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Clan Weapons, 2 Weeks To Go And Still Many Questions


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#41 Forte

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Posted 11 June 2014 - 08:54 AM

View PostPariah Devalis, on 11 June 2014 - 08:44 AM, said:

Very solid sounding Timber Wolf. Mine is going to be on an S chassis: 2 ERPPC, 1 ERMLas, 4 SRM4, 2 tons of ammo, 3 jump jets, and 22 DHS. Wish I could find 4 tons to upgrade those SRM with artemis, but it would be too hot if I dumped heat sinks, lose too much armor if I shaved that off, and have insufficient or negligible jump capability if I messed with the remaining jump jets.


Could change to cLPL and drop the ERML, or just run 5 ERML (those things are sexy) get artemis and a tad more ammo/DHS. That way you have your ranged sustained in the lasers and your burst in the SRMs. Tho you do lose range that way. Depends on your playstyle.

#42 Marauder3D

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Posted 11 June 2014 - 09:38 AM

View PostFireSlade, on 11 June 2014 - 08:42 AM, said:

From the sounds of it that targeting comp. might be worth the SSRMs for the Pulse Lasers and PPC speed boost. I was thinking of running a modified A Config on one of my Timber Wolfs (2 CERPPCs, 2 SSRM6s, a couple of ERSLs and lots of DHS, possibly JJs if I can fit them).


I came up with that same config while doing the grocery shopping. If you can hit the lights with your PPCs the splash will be murder when added in to the Streaks. Tasty!

#43 FireSlade

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Posted 11 June 2014 - 09:52 AM

View PostMarauder3D, on 11 June 2014 - 09:38 AM, said:

I came up with that same config while doing the grocery shopping. If you can hit the lights with your PPCs the splash will be murder when added in to the Streaks. Tasty!

It is actually what I used to use while playing MW3. The ERPPCs for sniping and the SSRMs for brawling with a little mixing of the two groups. I figured that the ERSLs would be a good backup for when things run too hot while putting out decent damage.

#44 VanillaG

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Posted 11 June 2014 - 12:03 PM

View PostFireSlade, on 11 June 2014 - 08:23 AM, said:

Thanks for posting that, although TOC breach? ;) One thing that I did notice is that the CERPPC has splash damage and only does 10 damage. Now the question is, does it act like the missiles and does 10 damage for the initial hit and then 2.5 damage to the surrounding areas or does it do 7.5 damage up front and 2.5 damage for splash? If it is the latter then the poor Warhawk is going to suffer from too much heat for little to no gain. Might be smarter just to run Clan ER Lasers or Pulses.

I think the reason that they would show as 10 damage is that the splash mechanic is not built into how the weapons work. It is most likely something hard coded that says if you get hit a CERPPC, disable ecm for 4 seconds and splash damage to the other location(s).

#45 FireSlade

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Posted 11 June 2014 - 12:20 PM

View PostVanillaG, on 11 June 2014 - 12:03 PM, said:

I think the reason that they would show as 10 damage is that the splash mechanic is not built into how the weapons work. It is most likely something hard coded that says if you get hit a CERPPC, disable ecm for 4 seconds and splash damage to the other location(s).

That is how it sounded to me I just did not know how the math calculated but Pariah Devalis pointed out to me that it was 10 damage + 2.5 damage to 2 locations unless it hits a limb then it only does it to 1 location.

#46 J0anna

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Posted 12 June 2014 - 10:35 PM

Updated first post - many answers obtained today.

#47 Lily from animove

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Posted 13 June 2014 - 12:37 AM

for your Point 2: I guess very eficient describes the criticals they need.

Look at many loadouts for energymechs on the IS, you often have to use Endosteel and or an XL engine to make tonnage free. but then you very often run into slot shortage for further HS's. or if you do not use Endosteel, you do "lose" the legs and the CT's slots not beeing able to equip DHS's. But clanners at least can put a DHS in places with 2 slots.

