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What Is Your Accuracy With Lrms?

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#21 Lynx7725

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Posted 09 June 2014 - 07:50 AM

View PostTrauglodyte, on 09 June 2014 - 07:48 AM, said:

The info in this thread is why people should really stop complaining about LRMs. When most people are only doing 1/3 the damage that they could do (or near 50% at best), how can you really whine?

Nah, the thing you have to really think about is this: I bring 11 tons of ammo to work. I hit with at best 4 tons. Out of a potential 1980 points of damage I bring in my warload, I must score 600+ points of damage just to be called average.

#22 Red1769

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Posted 09 June 2014 - 07:50 AM

43.69% for two lrm 5s...I'm surprised that's not lower considering how often I lob them...just to get someone to duck...

#23 Nicholas Carlyle

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Posted 09 June 2014 - 07:58 AM

I was sitting at 40% for my LRM 10's which is basically the one I use most. Unfortunately I tried to play a Highlander for a weekend and it dropped me down to 37%.

But generally speaking anywhere from 35-40%. I do too much supressing to every be at 45%.

#24 El Bandito

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Posted 09 June 2014 - 08:06 AM

Here is my stats. There is a funny anomaly here.

LRM5 -- 39%

LRM10 -- 47%

ALRM5 -- 43%

ALRM10 -- 39%

ALRM15 -- 38%

As you can see, my regular LRM10 have the highest hit % of 47%. I only fired 650 LRM10 so I guess I got real lucky that time, catching some scrub standing in the open.

Edited by El Bandito, 09 June 2014 - 08:09 AM.


#25 Trauglodyte

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Posted 09 June 2014 - 08:11 AM

View PostLynx7725, on 09 June 2014 - 07:50 AM, said:

Nah, the thing you have to really think about is this: I bring 11 tons of ammo to work. I hit with at best 4 tons. Out of a potential 1980 points of damage I bring in my warload, I must score 600+ points of damage just to be called average.


That's kind of the point, though. You bring 11 tons of ammo and do 25% of the damage. Can you imagine if people equipped ACs and PPCs only did 1/4th the damage when they pushed the button? Yet, people ***** about it without even thinking of the impact of what you face when trying to use LRMs. Now, most people use LRMs in a haphazzard sort of way where they focus more on trying to hit something that someone else sees and less what they see with their own mark 1 eyeballs. That isn't my play style and only really happens with me when one of my lance mates is actually brawling with a target and, more importantly, I know the terrain around where they're fighting (hate you Terra Therma). Honestly, LRM game play would be better and the whines would be MUCH less if people played them in a better manner. They'd do more damage and not be so susceptable to ammo explosions or wasted weight too. Just my .02 cbills, really.

Edited by Trauglodyte, 09 June 2014 - 08:12 AM.


#26 poopenshire

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Posted 09 June 2014 - 08:26 AM

More often than not, I am using mine to keep Poptarters behind cover.

Not so much when PUGging but when with a premade lance, yes I will use tons of ammo just keeping a Poptarter in a known positions. We then send in hunters to attack them while they try to Poptart myself or another using LRMs for suppression.

It does not always work, but its another Poptart control method.

I still cannot figure out why Training Grounds is showing on my data though, those 0 match records are when I do test runs in the Training Grounds on builds and heat testing.

#27 Motörhead

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Posted 09 June 2014 - 08:31 AM

Around 33% but I bring more then 2000(2880 on some builds) and fire them all almost all game.

I think it's really about accuracy vs how much you fire.

I try to get LOS and own TAG, but I'll spam any target to make them cover/scared, so I'll miss a lot too.

Edited by fx8320, 09 June 2014 - 08:37 AM.


#28 Wolfways

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Posted 09 June 2014 - 08:48 AM

LRM15's on a stock weapon CPLT-C1, with ATD. 32.94%

I mainly get my own targets but will take indirect targets of opportunity if they seem good.

#29 Charons Little Helper

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Posted 09 June 2014 - 08:56 AM

LRM 5 + ARTEMIS 50 10,755 5,065 47.09% 04:25:09 5,786

LRM 10 + ARTEMIS 36 17,435 8,796 50.45% 03:19:54 9,835

LRM 15 + ARTEMIS 54 31,142 13,185 42.34% 04:44:41 14,700

LRM 20 + ARTEMIS 13 6,580 3,205 48.71% 01:13:43 3,528



Woot - I didn't know that I was above the curve! :(

Of note though - a good chunk of that (and I think the LRM10 entirely) is while piloting a griffin LRMisher rather than a larger boat. (use a 15/10/5) LRMishers have considerably better accuracy as they can manuver for better angles & tend to fire from somewhat closer. (and you never really hear people complain about LRMishers either)

Also of note - even those that hit (especially the 15/20) - it's scattershot all over the target. Even with artemis/tag, it's not nearly as precise as direct fire.

