Been Away For Over A Year, Community Warfare?
#1
Posted 10 June 2014 - 09:07 AM
#2
Posted 10 June 2014 - 09:09 AM
It's all here, and we're all super happy!!!
Nah, just kidding.. Everything is the same as when you left, well besides 'tweaks'.
#3
Posted 10 June 2014 - 09:11 AM
#4
Posted 10 June 2014 - 09:28 AM
you have to drop in a stripped spider and enter the correct code to unlock it though....it's up down up up left left a ...or is it left left right right down insert 400 bucks...god my brain is like a sieve
#6
Posted 10 June 2014 - 10:05 AM
Damn... calling you optimistic is just an euphemism!
#7
Posted 10 June 2014 - 10:22 AM
#8
Posted 10 June 2014 - 10:29 AM
Ghost Heat has been added (Paul's Rube Golberg approach to solving high pinpoint alpha)
1 fairly non buggy map (Crimson straights) that most people like has been added
1 fairly buggy map (Canyons) that many people like has been added
1 fairly non buggy map (Terra Therma "Mordor") that most people hate has been added
1 extremely buggy map (HPG Manifold) that people are pretty divided on has been added
about 10-15 mechs have been added some pretty cool.
Auto-cannons now have x2 max range not x3 max range.
PPCs now do 0 damage under 90 meters
Other minor tweaks have occurred mostly having minimal affect on gameplay
there are now 12 mechs on each team not 8
A simplistic private match system has been added (possibly best change so far)
A counterintuitive click and loading screen intensive UI has replaced the old one
TLDR
1 year of mechs added
4 months of maps added
1 week of balancing done
-1 month of progress on UI completed
Edited by Ningyo, 10 June 2014 - 10:36 AM.
#9
Posted 10 June 2014 - 12:42 PM
However, for the last several months, they've been mostly releasing on schedule and doing what they've said they will.
Furthermore, they've actually started tellling us when things are going wrong and why and if there'll be any delays.
They have stated that after June and the release of the clans (July onwards) that CW is their main focus.
Whether it'll happen or not... well, that's anyones guess really.
#10
Posted 10 June 2014 - 12:46 PM
Ovion, on 10 June 2014 - 12:42 PM, said:
Actually so far they've released a bare bones UI2.0 and did not use any of the player feedback from the two public tests they ran.
And they released the launch module, which has added a VERY basic circa 1995 private match system, but unfortunately they got the rest of it completely wrong and had to redo it.
And it MAY be fixed in the next patch...maybe.
#12
Posted 10 June 2014 - 02:59 PM
Don't be a forum warrior. Jump in have some fun.
#13
Posted 10 June 2014 - 08:55 PM
#14
Posted 11 June 2014 - 07:21 AM
#15
Posted 11 June 2014 - 08:15 AM
#17
Posted 11 June 2014 - 09:06 AM
#18
Posted 11 June 2014 - 09:10 AM
#19
Posted 11 June 2014 - 09:14 AM
#20
Posted 11 June 2014 - 10:34 AM
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