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#21 Ihasa

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Posted 09 June 2014 - 02:03 PM

View PostSable, on 09 June 2014 - 01:42 PM, said:

I'm against community provided content outside of simple suggestions. Every single Mod i've ever played is imbalanced, buggy, broken, Overpower, and unsatisfying in gameplay. I'd rather leave that in the hands of the developers that have the game's success in mind.


Except that this isn't a Mod by any means. Any community contribution towards this game would have to get vetted by the community and/or PGI, as well as implemented by PGI themselves anyway.

I'll go on to say that what these developers have given us has also been buggy, broken, overpowered, underpowered and at times completely underwhelming/unsatisfying. Not to mention, late.

#22 BARBAR0SSA

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Posted 09 June 2014 - 02:09 PM

SC pisses me off to no end.

$44 MILLION and they still haven't released a friggin game, every time I go to buy a package I can't do it. Then they released a video showing how long it took their entire team to sort out a few issues with the dog fighting module...just astounding.

#23 Ozric

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Posted 09 June 2014 - 02:12 PM

The next great hanging cockpit item? Tachikoma or the skulls of my enemies!

#24 Willard Phule

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Posted 09 June 2014 - 02:18 PM

View PostOzric, on 09 June 2014 - 02:12 PM, said:

The next great hanging cockpit item? Tachikoma or the skulls of my enemies!


Or one of them shell things for your cockpit so you can sharpen your beak while your teammates spam LRMs for a minute or two. Personal hygiene is important after all, quiaff? :ph34r:

#25 Clint Steel

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Posted 09 June 2014 - 07:19 PM

View Postshad0w4life, on 09 June 2014 - 02:09 PM, said:

SC pisses me off to no end.

$44 MILLION and they still haven't released a friggin game, every time I go to buy a package I can't do it. Then they released a video showing how long it took their entire team to sort out a few issues with the dog fighting module...just astounding.


Really? The point of getting them all that money was so they didn't need publishers that would make them push out a game that wasn't what they wanted it to be. Its going to take some time, partly because they are making a bunch of engine stuff themselves, since cryengine can't do exactly what they want, plus the scope of the project has increased do to extra funding, which means a better game in the end. Also this is a little off topic...

#26 Lucy Cameron

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Posted 09 June 2014 - 08:00 PM

View Postshad0w4life, on 09 June 2014 - 02:09 PM, said:

SC pisses me off to no end.

$44 MILLION and they still haven't released a friggin game, every time I go to buy a package I can't do it. Then they released a video showing how long it took their entire team to sort out a few issues with the dog fighting module...just astounding.



Arena Commander is fun so far. Can't wait to see how this develops.

#27 Vassago Rain

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Posted 09 June 2014 - 09:44 PM

View PostJohnnyWayne, on 09 June 2014 - 01:55 PM, said:


Experienced that too. I just recently started to get into star citizen. Lots of ******* there.


It's because the community is SO HUGE, and most of them don't visit the forum. It's always the same goons trolling the same overspending crazies, who then go on and demand that mice be banned, or proclaim that the game needs realistic space travel.

#28 TKSax

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Posted 09 June 2014 - 09:50 PM

Not going to happen no way no how, Bryan and Russ have both said many times that the would not accept any type of content from the community, I mean remember it takes 250000 to make a map,,, so there is no way any one here could make a map as quality as PGI could, you know with all of its perfect terrain mesh's and such....

Edited by TKSax, 09 June 2014 - 09:50 PM.


#29 627

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Posted 09 June 2014 - 10:19 PM

View PostTKSax, on 09 June 2014 - 09:50 PM, said:

Not going to happen no way no how, Bryan and Russ have both said many times that the would not accept any type of content from the community, I mean remember it takes 250000 to make a map,,, so there is no way any one here could make a map as quality as PGI could, you know with all of its perfect terrain mesh's and such....


I think this is the reason for it at all. The obvious choice for user generated content in this game are maps, but what if they'd do that? And you get some really really nice maps out of that?

I think it's not the problem to test and audit the maps for MWO, or that you give something "out of your hand", it's the fear that those maps could be better than official ones, and that it will rip down that fragile 250k-a-map building.

