

Saw A Mech Die To A Hit That Produced No Red Crosshair Flash
#1
Posted 02 June 2014 - 01:10 PM
I was spectating our last player alive against a few enemy players. Unseen by the enemy, he fired twin PPCs at a wandering mech, and it was hard to tell visually whether it was a hit or a miss. Neither myself nor another player spectating nor the pilot himself saw the red crosshair flash, but he got the kill credit on impact.
So I guess we can say with confidence it is not server-authenticated?
#2
Posted 02 June 2014 - 01:29 PM
#3
Posted 02 June 2014 - 01:34 PM
#4
Posted 03 June 2014 - 06:59 AM
Lostdragon, on 02 June 2014 - 01:34 PM, said:
So definitely not server-authenticated, then.

Why the heck not?
#5
Posted 03 June 2014 - 08:25 AM
While I was at the 1000 ping I figured I'd try and TK a couple players and my hits didn't seem to be registering. So that means the few kills I got with the bad ping were pilots literally standing still in the same spot while I took aim.
I said all that to say my indicator never lit up for the kills that were standing still.
Edited by SolCrusher, 03 June 2014 - 08:27 AM.
#6
Posted 03 June 2014 - 08:46 AM
Felio, on 03 June 2014 - 06:59 AM, said:
So definitely not server-authenticated, then.

Why the heck not?
I don't think you understand what that term means. The game is definitely server authoritative, client authoritative games don't tend have as many issues with hit registration and things like that.
When you are spectating you are seeing what your client thinks is the position of your teammate and the enemies. These positions may actually be slightly different than what the server sees. You see your teammate may have his crosshair on an enemy and pull the trigger, but the server shows the enemy in a different position than your client and he misses. Or vice versa, he his when your client shows a miss. High ping players often see a shot they think should hit wind up missing because their client does not have as up to date info on enemy positions as the server. Spectating compounds the issue because there are 3+ clients (yours, spectated player, enemy) involved that may all have slightly different info than the server.
Edited by Lostdragon, 03 June 2014 - 08:53 AM.
#7
Posted 03 June 2014 - 08:50 AM
Felio, on 03 June 2014 - 06:59 AM, said:
So definitely not server-authenticated, then.

Why the heck not?
When you are spectating someone you are seeing what the server is sending you, however depending on your ping you will sometimes see something miss, that really actually hit.
The red cross hair thing is very strange when it comes to AC2's, there RoF is so high that you will have hits land, but get no red blink even tho they are still doing damage. Its a bit odd but is the only time I have had a non blink hit, still reg, all other weapons are slow enough that the AC2 is the only one that exists outside of that system.
That and HSR is still being worked on continuously, so it will be a while before they get it perfect.
#8
Posted 04 June 2014 - 11:16 AM
Lostdragon, on 03 June 2014 - 08:46 AM, said:
I'm not talking about hit registration, I'm talking about the red flash. Evidence would suggest the flash is determined client-side and is not authenticated by the server. If it were, we would see it with every hit that deals damage, but we don't.
#9
Posted 04 June 2014 - 11:25 AM
#10
Posted 04 June 2014 - 11:51 AM
Felio, on 04 June 2014 - 11:16 AM, said:
I'm not talking about hit registration, I'm talking about the red flash. Evidence would suggest the flash is determined client-side and is not authenticated by the server. If it were, we would see it with every hit that deals damage, but we don't.
The crosshair flash used to be client authoritative but it is now also server authoritative. This was done to reduce the amount of false positives because they were confusing people.
http://mwomercs.com/...l-update-april/
#11
Posted 04 June 2014 - 12:43 PM
Lostdragon, on 04 June 2014 - 11:51 AM, said:
http://mwomercs.com/...l-update-april/
Oh, good to know. I guess there is some other problem with it, then.
#13
Posted 04 June 2014 - 01:50 PM
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