l33tworks, on 05 June 2014 - 11:56 PM, said:
Why doesn't PGI implement a rate of acceleration for turning as well? I don't mean a huge amount, I mean just enough to make it feel less arcady, for the first second or so the mech slowly reaches its full turning speed, and it may have some beneficial game-play changes too, like making mechs a bit more predictable, less erratic and easier to hit. It doesnt even have to start at 0 % and work its way to 100% turn speed, it can start at say 30% and work its way too 100%. But we need something to reward us for holding down the turn button for longer. At the moment its like the mechs are on rails.
While a rate of acceleration would make sense... I don't personally find it that important.
But since you mentioned it... I, as a Throttle-stick user, have analog buttons for turning but no ability to control the rate of speed of my turning...and I don't like that. If I want to turn at 50% speed, then I should be able to. If I want to turn at 15% speed, then why shouldn't I have that right? I would like an analog turning control. Sometimes you just need to keep a slight turn speed, but I have to pulse it like a grandmother who only knows two speeds...stop and full throttle.
Vroo-screeech! Vrooo-screeech! Vrooo-screeech! That sucks and it can complicate leading an enemy target. An acceleration and deceleration would be neat too, but if you compare it to the pilot skill tree; you'll see PGI has all but removed acceleration and deceleration from the game by the time you master a mech.
Still, I'd love some analog turning control.
crossflip, on 06 June 2014 - 12:03 AM, said:
I can't see how this would help gameplay. It would make brawling and torso-twist shielding harder while helping poptarts who look in one direction and press spacebar.
Since it's actual turning, would it really hurt anyone aside from those standing still (and those jumping)? You can still twist fine. Who uses turning their legs as a means to 'shield' themselves?

I mean some people do and sure, you can do it. But most people are usually moving forward. Going forward and turning away don't mix too well.
Edited by Koniving, 06 June 2014 - 12:29 AM.