shad0w4life, on 09 June 2014 - 08:27 AM, said:
This is nothing to do with damage
The issue is that there's hit reg problems with energy weapons and people have been saying that for a while now, and in an almost perfect situation it didn't register. Add in speed and maybe this 1 damage becomes 10 etc. Or there's holes in the hitboxes, or hitboxes are wonky etc.
You might love the FLD weps, but if lasers are losing damage from crossing a hitbox and making them %50 as effective it could make a huge difference in the whole nerf PPC damage distribution talk.
This whole "It's 1 damage who cares" talk is stupid, there's problems with hit reg on DOT weapons, how many times have you shot an MLs at a red component and it didn't explode for some unknown reason.
The issue is that there's hit reg problems with energy weapons and people have been saying that for a while now, and in an almost perfect situation it didn't register. Add in speed and maybe this 1 damage becomes 10 etc. Or there's holes in the hitboxes, or hitboxes are wonky etc.
You might love the FLD weps, but if lasers are losing damage from crossing a hitbox and making them %50 as effective it could make a huge difference in the whole nerf PPC damage distribution talk.
This whole "It's 1 damage who cares" talk is stupid, there's problems with hit reg on DOT weapons, how many times have you shot an MLs at a red component and it didn't explode for some unknown reason.
Solution:
-Record Video
-Grab some friends.
-Put one in an Atlas.
-Equip a Medium laser on your own 'Mech.
-Have the Atlas mount exactly 100 CT armor.
-Launch Private Match.
-Only you and your one laser shoots the Atlas square in the
-Do so while waiting for the paperdoll to finish flashing between shots.
-The moment the CT armor vanishes off the CT but WITHOUT damaging the internals, have the Atlas murder you.
-Check your damage.
Retry the above scenario with all lasers in the game. Post findings. THAT would be proof.