Are Players Going To Use Alt Accounts For The Clans?
#1
Posted 02 June 2014 - 11:50 PM
Lore wise this makes sense, in the books that are considered canon I believe that there were very few IS pilots booting around in clan gear. That being said I am not so concerned myself, the game isn't exactly hard core Battletech. It's just I can see myself wanting to play the IS mechs but also the clan's mechs.
The biggest drawback I can see is that any future teams I may try to join might have an issue with a guy being a part of two groups...... not sure but that could be a hinderance.
Maybe this has already been discussed but the search function on these forums is a bit tough to wade through.
#2
Posted 02 June 2014 - 11:51 PM
#3
Posted 03 June 2014 - 12:05 AM
#4
Posted 03 June 2014 - 12:09 AM
#5
Posted 03 June 2014 - 12:10 AM
trtw, on 02 June 2014 - 11:50 PM, said:
Maybe this has already been discussed but the search function on these forums is a bit tough to wade through.
I really wish PGI would do the smart thing and automatically split both the two different factions, mechbays, economies, etc. as if they were two different accounts that you toggle between at the push of a button on the menu.
Inner Sphere mechbay.
Clan mechbay.
Inner Sphere cbills.
Clan honor / glory points. (Perhaps "Reputation" or "Status" would be a better name for this? Clans don't use money.)
Keep MC universal.
Possible but not necessary; allow a mechbay purchase to increase both Inner Sphere and Clan bay limits by one.
Provide Clan trial mechs (since it would have a "different" economy if I were doing this, you'd start with 'zero' and build your way up).
Also ideal: Different / unique "Clan" pilot body.
Different / unique "Clan" computer voice.
Edited by Koniving, 03 June 2014 - 12:11 AM.
#6
Posted 03 June 2014 - 12:15 AM
#7
Posted 03 June 2014 - 12:26 AM
Khobai, on 03 June 2014 - 12:15 AM, said:
We still don't have any kind of solid information regarding Community Warfare.
The way i see it, our current MM system and Modes would be kind of like an on the side FFA just playin for fun thing, and Community Warfare (the taking of planets of whatnot) would be IS v Clans limited. Though you could still get IS v IS matches in fights between the House controlled planets.
The reason i think this is due to the release schedule for the Clan 'Mechs, the last ones come out right around the time the full CW is supposed to come into effect late this year.
#8
Posted 03 June 2014 - 01:15 AM
but as we all know, we later learned that it doesn´t really matter...
now that i´m in the delta regiment, it fits my "roleplay background" perfectly, so what the heck... MAYBE i will, if CW turns out to be just A LITTLE like it was promoted, create another account that will join the clans... but i seriously doubt that will happen...
#9
Posted 03 June 2014 - 01:19 AM
trtw, on 02 June 2014 - 11:50 PM, said:
Lore wise this makes sense, in the books that are considered canon I believe that there were very few IS pilots booting around in clan gear. That being said I am not so concerned myself, the game isn't exactly hard core Battletech. It's just I can see myself wanting to play the IS mechs but also the clan's mechs.
The biggest drawback I can see is that any future teams I may try to join might have an issue with a guy being a part of two groups...... not sure but that could be a hinderance.
Maybe this has already been discussed but the search function on these forums is a bit tough to wade through.
Sounds like a bad idea to me, to be honest. A new account means you need to unlock everything unlockable again.
If you ever buy Premium time, you would need to buy it on both or rather focus on that one account you bought it for. It seems very, very wasteful. The only good use is if you never ever plan to buy anything for MC and use multiple accounts to get around the mech bay limit. But since you already consider buying Clan mechs*, it doesn't look like you fit that profile.
What PGI should have done in the first place is probably allow you to have multiple pilots (like MMOs allow you to have multiple characters) on your account. So you could create a "Clan" pilot, and a "Steiner" pilot and a "Kurita" pilot or what you want. But I guess this is just something a roleplayer would come up with...
*) I personally recommend strongly against it, by the way. I don't expect that CW will be around at any of the dates currently stated, and it will likely be not very well done. But if I was wrong and it turned out timely or, more importantly, well done - it could be totally wroth grinding or buying these mechs for an increased price.
Edited by MustrumRidcully, 03 June 2014 - 01:22 AM.
#10
Posted 03 June 2014 - 01:44 AM
MustrumRidcully, on 03 June 2014 - 01:19 AM, said:
you mean CAME up with several times during closed beta, including a nice avatar picture generator in the old EVE style (not the new one that lets you create a fully 3d character model)
#11
Posted 03 June 2014 - 02:02 AM
#12
Posted 03 June 2014 - 02:03 AM
trtw, on 02 June 2014 - 11:50 PM, said:
Lore wise this makes sense, in the books that are considered canon I believe that there were very few IS pilots booting around in clan gear. That being said I am not so concerned myself, the game isn't exactly hard core Battletech. It's just I can see myself wanting to play the IS mechs but also the clan's mechs.
The biggest drawback I can see is that any future teams I may try to join might have an issue with a guy being a part of two groups...... not sure but that could be a hinderance.
Maybe this has already been discussed but the search function on these forums is a bit tough to wade through.
I have one Clanner Alt. For those days when I just wanna go Full Munchkin. I played Inner Sphere fir the better part of 20 years an Clanners for 10ish.
#13
Posted 03 June 2014 - 02:08 AM
MustrumRidcully, on 03 June 2014 - 01:19 AM, said:
What PGI should have done in the first place is probably allow you to have multiple pilots (like MMOs allow you to have multiple characters) on your account. So you could create a "Clan" pilot, and a "Steiner" pilot and a "Kurita" pilot or what you want. But I guess this is just something a roleplayer would come up with...
Multiple pilots would have worked. But I am guessing that we are too far along now for that kind of thing. Nice idea though regardless
#14
Posted 03 June 2014 - 02:13 AM
I have 5 medallions for 5 factions - non of them Liao.
Its not allowed to shoot at Steiner or Davions when they are in "your" team - so an additional Clan Account don't make sense
#15
Posted 03 June 2014 - 04:42 AM
Play clan mech and now I want to play IS mech, log out, log in, log out, log in, log out, log in, don't think so lol.
#16
Posted 03 June 2014 - 05:28 AM
#17
Posted 03 June 2014 - 05:32 AM
#18
Posted 03 June 2014 - 05:34 AM
Bishop Steiner, on 03 June 2014 - 05:32 AM, said:
IIRC the Steiner name Belongs to Clan
Edited by Joseph Mallan, 03 June 2014 - 05:35 AM.
#19
Posted 03 June 2014 - 05:41 AM
Bishop Steiner, on 03 June 2014 - 05:32 AM, said:
My sincere thanks for that enlightened Comstar Precentor that saw the wisdom of allowing Kungsarme some techs to assist with the Clan salvage, I don't see any problem Com Guard staging a battle in Tukayyid system.
If for nothing else to play against the clan puggers that think that their crap was SO nerfed. I'll show you nerfed Clan weapons in IS hands which still weight a lot less and take less space... more salvage for the motherland.
Then again, whatever kind of CW we may come to have... it's obvious.
#20
Posted 03 June 2014 - 05:42 AM
Joseph Mallan, on 03 June 2014 - 05:34 AM, said:
actually, it's a Clan Cloud Cobra exclusive.
http://www.sarna.net...lan_Cloud_Cobra
http://www.sarna.net...t_of_Bloodnames
(near the bottom of the list)
And be rather difficult to see IS action. Jal was originally a Cloud Cobra.
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