Tombstoner, on 23 July 2014 - 08:55 AM, said:
Should a started with 3026 too keep things simple delivered on CW and RW and fix it.
Then go for lost tech. Understand how new tech effects everything and fix it.
Then build a decent AI/single player campaign - senaros and then fix it.
Then use the AI along side CW for the the clan invasion. then fix it.
Advanced the game by adding in the periphery states. Planets controlled by player factions think EVE. then fix it.
O and dont lie to the players about the development schedule! cant be fixed.
Can I get A Amen to the 3026 statement! Actually, though I agree with you that the better time period would be the two years prior to the Fourth Succession War, of course, but I would still have liked to see things start in 3020, and fight out the death knell years of the Third.
ALL else you have said, Tombstoner, is dead-on-balls-accurate. Thank you.
Kyrie, on 23 July 2014 - 08:57 AM, said:
This is an interesting idea. However, there are a few competing issues and priorities at play. From a business perspective, I want to keep things simple at one level: if you paid real money to buy a mech, or a pack of mechs, you should be able to use these mechs anywhere with as little inconvenience as feasible. If you paid c-bills to buy a mech, investing your hard-earned time into a mech, I want you to be able to use that mech anywhere with as little inconvenience as possible.
I would say the achievements system you came up with in the earlier post in this thread would be as inconvenient as feasible. Look, it deals with the lore on one hand, but it also at least gives IS pilots with Clan 'Mechs the opportunity to get them early, instead of denying them altogether. PGI have already said, in a few places, they intend to have the Clan invasion play out in accordance with the Community's actions -I can find these references if I need to, but it's going to be a needle in a haystack, and I suspect you remember having read that somewhere, as you're a forumite like me-, so I think it would be alright to have the Clan 'Mechs earned through an achievements system -well, all of a MechWarrior's non-faction 'Mechs, and Hero 'Mechs for that matter, and ONLY in the actual CW meta-game, as IraqiWalker suggested- before they can be used.
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What PGI will never do is limit what you can purchase based on what you can unlock, which leads us to the reverse: limiting the use of what you have purchased. And this is the reverse of what it should be.
Agreed, I think, hehe. As a business decision, PGI chose to make it so 'Mech Mastery -which still should have been Green, Regular, Veteran, and Elite for each 'Mech, as far as I'm concerned, not Basic, Elite, and Mastery- of three variants of the same chassis was necessary, when they should have come up with other means of making their money by not allowing the MechLab and full customization, and by not allowing MechWarrior's to have more than one 'Mech without truly earning it. That's their fault, and I will be forever angry with them for it. However, it was also a wise business decision on their part, they had to do it, now we have to live with it. So, I have chosen to stop grousing about it, for the most part, to live within these new rules they have built, and to play on, and hopefully help them create a new system by which much of the lore can be salvaged.
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My first concern is that if you acquired Clan Packs, or whatever, you should be able to use them. Period. What Paul has announced is that you basically cannot use them in the most important aspect of the game if you are not in a Clan faction, and this I feel is unacceptable. In terms of a wink-and-nod towards the lore, I would be okay with certain restrictions on use of what has been purchased (either via $$$ or c-bills or MC), but I want this to be as simple a process as possible. I do not mind the idea of IS players having to earn the right to use their clan mechs in CW, this would be fitting and allow for good role-playing. My concern here is that, whatever system is put in place, it is kept as simple and painless as possible.
I believe, as with the forthcoming modules system updates (2 consumables slots, 2 weapons slots, and 2 'Mech slots, with Mastery NOW giving you a dynamic slot), that Paul and the rest of PGI are going to listen to the community, and like changing that Mastery slot from Consumables to dynamic due to direct and vociferous community input, they will also modify the system so use of extra-faction 'Mechs will be possible in the planetary portion of CW, when that time comes.
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And this system should not be by-passable with MC or $$$, only by a reasonable effort in game, some form of in-game achievement. I do not favor a mech-by-mech approach, as this would be pretty tedious, but some form of global unlock that is simple to keep track of.
The reason I recommended the 'Mech-by-'Mech approach, as a passive one, was to make it so these unlocks are automatic. However, with the forthcoming level system, perhaps MechWarrior's could also have the opportunity to spend any points that come with the level to improve their standing in certain 'Mechs, so they can get them earlier, as well. Now, Kyrie, you're starting to confuse me... first, you believe the system that allows for the owning of mutliple 'Mechs, full Company's of them, as a matter of fact, is absurd, but then you believe that all purchases should be honored regardless of game mode? Do I have that straight? It's not an accusation I'm making, but rather just my wondering if there's a middle-ground that could be had?
Also, a system that's not by-passable, but you want to be able to unlock ALL 'Mechs from the Clan side in one fell swoop? I'm confused? A system involving that would have to be VERY robust, would require the same amount of work as going 'Mech-by-'Mech, and actually more because you're unlocking the Clan 'Mech stable, not just a single 'Mech. Or, did I misunderstand that, as well?
IraqiWalker, on 23 July 2014 - 08:57 AM, said:
The Blazer is also referred to as Binary Laser Cannon. That is in fact it's actual name. Blazer is the common name it's referred to by the soldiers.
http://www.sarna.net/wiki/Blazer Oh, well, I am still learning new things every day. It's still a man-weapon, not a 'Mech-weapon. Wait a minute... that link seems to suggest a 'Mech-weapon... the Blazer I know is found in the first MechWarrior RPG on page 57...