

Finally Did It (K2)
#1
Posted 14 May 2014 - 02:59 PM
its really accurate, makes people really angry, and does not hit as hard as ac/40 but does not have a range weakness. mlas are for follow up, without them you encounter a lot of situations where they're cherry red and they pound on you until you reload. mlas eliminates that. Also no armor on the arms does two things, 1 it frees up weight and 2 it distracts people psychologically. People are typically conditioned to go for less armored spots and those who are not in control of their subconscious in this regard will more often than not prefer to go for your arms first.
As far as weight fiddly diddly goes, you can trade a mlas for another ton of ammo, or use small lasers, but I really recommend going with this basic setup first before making changes unless you're already familiar with how quickly mlas will finish a cherry. also 30+10 you're basically an ac40. basically.
standard version (tankier but slower and hotter)
http://mwo.smurfy-ne...5945a8aea2414bd
xl version (faster and cooler but more fragile)
http://mwo.smurfy-ne...facf553720c9348
#2
Posted 27 May 2014 - 06:53 PM
The slower version mounts standard heatsinks and CASE, as the Gauss ammo doesn't explode (as far as I know) CASE is useless. --> 1 ton.
I don't like the distribution of the ammo slots. Knowing that Gauss are cristal-like the more ammo you put in the same area the less chances a crit hit disables your Gauss cannon.
About using standard heatsinks, if you upgrade to double heatsinks you will improve your cooling efficiency from 38% to 54% even after removing those 3 extra standard heat sinks. --> 3 tones.
So we have 4 free tones to put whatever we want (I'd suggest a bigger engine, a std 215 would improve your movement and your cooling efficiency up to 62%, almost the same as the coolest version with XL engine.)
So: With these changes the build should appear like this: http://mwo.smurfy-ne...7b7058da49d6dd1
About the armor distribution... if a light mech catches your back better you have someone taking care of it because those 8 points
#3
Posted 27 May 2014 - 07:02 PM
Kiasyd, on 27 May 2014 - 06:53 PM, said:
The slower version mounts standard heatsinks and CASE, as the Gauss ammo doesn't explode (as far as I know) CASE is useless. --> 1 ton.
I don't like the distribution of the ammo slots. Knowing that Gauss are cristal-like the more ammo you put in the same area the less chances a crit hit disables your Gauss cannon.
About using standard heatsinks, if you upgrade to double heatsinks you will improve your cooling efficiency from 38% to 54% even after removing those 3 extra standard heat sinks. --> 3 tones.
So we have 4 free tones to put whatever we want (I'd suggest a bigger engine, a std 215 would improve your movement and your cooling efficiency up to 62%, almost the same as the coolest version with XL engine.)
So: With these changes the build should appear like this: http://mwo.smurfy-ne...7b7058da49d6dd1
About the armor distribution... if a light mech catches your back better you have someone taking care of it because those 8 points
The reason he has the 3 heat sinks in the first build is the requirement to have 10 ... a 190 engine only holds 7 ... so he needs 3 external heat sinks. If he goes with double heat sinks these have to be in the arms ... however, he should still use double heat sinks since 7 true double heat sinks in the engine is still 14 cooling which is more than the 10 standard heat sinks in the current build even if the arm gets shot off ...
The build you posted isn't allowed since it needs 10 heat sinks and the engine only provides 8 ... you need 2 more heat sinks to make it work.
Edited by Mawai, 27 May 2014 - 07:03 PM.
#4
Posted 27 May 2014 - 07:08 PM
Kiasyd, on 27 May 2014 - 06:53 PM, said:
The slower version mounts standard heatsinks and CASE, as the Gauss ammo doesn't explode (as far as I know) CASE is useless. --> 1 ton.
Gauss ammo doesn't explode. But the gauss rifle itself does explode. CASE prevents the damage from transferring into the CT.
#5
Posted 27 May 2014 - 07:08 PM
Kiasyd, on 27 May 2014 - 06:53 PM, said:
The Gauss rifle itself DOES explode, and has a 90% chance of doing so, in compassion to Ammo's normal 10%. Last I checked CASE will protect the CT from said explosion.
EDIT: MIZEUR YOU TYPE TOO FAST! XD
Edited by DarkonFullPower, 27 May 2014 - 07:09 PM.
#6
Posted 27 May 2014 - 07:11 PM
Kiasyd, on 27 May 2014 - 06:53 PM, said:
The slower version mounts standard heatsinks and CASE, as the Gauss ammo doesn't explode (as far as I know) CASE is useless. --> 1 ton.
I don't like the distribution of the ammo slots. Knowing that Gauss are cristal-like the more ammo you put in the same area the less chances a crit hit disables your Gauss cannon.
About using standard heatsinks, if you upgrade to double heatsinks you will improve your cooling efficiency from 38% to 54% even after removing those 3 extra standard heat sinks. --> 3 tones.
So we have 4 free tones to put whatever we want (I'd suggest a bigger engine, a std 215 would improve your movement and your cooling efficiency up to 62%, almost the same as the coolest version with XL engine.)
So: With these changes the build should appear like this: http://mwo.smurfy-ne...7b7058da49d6dd1
About the armor distribution... if a light mech catches your back better you have someone taking care of it because those 8 points
Mawai had a point, above, but one other matter Kiasyd, there is a reason for CASE on his standard engine build. The MWO engine/game treats the GAUSS RIFLE explosion itself as an AMMO explosion, doing 20 points of damage. So while his gauss rifle ammo is in no danger of cooking off or triggering, the destruction of the GR in his left or right torso would do 20 damage, likely taking out the entire torso. Due to the damage transfer rules, that 20 would pass into the Center Torso...what ever was left of it, though it's amount would be halved...still, since it would transfer damage inward, it could kill him faster. The CASE is spending a ton to avoid that 20 damage or whatever is left of it, after it finishes off the torso it has exploded in, from actually finishing off his center torso as well. Likely it makes LITTLE difference, but not NO difference.
Edit: LOLZ. Seems 3 of us jumped on this fast to clear it up.
Edited by Mad Porthos, 27 May 2014 - 07:12 PM.
#7
Posted 27 May 2014 - 07:19 PM
Mad Porthos, on 27 May 2014 - 07:11 PM, said:
Mawai had a point, above, but one other matter Kiasyd, there is a reason for CASE on his standard engine build. The MWO engine/game treats the GAUSS RIFLE explosion itself as an AMMO explosion, doing 20 points of damage. So while his gauss rifle ammo is in no danger of cooking off or triggering, the destruction of the GR in his left or right torso would do 20 damage, likely taking out the entire torso. Due to the damage transfer rules, that 20 would pass into the Center Torso...what ever was left of it, though it's amount would be halved...still, since it would transfer damage inward, it could kill him faster. The CASE is spending a ton to avoid that 20 damage or whatever is left of it, after it finishes off the torso it has exploded in, from actually finishing off his center torso as well. Likely it makes LITTLE difference, but not NO difference.
Edit: LOLZ. Seems 3 of us jumped on this fast to clear it up.
Ok XD
That explains many of your choices, I wasn't aware about the treat that Gauss cannon explosion had. Then CASE is a must.
#8
Posted 27 May 2014 - 07:21 PM
Kiasyd, on 27 May 2014 - 06:53 PM, said:
The slower version mounts standard heatsinks and CASE, as the Gauss ammo doesn't explode (as far as I know) CASE is useless. --> 1 ton.
The Gauss rifle itself can explode, and CASE protects against the gun exploding the same way it does with ammo. It's got a 90% chance upon destruction to explode, and will deal 20 damage to the section it is in, and any remaining damage will transfer over to the next section in (in this case, the CT). If he had an XL engine in it, then CASE would be useless. With a Std engine, Case can be helpful. (You are correct that the ammo can't explode though.)
Edit: I guess I'm 4th in the "the gun can explode" posting order...