Edited by Charons Little Helper, 09 June 2014 - 09:02 AM.


#30 ExoForce

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Posted 09 June 2014 - 08:56 AM

As a LRM boat my precision is very low compared to ones posted here.
Average damage per PUG match around 400, almost always 1 - 3. damage place in my team.
I play to help my team but I am in major depression after reading this topic and your stats.
Am I a NOOB ???

#31 Ihasa

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Posted 09 June 2014 - 09:06 AM

View PostTrauglodyte, on 09 June 2014 - 07:37 AM, said:

Jeez, what a bunch of LRM terribaders. You all should be ashamed. Especially Dracol and Ihasa :(

LRM 5 46.46%
LRM 10 48.00%
LRM 15 40.69%

LRM 10 + ARTEMIS 41.99%
LRM 15 + ARTEMIS 40.85%
LRM 20 + ARTEMIS 41.46%


LOLz I didn't even post yet.

ALRM 5 - 30.67%
ALRM 10 - 33.64%
ALRM 15 - 40.74%
ALRM 20 - 22.93

Gotta admit I have no problem hitting nothing when dumb firing suppression salvos on the 5 and 10 boats. But it's a great feeling when they do connect with nothing but my eyeball's guidance. I don't carry enough ammo on the 15 boat to waste much of, so I dumb fire it least.

#32 Trauglodyte

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Posted 09 June 2014 - 09:15 AM

View PostIhasa, on 09 June 2014 - 09:06 AM, said:


LOLz I didn't even post yet.


You're my boy, Blue!

Edited by Trauglodyte, 09 June 2014 - 09:15 AM.


#33 JP Josh

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Posted 09 June 2014 - 09:31 AM

i think i have less than 20% simply because i use them for suppression of mechs remember you can still shoot them without lock.

#34 Screech

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Posted 09 June 2014 - 09:51 AM

More importantly what is your accuracy with SSRMs?

#35 Hatsune Mechu

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Posted 09 June 2014 - 09:55 AM

Weapon Matches Fired Hit Accuracy Time Equip. Damage
LRM 5 792 675,360 274,865 40.70% 3 days 06:47:40 310,133
LRM 15 1 300 169 56.33% 00:03:58 186

LRM5 Adict with my stalker 5F and 5M

#36 xMintaka

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Posted 09 June 2014 - 10:35 AM

30% across the board.

Standouts are ALRM 10 and 15 with 45% and 40% respectively along with LRM5 with 25%.

#37 Lynx7725

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Posted 09 June 2014 - 10:51 AM

View PostTrauglodyte, on 09 June 2014 - 08:11 AM, said:

Now, most people use LRMs in a haphazzard sort of way where they focus more on trying to hit something that someone else sees and less what they see with their own mark 1 eyeballs. That isn't my play style and only really happens with me when one of my lance mates is actually brawling with a target and, more importantly, I know the terrain around where they're fighting (hate you Terra Therma). Honestly, LRM game play would be better and the whines would be MUCH less if people played them in a better manner. They'd do more damage and not be so susceptable to ammo explosions or wasted weight too. Just my .02 cbills, really.

Shrug. It boils down to what you want to use LRMs for. Using LRMs for damage, IMO, is just one facet of the story. If your personally defined role in MWO is that of a LRM damage dealer, hey, no issue, go ahead.

Me, my personally defined role as a LRM Specialist is to assist the team to win. Damage is one way. Suppressive fire, rocking neutralization, area denial, counter-battery fire, anti-light work, enemy push breakup, psychological ops are all things I do in that role. That doesn't require me to do damage but do require me to expend ammo. Every rock I put into a friendly brawler's target makes it harder for the target to retaliate; every enemy mech I pin in cover is one that's not actively trying to kill my teammates. I can do zero damage, and still contribute to the team's success -- and if that's the case, the ammo's not wasted.

