#21
Posted 05 June 2014 - 10:25 PM
#22
Posted 05 June 2014 - 10:56 PM
ProtoformX, on 05 June 2014 - 10:25 PM, said:
And I'm going to guess even if they have 2 damage per missile, 40 damage is going to hurt whatever it hits. Spread all over, sure, but you can keep on firing.
50 alpha Kit Foxes should hurt (assuming same 2.5 damage), but I suppose you can't really call them fearsome. LRM40 Kit Foxes...well, not those either.
#23
Posted 05 June 2014 - 11:21 PM
ManDaisy, on 05 June 2014 - 10:13 AM, said:
Crouch huggers and machine gun boats will soon find an early grave.
You know you can take a streak 10 on a kintaro? You really think people who bought clan mechs are going be useing streaks LOL. When i see a streak taro its a joke unless its 10 m from me >.>
#24
Posted 05 June 2014 - 11:31 PM
Think of it like this with no module support (360 target retention ) a light mech will be in arc bearly long enough to attain a lock and fire.With the ripple fire mechanic a couple of streak will probably contact before the mech is now between you and the volley of streaks rippling out of the launcher.
It may even be possible to exploit the ripple fire mechanics as an attacker by causing ordnance to strike the launching mech by quickly re orienting yourself opposed to the volley point of origin so the firing mech is directly between you and the streaks.
Also another viable tactic would be light wolfpacking with a twist.You circle the target in two "layers" the inner layer is circling at very close range under 90m the second layer is circling at around 200m but never shorter than 150 all of the pack have AMS at least one has an ECM.(assuming 3 lights in a pack you have one inner circle 2 outer circle creating overlapping areas of AMS and high volumes of AMS fire)
Edited by Lykaon, 05 June 2014 - 11:31 PM.
#26
Posted 06 June 2014 - 01:14 AM
Gonna be more worried in my mediums and slower kitfox than any of my current IS lights.
Edited by MonkeyCheese, 06 June 2014 - 01:17 AM.
#27
Posted 06 June 2014 - 03:29 AM
Lykaon, on 05 June 2014 - 11:31 PM, said:
Think of it like this with no module support (360 target retention ) a light mech will be in arc bearly long enough to attain a lock and fire.With the ripple fire mechanic a couple of streak will probably contact before the mech is now between you and the volley of streaks rippling out of the launcher.
It may even be possible to exploit the ripple fire mechanics as an attacker by causing ordnance to strike the launching mech by quickly re orienting yourself opposed to the volley point of origin so the firing mech is directly between you and the streaks.
Also another viable tactic would be light wolfpacking with a twist.You circle the target in two "layers" the inner layer is circling at very close range under 90m the second layer is circling at around 200m but never shorter than 150 all of the pack have AMS at least one has an ECM.(assuming 3 lights in a pack you have one inner circle 2 outer circle creating overlapping areas of AMS and high volumes of AMS fire)
Keep in mind, however, that even though it's a "ripple"....it has the potential of being a pretty vicious "ripple." Also, the Clan SSRM6 weighs less than the IS counterpart (and lord knows when THAT will be available), leaving more tonnage for ammo.
4 SSRM6's means you're going to get 6 volleys of 8 SSRMs each. As it stands right now, you've got to dedicate an awful lot of missile hardpoints to come up with a single 8 SSRM volley. The determining factor is going to be how quickly one volley follows the other.
Slap on other stuff like BAP or Advanced Target Decay and you've got a fine light hunter if you've got the speed and agility....and you've got the potential to actually hammer heavies and assaults with streaks....as opposed to simply annoying them with an IS SSRM2.
Edited by Willard Phule, 06 June 2014 - 03:30 AM.
#28
Posted 06 June 2014 - 03:51 AM
Dozier, on 05 June 2014 - 09:30 PM, said:
Well.. if for some reason you don't wish to come into range, then that is fine.. I still have ERPPCs.
Lunatech, on 06 June 2014 - 12:20 AM, said:
This requires you to see the light attacking you. Played well you won't get that chance.
What if I told you.. that I play well too? (I play all different roles/classes, including the ninja light.)
#29
Posted 06 June 2014 - 08:23 AM
Pariah Devalis, on 05 June 2014 - 08:37 PM, said:
Honestly, Spider vs Oxide with a BAP, equal pilots, I bid on the Spider pilot. That is how much respect I have for streaks. Sure, the spider will be shot full of holes, but at least most of the shots it fires will actually hit the same spot.
Not to mention if that spider pilot engages the streak boat in water. =)
#30
Posted 06 June 2014 - 08:28 AM
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