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Recommendations And Game Changes

Balance Gameplay General

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#1 KumoriMyou

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Posted 09 June 2014 - 03:09 AM

invisible walls: many buildings are rounded and look pretty but the invisible walls say otherwise make the buildings look like they should and have them ALL extend to the invisible wall.

air strike and artillary: these need to be limited to 3-4 per mach max

easy game modes to implement: lights only, mediums only, heavy only, assaults only

maps: the maps are too limiting a true mech warrior would have a dynamic loadout to handle ANY situation, there should never be any reason to boat only LRMs. or be long range only, or alpha strike based

tournaments: the tournaments don't display skill but rather who can build the cheapest mech tournaments need to be done right and mechs should be provided something like the trial mechs say here is 3 lights, 3 mediums, 3 heavy, and 3 assaults decide who is going to use them all need stock paint everything that could give the enemy an edge must be removed you want the tournament to be based off of skill and truly skilled mech pilot can pilot whatever they are given

#2 Dracol

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Posted 09 June 2014 - 03:17 AM

View PostKumoriMyou, on 09 June 2014 - 03:09 AM, said:

tournaments: the tournaments don't display skill but rather who can build the cheapest mech tournaments need to be done right and mechs should be provided something like the trial mechs say here is 3 lights, 3 mediums, 3 heavy, and 3 assaults decide who is going to use them all need stock paint everything that could give the enemy an edge must be removed you want the tournament to be based off of skill and truly skilled mech pilot can pilot whatever they are given

I would disagree on this. If you look at the drop decks after the first round, they were pretty similar. Since most teams were running similar mechs, it then was based on skill.

#3 Bobzilla

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Posted 09 June 2014 - 04:38 AM

View PostDracol, on 09 June 2014 - 03:17 AM, said:

I would disagree on this. If you look at the drop decks after the first round, they were pretty similar. Since most teams were running similar mechs, it then was based on skill.


I think he means when eveyone has similar load outs, the game is more like checkers then chess. Same basic idea (capture, but don't get captured), but one involves a lot more depth of stratgey with flexability. I think a chess player would be really good at checkers, but a checker player wouldn't neccicarily do well in chess.





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