Edited by Tesunie, 27 May 2014 - 07:22 PM.
#9
Posted 27 May 2014 - 07:32 PM
Tesunie, on 27 May 2014 - 07:21 PM, said:
The Gauss rifle itself can explode, and CASE protects against the gun exploding the same way it does with ammo. It's got a 90% chance upon destruction to explode, and will deal 20 damage to the section it is in, and any remaining damage will transfer over to the next section in (in this case, the CT). If he had an XL engine in it, then CASE would be useless. With a Std engine, Case can be helpful. (You are correct that the ammo can't explode though.)
Edit: I guess I'm 4th in the "the gun can explode" posting order...

I'm already reconsidering all my builds with Gauss cannon and I've noticed I ALWAYS equip Gauss with XL... So better running for my life before being hit

Edited by Kiasyd, 27 May 2014 - 07:32 PM.
#10
Posted 27 May 2014 - 07:34 PM
Kiasyd, on 27 May 2014 - 07:32 PM, said:
I'm already reconsidering all my builds with Gauss cannon and I've noticed I ALWAYS equip Gauss with XL... So better running for my life before being hit

I ran a Centurion with a Gauss Rifle in the arm (and only a couple of tons of ammo, as I knew it would get quickly blown off), and it had an XL engine. Sometimes it hurt me, but normally it wasn't too bad. My side torso would turn a yellow or orange internal, but normally didn't blow off... (But then again it was in an arm.)
Doesn't the Gauss also have only 3 HP? Or am I thinking the ECM? (Or do they both have 3 HP?)
#11
Posted 27 May 2014 - 07:41 PM
Tesunie, on 27 May 2014 - 07:34 PM, said:
I ran a Centurion with a Gauss Rifle in the arm (and only a couple of tons of ammo, as I knew it would get quickly blown off), and it had an XL engine. Sometimes it hurt me, but normally it wasn't too bad. My side torso would turn a yellow or orange internal, but normally didn't blow off... (But then again it was in an arm.)
Doesn't the Gauss also have only 3 HP? Or am I thinking the ECM? (Or do they both have 3 HP?)
Gauss has 5 hp.
ECM has 3 hp.
Edited by Kiasyd, 27 May 2014 - 07:43 PM.
#13
Posted 27 May 2014 - 10:37 PM

Ya Gauss with XL is risky. CASE can't help you. But a fast and armored Gauss mech is not something you can just ignore either.
It all comes down to "How often do you think you will be getting shot at?"
#14
Posted 28 May 2014 - 06:57 PM
DarkonFullPower, on 27 May 2014 - 10:37 PM, said:

Ya Gauss with XL is risky. CASE can't help you. But a fast and armored Gauss mech is not something you can just ignore either.
It all comes down to "How often do you think you will be getting shot at?"
I've tried these two builds today, and "fast" doesn't appear in the dictionary.
I've found that with no armor in the arms no matter if they shot you just a few times, side attacks are deadly as you can't run fast enough to search for cover before they blow up your side torsos, and then it doesn't matter if you are equipping a CASE or not.
#15
Posted 05 June 2014 - 01:24 PM
Kiasyd, on 28 May 2014 - 06:57 PM, said:
I've tried these two builds today, and "fast" doesn't appear in the dictionary.
I've found that with no armor in the arms no matter if they shot you just a few times, side attacks are deadly as you can't run fast enough to search for cover before they blow up your side torsos, and then it doesn't matter if you are equipping a CASE or not.
Fast as in you get into position quicker then what they would expect.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users