#48 Koniving

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Posted 13 June 2014 - 01:12 AM

"And so the Devs answered..
'Try it yourselves', they said."

#49 Zerberus

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Posted 13 June 2014 - 01:37 AM

^^ And it was glorious, easily the most fun I`ve had with MWO in thel last 6 months. And that was with mostly stock loadouts...

First match, summoner prime w/AC% instead of LBX10 and LRM 10, added HS + Ammo: YES, this is the way bT should feel and sound.

Second Match, Warhawk prime with hs instead of TC and LRMs: OOH, boy, this is going to be fun.... *shutdown* But with some Fire codiscipline, not half bad.

Third match, Nova prime, box stock: Most ridiculous laughter in months after accidentally alphaing at the start and waking up 30 seconds later with a red CT.... went on to get 5 kills and 700 dmg after setting up 3 CF groups. :ph34r: :)

Fourth match, stock Dire Wolf Prime: completely obliterated a lightly damaged TW with a single alpha. "Daishi" indeed... :ph34r:

And the hits just kept on coming....

I can't wait for Tuesday :D

Edited by Zerberus, 13 June 2014 - 01:52 AM.


#50 Maverick27

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Posted 13 June 2014 - 09:12 AM

Agreed! I'm not sure if the mechs/weapons are that much better or if they're just new but the Clan Public Server yesterday was the most fun I've had for a while. The new weapons are a blast, the omni spots provide a twist and welcome challenge and I'm particularly excited about some of the new modules as well as the addition of functional targeting computer/command console.

#51 ChapeL

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Posted 13 June 2014 - 09:46 AM

We were all playing by the same rules on the test server. ( almost nothing but clan mechs and their new weapon mechanics ) so fights lasted longer and felt more viceral. I'm curious ( and a little dreading ) what will happen when what we had yesterday meets the current meta.

Edited by Bull Frog, 13 June 2014 - 09:47 AM.


#52 Zerberus

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Posted 13 June 2014 - 10:12 AM

View PostBull Frog, on 13 June 2014 - 09:46 AM, said:

We were all playing by the same rules on the test server. ( almost nothing but clan mechs and their new weapon mechanics ) so fights lasted longer and felt more viceral. I'm curious ( and a little dreading ) what will happen when what we had yesterday meets the current meta.

With a little bit of luck, the Meta will die a horrible death.... For example:

What is IS PPC /ac5 optimal range? Around 5-600m, max (scratching paint) +/- 1k?

Well by golly, my Nova`s 12 ERML fit into that same range profile and have no travel time. :D

Edited by Zerberus, 13 June 2014 - 10:13 AM.


#53 101011

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Posted 13 June 2014 - 10:15 AM

View PostZerberus, on 13 June 2014 - 10:12 AM, said:

With a little bit of luck, the Meta will die a horrible death.... For example:

What is IS PPC /ac5 optimal range? Around 5-600m, max (scratching paint) +/- 1k?

Well by golly, my Nova`s 12 ERML fit into that same range profile and have no travel time. :D

I doubt it, unfortunately. The travel time will not matter, because while you are staring at that tart, he has already fired and is dropping behind cover. Two or three alphas, and you have half your weaponry. I sincerely hope PGI does not listen to the doomsayers calling for nerfs, because the Clans will need everything they can get to fight the pinpoint. Some of my trothkin dropped in a 4-man meta lance, and they easily won. Hell, I was running a 2ERPPC Summoner just to see what it was like, and I barely took any damage from return fire.

Edited by 101011, 13 June 2014 - 10:16 AM.


