I dunno....the pace of the COMBAT seems about right....but, the pace of what should be a tactical "thinking man's" shooter is way too fast to allow for that kind of thought and/or teamwork.
Problem is, I don't think there's a "magic fix" to it...and that seems to be what PGI is all about. Introduce something, slap a band-aid on it, move on to the next project....tell everyone you're aware of the problem and it's "on the list." That's how we ended up with a matchmaker that has to be rewritten from scratch (the MM we had was a "hotfix," remember?), ghost heat and a slew of other things.
Some things that I can point out with regard to issues preventing it from being more than just another FPS are:
- The missions are too simplistic for a long-range mission based game. What we have are 3 modes; one that requires you to capture locations and acquire points (or eliminate the enemy), one that requires you to destroy static defenses and capture a base (or eliminate the enemy) and one that requires you to...you guessed it...eliminate the enemy.
Previous incarnations of the MW franchise have seen missions that, at least in 1 player, required you to move from one location to another, destroying certain objectives along the way or even escorting a vehicle to an extraction point. Sure, I know, those were just 1 player games but....tell me it doesn't SCREAM offense/defense based scenarios to you.
-The maps just really aren't big enough to support the above. And the downside is, as cool as any of that may be, it's simply not practical. Maps large enough for a multi-objective mission would be so large that they simply could not be used with existing game modes....and we all know they simply don't have the resources to worry about maps right now. It is what it is.
-Lack of any means of communications with teammates that don't speak your language. The other MW titles had a...oh, whatever you want to call it...communication "tree" of pre-programmed commands/responses/alerts you could bind. Worked in the multi-player, too, if I recall correctly. It'd kinda be nice to be able to hit F5 and have "Enemy Spotted" transmitted to my team and have my little blue triangle on their radar flash so they know who sent the transmission. Handy bit of intel to have right there. Probably never happen, though. It's probably "on the list" and will be addressed "soon."
-Lack of any incentive whatsoever for the concept of "role warfare." I don't know if it's because it's a CW thing that'll happen "soon" or if it's because Russ personally has no concept at all of anything with regard to Battletech, Mechwarrior or it's lore/mechanics. I'm leaning toward the latter simply because everything I've heard and read in his interviews leads me to believe that he's really more of a "crack the whip, make the power points, give the meetings, interact with the investors" sort of guy than a Battletech fan. Which, I suppose, is cool if your company is producing something of good quality and has not only an excellent production history but good communication with it's customer base as well. PGI...well. They're trying. And they're Canadian, so, you know...cut 'em a little slack, eh?
Still, one of the main reasons we see so many meta builds, LRM boats, ECM snipers, Etc is because there simply is no incentive for the Light 'mech to stick his neck out there and spot for the team....well, other than the same bonuses available too the Atlas D-DC that leads the charge and locks targets. Same thing with brawlers. Slap a BAP on your brawler and start racking up those counter-ecm bonuses without lifting a finger. Support roles (sniper, LRM boat, etc) tend to be the guys that hang in the back, waiting to do their thing at their optimum range. Unfortunately, pretty much everyone at this point prefers playing a "support" role as opposed to taking charge, scouting for the team or even brawling. You can chalk that up to any number of issues that truly need to be addressed before this game can go forward....FLD metas, a broken matchmaker, ghost heat, Community Warfare...hell, just read the forums, it's not like any of the problems are "secret."
Edited by Willard Phule, 04 June 2014 - 10:09 AM.