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How Will The Clans Play Out?


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#21 Tremendous Upside

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Posted 04 June 2014 - 06:15 PM

View PostManDaisy, on 04 June 2014 - 02:22 PM, said:

Duel ultra ac 10/ ultra ac 2 will be the new meta, with people crying for nerfs because of screen shake.


Dire Wolves with massive alpha builds (like 2 clan gauss rifles and 8 ER MLs) are what worry me. That's pretty much an instantaneous kill on most IS mechs running XL engines with a clean shot to the side torso or back.

#22 Mcgral18

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Posted 04 June 2014 - 06:34 PM

View PostBanky, on 04 June 2014 - 06:15 PM, said:

Dire Wolves with massive alpha builds (like 2 clan gauss rifles and 8 ER MLs) are what worry me. That's pretty much an instantaneous kill on most IS mechs running XL engines with a clean shot to the side torso or back.


If you let the sluggish Daishi at your rear torso, you get what's coming to you.

8 ERMLs will more than likely have ghost heat. 2 ERPPCs+2Gauss gives you the most FLD in the most ammo efficient package, while heat may be an issue.

Heck, the WubShee can already rear side core almost anything with an XL. That's only at 52 damage.

The Nova can have a short ranged 66 alpha, plus 4 machine guns and 20 DHS. There will be some fearsome clan loadouts.


We still need the weapon stats to make a final say though, ghost heat, regular heat and damage values are subject to change from TT.

#23 Sephlock

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Posted 04 June 2014 - 06:59 PM

View PostManDaisy, on 04 June 2014 - 02:22 PM, said:

Duel ultra ac 10/ ultra ac 2 will be the new meta, with people crying for nerfs because of screen shake.

You do realize that the Clan AC/s will almost certainly be range nerfed as well, right?

The only reason I am not flat out crowing that CERPPCs + Jump Jets are going to be king is that the Clan Versions are likely to be like mini-blast furnaces hooked right up to the cockpit.

#24 Wolfways

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Posted 04 June 2014 - 07:06 PM

View PostSephlock, on 04 June 2014 - 06:59 PM, said:

You do realize that the Clan AC/s will almost certainly be range nerfed as well, right?

The only reason I am not flat out crowing that CERPPCs + Jump Jets are going to be king is that the Clan Versions are likely to be like mini-blast furnaces hooked right up to the cockpit.

Don't forget the 12 damage CERPPC nerf :D

#25 Mcgral18

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Posted 04 June 2014 - 07:32 PM

View PostWolfways, on 04 June 2014 - 07:06 PM, said:

Don't forget the 12 damage CERPPC nerf :D


Has that been confirmed yet?

#26 Wolfways

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Posted 04 June 2014 - 10:53 PM

View PostMcgral18, on 04 June 2014 - 07:32 PM, said:


Has that been confirmed yet?

Not that i know of, but for me confirmation from PGI is the same as "when/if it's in the game". :D

#27 Khobai

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Posted 04 June 2014 - 11:14 PM

Quote

Has that been confirmed yet?


Its been confirmed it wont be 15. Its speculated to be 12.

#28 Mcgral18

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Posted 04 June 2014 - 11:16 PM

View PostKhobai, on 04 June 2014 - 11:14 PM, said:


Its been confirmed it wont be 15. Its speculated to be 12.


Was it not "confirmed" by an employee who is no longer among PGI staff?

#29 Khobai

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Posted 04 June 2014 - 11:18 PM

Quote

Was it not "confirmed" by an employee who is no longer among PGI staff?


Have no reason to doubt its veracity. Common sense dicates clan ERPPCs wont be doing 15 damage when IS PPCs are overpowered at 10 damage.

#30 Missed Target

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Posted 04 June 2014 - 11:36 PM

There are several ways to balance weapons, dont assume because a clan ppc might not do 15 damage that it is nerfed. A 10 damage clan ppc that cycles 50% faster would have the same damage increase in a combat round of 10 seconds.
It would also balance the alpha strike threat.
Im more interested in what is planned to balance clan lrms with half weight launchers and 0 min range. Again, the rpg assumes 10 second rounds, so the min range could be more than 0, assuming rhey get a faster lock than IS launchers you wouldnt have to hurry your shot, thus no min range penalty.

Im all for sitting back and seeing what pgi does, after all, their goal is to make the game enjoyable, right?

#31 Khobai

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Posted 04 June 2014 - 11:40 PM

Quote

A 10 damage clan ppc that cycles 50% faster would have the same damage increase in a combat round of 10 seconds.


Even with a longer cooldown it would be overpowered because of the way jump snipers operate. They jump up, fire, then fall back down behind cover and cool off. So jump snipers would largely be unaffected by a longer recycle on the clan erppc.

#32 Lykaon

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Posted 05 June 2014 - 12:28 AM

The one major shift I feel will be the role Clan light mechs will fill.

With fixed engine values many will not have the option to use extreme speed to disengage or assail larger mechs.

With this in mind I see many Clan light omnis filling a role of long range support that most Inner Sphere groups use heavier mechs to fill.

