Trauglodyte, on 09 June 2014 - 08:11 AM, said:
Now, most people use LRMs in a haphazzard sort of way where they focus more on trying to hit something that someone else sees and less what they see with their own mark 1 eyeballs. That isn't my play style and only really happens with me when one of my lance mates is actually brawling with a target and, more importantly, I know the terrain around where they're fighting (hate you Terra Therma). Honestly, LRM game play would be better and the whines would be MUCH less if people played them in a better manner. They'd do more damage and not be so susceptable to ammo explosions or wasted weight too. Just my .02 cbills, really.
Shrug. It boils down to what you want to use LRMs for. Using LRMs for damage, IMO, is just one facet of the story. If your personally defined role in MWO is that of a LRM damage dealer, hey, no issue, go ahead.
Me, my personally defined role as a LRM Specialist is to assist the team to win. Damage is one way. Suppressive fire, rocking neutralization, area denial, counter-battery fire, anti-light work, enemy push breakup, psychological ops are all things I do in that role. That doesn't require me to do damage but do require me to expend ammo. Every rock I put into a friendly brawler's target makes it harder for the target to retaliate; every enemy mech I pin in cover is one that's not actively trying to kill my teammates. I can do zero damage, and still contribute to the team's success -- and if that's the case, the ammo's not wasted.
And it's not just about supporting one teammate, it's about supporting 11 teammates. That requires me to stay alive, so anything that keeps me in the game long enough to support as many teammates as possible is good. Indirect fire away from direct damage, peekaboo with Target Decay -- I can only help my team if I'm alive. Dead doesn't do anything.
And guess what? Instead of concentrating on dealing damage and more to manage the battlefield, I end up living longer, and generally dealing decent damage, even in losses. I can deal damage if I want to, I throw 50 missiles in a volley, and I do especially to take out a Red CT enemy. But the same 50 missiles as 15-15-20 throws can be just as effective in suppression, mob control, breaking the enemy up. The skill isn't in dealing damage with LRMs. The skill is knowing how to use LRMs in creative ways to increase the probability of team success.
EDIT: And that's why I rarely fit my LRMs with Artemis. I don't need the accuracy boost for my role -- I need MOAR AMMO. And that's what the tonnage saved went into.
Edited by Lynx7725, 09 June 2014 - 10:52 AM.