sounds to me like you're getting a little angry there. Afraid of change?


I'm not angry at all, I am just mature enough to realize that just because I think something is better because it is more fun for me it doesn't mean that it is better for the health and vitality of the game.

I detest ezmode LURM pilots and the meta crutch crowd that is incapable of winning in anything that doesn't utilize pin point FLD.....but that doesn't mean it isn't FUN for them to play. Is it the best for the game? Judging by the amount of other folks railing against it I'd hazard a guess that it isn't.........but if I thought like you then I'd probably think it was the ultimate expression of MWO because after all, it is FUN to one shot or two shot 3 or 4 mechs a match.....as long as you're the one doing it of course.

#80 Bilbo

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Posted 03 June 2014 - 04:41 PM

View PostMister Blastman, on 03 June 2014 - 04:33 PM, said:



Hmm. I bet if you took a poll, you'd find more people thought it was fun then than now. I might speak an opinion but it is from everyone I talk to, an accurate one.

It sounds to me like you're getting a little angry there. Afraid of change?



I really don't think it'll be enough. Just run 'mechs in testing grounds. It takes an insanely long time to kill something versus other weapons with SRMs. They spread damage way too much. The flight mechanics are terrible. We need the in->out->in flight pattern we had a couple years ago.

I'm running mechs in production. Where I want to be using SRM's I can usually hit the torso I'm aiming for on anything bigger than a light.





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