#54 Corbenik

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Posted 13 June 2014 - 10:28 AM

TW Prime with JJ 2 ERPPC and 4 C s srm 6 were killing lights in one strike xD it was awesome :D made me feel like a cheater or i could hear the screams of "Nerf OP" from inside the lights cockpit xD but my Warhorn drowned it out >=D

#55 Zerberus

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Posted 13 June 2014 - 11:32 AM

View Post101011, on 13 June 2014 - 10:15 AM, said:

I doubt it, unfortunately. The travel time will not matter, because while you are staring at that tart, he has already fired and is dropping behind cover.

Interesting counterpoint, partly because the ones I saw yesterday seemed very happy to let go of their JJ button before reaching firing height as a result of 3+MLS carving runes in them as soon as the slightest bit was exposed....

Quote

Two or three alphas, and you have half your weaponry. I sincerely hope PGI does not listen to the doomsayers calling for nerfs, because the Clans will need everything they can get to fight the pinpoint. Some of my trothkin dropped in a 4-man meta lance, and they easily won. Hell, I was running a 2ERPPC Summoner just to see what it was like, and I barely took any damage from return fire.

I think one thing people also need to remember (re 4 man meta lance, presumably Victors and /or Phrachts?) is that the IS mechs are minmaxed and mastered..... wheras most of the clan mechs IU saw yesterday were running bone stock or slightly modified loadouts and probably not even through basic.

Of course if those were Timbertarts or other clan builds then that`s irrelevant.... but we`ll see on Tuesday. :D

Edited by Zerberus, 13 June 2014 - 11:34 AM.


#56 101011

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Posted 13 June 2014 - 11:36 AM

View PostZerberus, on 13 June 2014 - 11:32 AM, said:

Interesting counterpoint, partly because the ones I saw yesterday seemed very happy to let go of their JJ button before reaching firing height as a result of 3+MLS carving runes in them as soon as the slightest bit was exposed....


I think one thing people also need to remember (re 4 man meta lance, presumably Victors and /or Phrachts?) is that the IS mechs are minmaxed and mastered..... wheras most of the clan mechs IU saw yesterday were running bone stock or slightly modified loadouts and probably not even through basic.

Of course if those were Timbertarts or other clan builds then that`s irrelevant.... but we`ll see on Tuesday. :D

I would think to the contrary. Most of my trothkin in CGB spent the past few days working in the outreach lab, and we all used our GXP to either basic or elite them.

#57 CyclonerM

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Posted 13 June 2014 - 01:09 PM

And i would add that the stock configurations of most OmniMechs are pretty viable <_<

#58 RedEagle86

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Posted 13 June 2014 - 01:43 PM

View Post101011, on 13 June 2014 - 11:36 AM, said:

I would think to the contrary. Most of my trothkin in CGB spent the past few days working in the outreach lab, and we all used our GXP to either basic or elite them.


Spent theoretical 18k MC to convert ~300k XP to GXP. Also spent 5 mil C-bills on 1 Dire Wolf. Subsequently sold 8 IS mechs for money to tweak with.

#59 Pariah Devalis

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Posted 13 June 2014 - 02:01 PM

Have approximately 800,000 GXP.That is enough to basic out every single Clan mech of all the variants and still have around 285,000 GXP left over. That, in turn, is enough to elite up to 13 mechs, but if I stick to eliting out one mech out of each chassis I can Master 5 of them, right out of the gate.

30 mil C-Bills was enough to do all the customization I required on the mechs I fiddled with, with around 12 mil left over (which might or might not have been enough to modify both the Adder and Dire Wolf), but I have several IS mechs that will be turned into cash to solve that minor problem.

Having the ability to move 89.1 KPH in a 75 ton jumping mech is incredible, and having the extra twist speed for the Timber Wolf and Warhawk was a tremendous advantage. XD

Incidentally, it would take approximately 1-mil GXP to fully elite all 24 mechs, and another 516,000 to master them all.

Edited by Pariah Devalis, 13 June 2014 - 02:07 PM.


#60 TibsVT

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Posted 14 June 2014 - 05:01 AM

If I had any common sense I'd have been working on that myself.. Stupid real life!!





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