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Saw A Mech Die To A Hit That Produced No Red Crosshair Flash

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#1 Felio

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Posted 02 June 2014 - 01:10 PM

I've seen threads about the red crosshair flash. Most seem to believe it is a server-authenticated signal that a hit was registered and damage was done, though there are just as many claims of people getting the red flash and seeing nothing happen on the paper doll.

I was spectating our last player alive against a few enemy players. Unseen by the enemy, he fired twin PPCs at a wandering mech, and it was hard to tell visually whether it was a hit or a miss. Neither myself nor another player spectating nor the pilot himself saw the red crosshair flash, but he got the kill credit on impact.

So I guess we can say with confidence it is not server-authenticated?

#2 RetroActive

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Posted 02 June 2014 - 01:29 PM

I've noticed this, too. It only seems to happen on KILL shots, though. All other non-killing blows are authenticated by the red crosshair flash.

#3 Lostdragon

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Posted 02 June 2014 - 01:34 PM

What you see when you spectate is often a bit different than what is really happening on the live player's screen. I've been spectating someone clearly miss a shot only to see the cross hair light up red indicating they hit. This is because their client has slightly different info than mine regarding mech positioning and aiming.

#4 Felio

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Posted 03 June 2014 - 06:59 AM

View PostLostdragon, on 02 June 2014 - 01:34 PM, said:

What you see when you spectate is often a bit different than what is really happening on the live player's screen. I've been spectating someone clearly miss a shot only to see the cross hair light up red indicating they hit. This is because their client has slightly different info than mine regarding mech positioning and aiming.


So definitely not server-authenticated, then. :)

Why the heck not?

#5 SolCrusher

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Posted 03 June 2014 - 08:25 AM

I had a ping of 1000 last night and hardly ever got a red indicator that I was hitting things. But I managed to get 1 kill each match in my Fatlas. Once I restarted my cable modem and router I hit my usual 2 - 4 kill matches with a 60 ping and red indicators galore.

While I was at the 1000 ping I figured I'd try and TK a couple players and my hits didn't seem to be registering. So that means the few kills I got with the bad ping were pilots literally standing still in the same spot while I took aim.

I said all that to say my indicator never lit up for the kills that were standing still.

Edited by SolCrusher, 03 June 2014 - 08:27 AM.


#6 Lostdragon

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Posted 03 June 2014 - 08:46 AM

View PostFelio, on 03 June 2014 - 06:59 AM, said:


So definitely not server-authenticated, then. :)

Why the heck not?


I don't think you understand what that term means. The game is definitely server authoritative, client authoritative games don't tend have as many issues with hit registration and things like that.

When you are spectating you are seeing what your client thinks is the position of your teammate and the enemies. These positions may actually be slightly different than what the server sees. You see your teammate may have his crosshair on an enemy and pull the trigger, but the server shows the enemy in a different position than your client and he misses. Or vice versa, he his when your client shows a miss. High ping players often see a shot they think should hit wind up missing because their client does not have as up to date info on enemy positions as the server. Spectating compounds the issue because there are 3+ clients (yours, spectated player, enemy) involved that may all have slightly different info than the server.

Edited by Lostdragon, 03 June 2014 - 08:53 AM.


#7 SirLANsalot

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Posted 03 June 2014 - 08:50 AM

View PostFelio, on 03 June 2014 - 06:59 AM, said:


So definitely not server-authenticated, then. :)

Why the heck not?



When you are spectating someone you are seeing what the server is sending you, however depending on your ping you will sometimes see something miss, that really actually hit.

The red cross hair thing is very strange when it comes to AC2's, there RoF is so high that you will have hits land, but get no red blink even tho they are still doing damage. Its a bit odd but is the only time I have had a non blink hit, still reg, all other weapons are slow enough that the AC2 is the only one that exists outside of that system.

That and HSR is still being worked on continuously, so it will be a while before they get it perfect.

#8 Felio

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Posted 04 June 2014 - 11:16 AM

View PostLostdragon, on 03 June 2014 - 08:46 AM, said:

I don't think you understand what that term means. The game is definitely server authoritative, client authoritative games don't tend have as many issues with hit registration and things like that.


I'm not talking about hit registration, I'm talking about the red flash. Evidence would suggest the flash is determined client-side and is not authenticated by the server. If it were, we would see it with every hit that deals damage, but we don't.

#9 Samziel

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Posted 04 June 2014 - 11:25 AM

I've gotten component destruction when the crosshair didn't flash.

#10 Lostdragon

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Posted 04 June 2014 - 11:51 AM

View PostFelio, on 04 June 2014 - 11:16 AM, said:


I'm not talking about hit registration, I'm talking about the red flash. Evidence would suggest the flash is determined client-side and is not authenticated by the server. If it were, we would see it with every hit that deals damage, but we don't.


The crosshair flash used to be client authoritative but it is now also server authoritative. This was done to reduce the amount of false positives because they were confusing people.

http://mwomercs.com/...l-update-april/

#11 Felio

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Posted 04 June 2014 - 12:43 PM

View PostLostdragon, on 04 June 2014 - 11:51 AM, said:

The crosshair flash used to be client authoritative but it is now also server authoritative. This was done to reduce the amount of false positives because they were confusing people.

http://mwomercs.com/...l-update-april/


Oh, good to know. I guess there is some other problem with it, then.

#12 Lostdragon

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Posted 04 June 2014 - 12:47 PM

View PostFelio, on 04 June 2014 - 12:43 PM, said:


Oh, good to know. I guess there is some other problem with it, then.


Yeah, along with many other things :)

#13 Sephlock

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Posted 04 June 2014 - 01:50 PM

I've also seen a dead mech cause red crosshair flairs when struck. And I mean a long dead mech, way off in the distance (so it wasn't readily apparent that it WAS dead).





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