A puma is pretty much dead meat if it tries to circle dance an assault to death it's just not fast enough but,if it sat 800m back dishing shots with Clan ER-PPCs or ER large lasers it's fast enough to displace when shot at and the low profile makes it a hard target at those ranges.

I think we should count on seeing Summoners and Novas playing the poptart FLD meta (unless it somehow is finally addressed) since this is the superior tactic.

#33 Lily from animove

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Posted 05 June 2014 - 01:33 AM

View PostLykaon, on 05 June 2014 - 12:28 AM, said:

The one major shift I feel will be the role Clan light mechs will fill.

With fixed engine values many will not have the option to use extreme speed to disengage or assail larger mechs.

With this in mind I see many Clan light omnis filling a role of long range support that most Inner Sphere groups use heavier mechs to fill.

A puma is pretty much dead meat if it tries to circle dance an assault to death it's just not fast enough but,if it sat 800m back dishing shots with Clan ER-PPCs or ER large lasers it's fast enough to displace when shot at and the low profile makes it a hard target at those ranges.

I think we should count on seeing Summoners and Novas playing the poptart FLD meta (unless it somehow is finally addressed) since this is the superior tactic.


I will use my Nova for anti light support, because this is what the Clans will have trouble with. They do not own fast lights and so the alllaser Nova will be a important anti light mech. The Direwolf and the Warhawk will need these support since they can not do the poptart thing and are too slow for anti light circlers.

#34 Lykaon

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Posted 05 June 2014 - 02:26 AM

View PostLily from animove, on 05 June 2014 - 01:33 AM, said:


I will use my Nova for anti light support, because this is what the Clans will have trouble with. They do not own fast lights and so the alllaser Nova will be a important anti light mech. The Direwolf and the Warhawk will need these support since they can not do the poptart thing and are too slow for anti light circlers.



I would highly recommend close support over pursuit and interception.

The Nova lacks the speed to chase and kill the Inner Sphere light mechs that on average will be breaking 130kph in max speed.The Nova will be moving at um..around 90kph tweaked out.

In this role I would use a loadout of 2 clan ER-Large lasers (to lend support to the long range weapons the Warhawk and Direwolf will likely be packing) the rest of the slots I would use clan small pulse lasers (no ghost heat as of yet on the IS version so...)

Begin by lending fire to the targets of the supported assaults (the ER LRG Lasers) and then adjust target to engage any light harassers that arrive (small pulse lasers)

#35 Piney II

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Posted 05 June 2014 - 03:32 AM

The howls of rage and tears from Clan mech owners when they realize that their new mechs aren't the invincible bringers of doom and destruction should be epic................

#36 LordKnightFandragon

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Posted 05 June 2014 - 03:57 AM

View PostMissed Target, on 04 June 2014 - 11:36 PM, said:

=, after all, their goal is to make the game enjoyable, right?


No, its to make money off suckers who have dreams of piloting E-Clan mechs.....

it was the goal of FASA, Microprose and Activision to make Mechwarrior and Mechcommander fun.....and they did so.

Its the goal of all modern game companies to make $$$$$$$$$$$$$$$$, screw fun, balance and w/e else....lets jsut throw something to gether, call it w/e we have to in order to sucker people in and w/e we makewe make, play it or leave it...

Kinda like Warthunder, claimed to initially be "realistic tank game", Entak's vids showed some pretty awesome game play mechanics...now its a joke.

Edited by LordKnightFandragon, 05 June 2014 - 03:57 AM.


#37 Diomed

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Posted 05 June 2014 - 05:25 AM

I suspect it is you who think the clan mechs will be gimp who will be surprised. You overlook the many advantages of clan-tech while overemphasizing the small nerfs to clan weapons. Lowering clan ERPPC damage to 12 means little when compared to it's weight and space savings. The Diashi can carry over 50 tons of weapons, has free case and a superior XL engine. It is going to eat IS mechs for dinner and crap IS jenners.

#38 LordKnightFandragon

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Posted 05 June 2014 - 05:27 AM

View PostDiomed, on 05 June 2014 - 05:25 AM, said:

I suspect it is you who think the clan mechs will be gimp who will be surprised. You overlook the many advantages of clan-tech while overemphasizing the small nerfs to clan weapons. Lowering clan ERPPC damage to 12 means little when compared to it's weight and space savings. The Diashi can carry over 50 tons of weapons, has free case and a superior XL engine. It is going to eat IS mechs for dinner and crap IS jenners.



But just the Daishi lol?

#39 Lily from animove

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Posted 05 June 2014 - 05:31 AM

View PostPiney, on 05 June 2014 - 03:32 AM, said:

The howls of rage and tears from Clan mech owners when they realize that their new mechs aren't the invincible bringers of doom and destruction should be epic................


I can run 13 flamers in a Nova. Who cares about being doom and destruction when you can be the universe biggest running torch..

Edited by Lily from animove, 05 June 2014 - 05:32 AM.


#40 Piney II

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Posted 05 June 2014 - 05:43 AM

View PostLily from animove, on 05 June 2014 - 05:31 AM, said:


I can run 13 flamers in a Nova. Who cares about being doom and destruction when you can be the universe biggest running torch..


I would love to see that - but not on the receiving end.

I'm laughing just thinking about it. :)





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