And it's not just about supporting one teammate, it's about supporting 11 teammates. That requires me to stay alive, so anything that keeps me in the game long enough to support as many teammates as possible is good. Indirect fire away from direct damage, peekaboo with Target Decay -- I can only help my team if I'm alive. Dead doesn't do anything.

And guess what? Instead of concentrating on dealing damage and more to manage the battlefield, I end up living longer, and generally dealing decent damage, even in losses. I can deal damage if I want to, I throw 50 missiles in a volley, and I do especially to take out a Red CT enemy. But the same 50 missiles as 15-15-20 throws can be just as effective in suppression, mob control, breaking the enemy up. The skill isn't in dealing damage with LRMs. The skill is knowing how to use LRMs in creative ways to increase the probability of team success.

EDIT: And that's why I rarely fit my LRMs with Artemis. I don't need the accuracy boost for my role -- I need MOAR AMMO. And that's what the tonnage saved went into.

Edited by Lynx7725, 09 June 2014 - 10:52 AM.


#38 Trauglodyte

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Posted 09 June 2014 - 11:44 AM

View PostLynx7725, on 09 June 2014 - 10:51 AM, said:

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Shrug. It boils down to what you want to use LRMs for. Using LRMs for damage, IMO, is just one facet of the story. If your personally defined role in MWO is that of a LRM damage dealer, hey, no issue, go ahead.

Me, my personally defined role as a LRM Specialist is to assist the team to win. Damage is one way. Suppressive fire, rocking neutralization, area denial, counter-battery fire, anti-light work, enemy push breakup, psychological ops are all things I do in that role. That doesn't require me to do damage but do require me to expend ammo. Every rock I put into a friendly brawler's target makes it harder for the target to retaliate; every enemy mech I pin in cover is one that's not actively trying to kill my teammates. I can do zero damage, and still contribute to the team's success -- and if that's the case, the ammo's not wasted.

And it's not just about supporting one teammate, it's about supporting 11 teammates. That requires me to stay alive, so anything that keeps me in the game long enough to support as many teammates as possible is good. Indirect fire away from direct damage, peekaboo with Target Decay -- I can only help my team if I'm alive. Dead doesn't do anything.

And guess what? Instead of concentrating on dealing damage and more to manage the battlefield, I end up living longer, and generally dealing decent damage, even in losses. I can deal damage if I want to, I throw 50 missiles in a volley, and I do especially to take out a Red CT enemy. But the same 50 missiles as 15-15-20 throws can be just as effective in suppression, mob control, breaking the enemy up. The skill isn't in dealing damage with LRMs. The skill is knowing how to use LRMs in creative ways to increase the probability of team success.

EDIT: And that's why I rarely fit my LRMs with Artemis. I don't need the accuracy boost for my role -- I need MOAR AMMO. And that's what the tonnage saved went into.


I definitely understand that thought process. Where I struggle with it, though, is where people feel like taking an LRM40+ and use it as supression. I can supress with an LRM5 as well as I can with larger racks. Furthermore, I can surpress equally well, if not better, with PPCs. I don't buy into the whole "support" adjective associated with LRMs because they're as good in support as they are in direct damage dealing.

I guess in my mind, if I'm going to equip a weapon and pay the price in weight, I'm going to use it to its fullest in all facets of play. I'll fire in support of a good opponent that I can trust will keep eyes on a target. I'll fire indirectly given an awesome spotter that knows what they're doing. Outside of that, and you can guess that the prior two situations are 100% team play, I'm not pulling the trigger unless my target is within 600m and isn't anywhere close to cover. Given all of those caviats and adendums, that means that I only take 1 ton of ammo per 10 tubes where as a lot of people take 1 ton per 5 or less. That is also why I normally always have Artemis on my launchers.

We're essentially different sides of the same coin and that is good cause we're utilizing the tools in a manner consistent with our comfort.

#39 wolf74

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Posted 09 June 2014 - 12:09 PM

Weapon Accuracy
LRM 5 31.03%
LRM 10 32.73%
LRM 15 32.80%
LRM 15 + ARTEMIS 32.34%
LRM 20 25.93%

Edited by wolf74, 09 June 2014 - 12:10 PM.


#40 SirSlaughter

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Posted 09 June 2014 - 12:45 PM

38% with twin A-LRM15 on my treb (27% without artemis). I also use a tag on that build.

Edited by SirSlaughter, 09 June 2014 - 12:46 PM.






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