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Srm Hit Detection Is Still A Little Wonkey.


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#1 DjPush

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Posted 03 June 2014 - 11:48 AM

http://www.twitch.tv...uards/c/4390846


Dear PGI,

Great job on the most recent patch! I hope these adjustments will help bring brawling back to the game. I'm a big fan of SRM's. However, they don't always work. The above link is a match I played in with my unit. About half way in you will see my team mate in a DDC ( armed with 3 x SRM6 ) and myself in a Hunchback (armed wit 2 x SRM 4) tag team a Griffon.
Granted, this match took place 2 days before the patch. However, there are still issues with SRM's. Today I took out some of my old brawlers (armed with SRM's ) and still noticed the same issue. For instance I went a couple of matches and ended up going toe to toe with some mechs. I unloaded rack after rack of SRMs into them only to barely scratch the paint. I fired a AC10 and 3 SRM6's into the chest of a Fire Starter (that is 48.7 damage to an area with only 35 points of armor in the chest. I know it isn't pinpoint but still) and he walked away practically unscathed. How does that happen? Those things are ridiculously resilient.
Anyway, I love the new adjustments! Just wanted to see if anyone else was having this same issue.

Thanks guys!

Edited by DjPush, 03 June 2014 - 11:54 AM.


#2 Solahma

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Posted 03 June 2014 - 12:14 PM

Hit registration wasn't changed at all for this patch, only spread and damage.

#3 BARBAR0SSA

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Posted 03 June 2014 - 12:15 PM

It's well known SRMs are wonky and they have a dedicated person looking at it.... not sure why you're beating a dead horse. There were no srm changes besides .15 dmg added, read the patch notes before starting a new topic please.

Edited by shad0w4life, 03 June 2014 - 12:17 PM.


#4 Aratan Aenor

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Posted 03 June 2014 - 12:44 PM

Nothing new here. So far today I've unloaded 72 SRMs into a Shadowhawk at point blank range for a whopping 45 dmg and fired an alpha of 6xSRM6 into a Banshee at 100 meters for 0 dmg.

#5 Desintegrator

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Posted 03 June 2014 - 12:45 PM

Hit detection hasn't changed, so why would you expect and improvement ??

And by the way - you can never hit a Firestarter !

Small targets which are fast moving -> just a waste of ammo with SRMs.

Sometimes you can hit them with lasers, but everything else is useless...

#6 DjPush

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Posted 03 June 2014 - 01:06 PM

Jeez. I forgot what bunch of a-holes that usually troll the forums.

#7 BARBAR0SSA

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Posted 03 June 2014 - 02:30 PM

View PostDjPush, on 03 June 2014 - 01:06 PM, said:

Jeez. I forgot what bunch of a-holes that usually troll the forums.




It was already mentioned via a few ways they have a dedicated SRM/HSR/Hit Detection task ongoing. There's about 14 topics about Trial mechs as a great example of some aholes just repeating the same topic.

If you're going to call people A-holes, at least make sure you use the search function and read patch notes before posting and looking like you're daft. Or do you love getting spam mail/messages?

Edited by shad0w4life, 03 June 2014 - 02:32 PM.


#8 ShinVector

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Posted 03 June 2014 - 05:06 PM

View PostDjPush, on 03 June 2014 - 01:06 PM, said:

Jeez. I forgot what bunch of a-holes that usually troll the forums.


It must kill them to see post about known issues.

On the other hand.... Things get ninja fixed and broken all the time... With every patch all the old posts gets archive... Post way dude....

#9 DjPush

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Posted 04 June 2014 - 08:58 PM

I thought the recent changes to SRMs WAS their way of fixing it.

#10 LastPaladin

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Posted 05 June 2014 - 11:51 AM

View PostAratan Aenor, on 03 June 2014 - 12:44 PM, said:

Nothing new here. So far today I've unloaded 72 SRMs into a Shadowhawk at point blank range for a whopping 45 dmg and fired an alpha of 6xSRM6 into a Banshee at 100 meters for 0 dmg.


One thing that helps with hitreg is NOT to alpha your SRMs. They register much more consistently when you chainfire, because apparently, the more missiles there are in the air, the more likely the netcode will mess up and not account for some of them properly.

#11 DarkonFullPower

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Posted 05 June 2014 - 12:53 PM

View PostDjPush, on 04 June 2014 - 08:58 PM, said:

I thought the recent changes to SRMs WAS their way of fixing it.


The .15 damage was only a kind gesture until SRM's become fixed. To date, no SRM hit detection fixed have been made. We're not trying to troll you or be rude. We are just telling the truth, nothing more.

Edited by DarkonFullPower, 05 June 2014 - 12:53 PM.


#12 DEMAX51

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Posted 05 June 2014 - 12:55 PM

Russ just said on the NGNG podcast the SRM hit-detection fix is looking good for the June 17th patch, so cross your fingers.
Linky.

#13 DarkonFullPower

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Posted 05 June 2014 - 01:05 PM

View PostDEMAX51, on 05 June 2014 - 12:55 PM, said:

Russ just said on the NGNG podcast the SRM hit-detection fix is looking good for the June 17th patch, so cross your fingers.
Linky.


*squee*
Now I can get wrecked at all ranges!





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