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Death Of Crouch Humpers

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#21 ProtoformX

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Posted 05 June 2014 - 10:25 PM

Because the clan streaks will do tickle-damage due to "balance," there will be even worse damage spread than IS SSRM2's. I have a feeling that the damage output of a clan SSRM6 will be right in league with an IS SSRM2. If I'm right, they'll be completely useless other than giving your opponent a seizure from the staggered fire causing additional cockpit shake.

#22 Mcgral18

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Posted 05 June 2014 - 10:56 PM

View PostProtoformX, on 05 June 2014 - 10:25 PM, said:

Because the clan streaks will do tickle-damage due to "balance," there will be even worse damage spread than IS SSRM2's. I have a feeling that the damage output of a clan SSRM6 will be right in league with an IS SSRM2. If I'm right, they'll be completely useless other than giving your opponent a seizure from the staggered fire causing additional cockpit shake.


And I'm going to guess even if they have 2 damage per missile, 40 damage is going to hurt whatever it hits. Spread all over, sure, but you can keep on firing.

50 alpha Kit Foxes should hurt (assuming same 2.5 damage), but I suppose you can't really call them fearsome. LRM40 Kit Foxes...well, not those either.

#23 Atkins0n

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Posted 05 June 2014 - 11:21 PM

View PostManDaisy, on 05 June 2014 - 10:13 AM, said:

With the addition of streak SRM6 for clan mechs I predict the shift in light mech tactics to long range scouting, sniping, and hit run.

Crouch huggers and machine gun boats will soon find an early grave.

You know you can take a streak 10 on a kintaro? You really think people who bought clan mechs are going be useing streaks LOL. When i see a streak taro its a joke unless its 10 m from me >.>

#24 Lykaon

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Posted 05 June 2014 - 11:31 PM

With the proposed SSRM mechanics the streak missiles will fire in a ripple pattern (one ofter another and not all at once) it will not be as easy as you think to hit a circling crotch hugging light with all six streaks.

Think of it like this with no module support (360 target retention ) a light mech will be in arc bearly long enough to attain a lock and fire.With the ripple fire mechanic a couple of streak will probably contact before the mech is now between you and the volley of streaks rippling out of the launcher.

It may even be possible to exploit the ripple fire mechanics as an attacker by causing ordnance to strike the launching mech by quickly re orienting yourself opposed to the volley point of origin so the firing mech is directly between you and the streaks.

Also another viable tactic would be light wolfpacking with a twist.You circle the target in two "layers" the inner layer is circling at very close range under 90m the second layer is circling at around 200m but never shorter than 150 all of the pack have AMS at least one has an ECM.(assuming 3 lights in a pack you have one inner circle 2 outer circle creating overlapping areas of AMS and high volumes of AMS fire)

Edited by Lykaon, 05 June 2014 - 11:31 PM.


#25 xMintaka

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Posted 06 June 2014 - 12:20 AM

View PostLivewyr, on 05 June 2014 - 08:30 PM, said:

Timberwolf S + 4xSSRM6 + BAP + whatever the heck else I want = Dead machine gun nillies.


This requires you to see the light attacking you. Played well you won't get that chance.

#26 MonkeyCheese

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Posted 06 June 2014 - 01:14 AM

Bah how is this any different to a ssrm2 A1 cat? Seen one yesterday in my Arrow and just didnt go near it.

Gonna be more worried in my mediums and slower kitfox than any of my current IS lights.

Edited by MonkeyCheese, 06 June 2014 - 01:17 AM.


#27 Willard Phule

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Posted 06 June 2014 - 03:29 AM

View PostLykaon, on 05 June 2014 - 11:31 PM, said:

With the proposed SSRM mechanics the streak missiles will fire in a ripple pattern (one ofter another and not all at once) it will not be as easy as you think to hit a circling crotch hugging light with all six streaks.

Think of it like this with no module support (360 target retention ) a light mech will be in arc bearly long enough to attain a lock and fire.With the ripple fire mechanic a couple of streak will probably contact before the mech is now between you and the volley of streaks rippling out of the launcher.

It may even be possible to exploit the ripple fire mechanics as an attacker by causing ordnance to strike the launching mech by quickly re orienting yourself opposed to the volley point of origin so the firing mech is directly between you and the streaks.

Also another viable tactic would be light wolfpacking with a twist.You circle the target in two "layers" the inner layer is circling at very close range under 90m the second layer is circling at around 200m but never shorter than 150 all of the pack have AMS at least one has an ECM.(assuming 3 lights in a pack you have one inner circle 2 outer circle creating overlapping areas of AMS and high volumes of AMS fire)


Keep in mind, however, that even though it's a "ripple"....it has the potential of being a pretty vicious "ripple." Also, the Clan SSRM6 weighs less than the IS counterpart (and lord knows when THAT will be available), leaving more tonnage for ammo.

4 SSRM6's means you're going to get 6 volleys of 8 SSRMs each. As it stands right now, you've got to dedicate an awful lot of missile hardpoints to come up with a single 8 SSRM volley. The determining factor is going to be how quickly one volley follows the other.

Slap on other stuff like BAP or Advanced Target Decay and you've got a fine light hunter if you've got the speed and agility....and you've got the potential to actually hammer heavies and assaults with streaks....as opposed to simply annoying them with an IS SSRM2.

Edited by Willard Phule, 06 June 2014 - 03:30 AM.


#28 Livewyr

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Posted 06 June 2014 - 03:51 AM

View PostDozier, on 05 June 2014 - 09:30 PM, said:

Because us light mechs never check our victims load out before attacking... Is why my lance mates nuke down those guys for me at range. I kill what they need handled, they take care of the rest


Well.. if for some reason you don't wish to come into range, then that is fine.. I still have ERPPCs.

View PostLunatech, on 06 June 2014 - 12:20 AM, said:


This requires you to see the light attacking you. Played well you won't get that chance.


What if I told you.. that I play well too? (I play all different roles/classes, including the ninja light.)

#29 Carrioncrows

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Posted 06 June 2014 - 08:23 AM

View PostPariah Devalis, on 05 June 2014 - 08:37 PM, said:


Honestly, Spider vs Oxide with a BAP, equal pilots, I bid on the Spider pilot. That is how much respect I have for streaks. Sure, the spider will be shot full of holes, but at least most of the shots it fires will actually hit the same spot. :P


Not to mention if that spider pilot engages the streak boat in water. =)

#30 Alex Warden

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Posted 06 June 2014 - 08:28 AM

i think the only thing that will happen after a month LATEST is clan pilots crying "wäääh why we get no ECM?"





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