#30 Vassago Rain

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Posted 09 June 2014 - 10:33 PM

View Post627, on 09 June 2014 - 10:19 PM, said:


I think this is the reason for it at all. The obvious choice for user generated content in this game are maps, but what if they'd do that? And you get some really really nice maps out of that?

I think it's not the problem to test and audit the maps for MWO, or that you give something "out of your hand", it's the fear that those maps could be better than official ones, and that it will rip down that fragile 250k-a-map building.


I chuckled.

#31 Gooner

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Posted 09 June 2014 - 10:42 PM

Whenever I want to try out a new Mech build, I figure it all out on Smurfy's website first, and then recreate it in game. It would be great if PGI got Smurfy to sort out the horrible in game mechlab.

Also, some of the best maps I've played in games like Unreal Tournament, Team Fortress 2 and Killing Floor have been designed by the community.

#32 Clint Steel

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Posted 10 June 2014 - 05:59 AM

View PostTKSax, on 09 June 2014 - 09:50 PM, said:

Not going to happen no way no how, Bryan and Russ have both said many times that the would not accept any type of content from the community, I mean remember it takes 250000 to make a map,,, so there is no way any one here could make a map as quality as PGI could, you know with all of its perfect terrain mesh's and such....


ha
Well if they can go back on 3rd person camera's, they can go back on this comment :P

#33 Ihasa

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Posted 10 June 2014 - 06:03 AM

View Post627, on 09 June 2014 - 10:19 PM, said:




I think it's not the problem to test and audit the maps for MWO, or that you give something "out of your hand", it's the fear that those maps could be better than official ones, and that it will rip down that fragile 250k-a-map building.


It does seem that so many PGI non-decisions and/or inaction is based on this principle doesn't it?

#34 Xyroc

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Posted 10 June 2014 - 06:05 AM

View PostSarlic, on 09 June 2014 - 07:16 AM, said:

I support this. But like in the past (or earlier years) they dont want to be a part of it. They need to give out assets and more. All build custom in a custom engine.

I dont like it either, but i hope to see a custom build mapmaker from PGI.


You can get full cryengine on steam for a monthly subscription.

View Postshad0w4life, on 09 June 2014 - 02:09 PM, said:

SC pisses me off to no end.

$44 MILLION and they still haven't released a friggin game, every time I go to buy a package I can't do it. Then they released a video showing how long it took their entire team to sort out a few issues with the dog fighting module...just astounding.


44 mil enables them to build the game not mean it instantly finished...

Edited by Beliall, 10 June 2014 - 06:09 AM.


#35 Almond Brown

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Posted 10 June 2014 - 06:24 AM

View PostTechnoviking, on 09 June 2014 - 07:28 AM, said:

Sorry guys, the community represents itself as a hive of scum and villainy via this forum, this probably won't happen. It would require a bridge between PGI and the community. That bridge is currently on fire, and when not flaming, is smoldering.


And the Community (here) does so in the highest order and should be proud that their diligence will make sure that this kind of thing never sees the light. That was the intent right? :P

View PostIhasa, on 09 June 2014 - 09:39 AM, said:


I know, right? There was very little STO did right in it's first 2.5 years of existence. Creating the foundry (player made missions tool) and the Enterprise F contest are however two instances of outstanding customer satisfaction related work (and customer idea use) that Cryptic did. Though I still hate them for making me hate soemthing related to that beloved IP.

it just goes to show , dysfunction, small studio size and money-first attitude (sound familiar?) don't have to be contrary to serving the needs, or stoking the interest, of your player base best.


Anyone know what the small "controversy" with SC was all about? Just curious.

#36 Almond Brown

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Posted 10 June 2014 - 06:31 AM

View PostIhasa, on 09 June 2014 - 02:03 PM, said:


Except that this isn't a Mod by any means. Any community contribution towards this game would have to get vetted by the community and/or PGI, as well as implemented by PGI themselves anyway.

I'll go on to say that what these developers have given us has also been buggy, broken, overpowered, underpowered and at times completely underwhelming/unsatisfying. Not to mention, late.


And how is "Your Dev Team" doing on its current Online Game project? Send a link to your game or sit back down. Those who don't Build Games should appreciate those who do. Not belittle them at every turn. sheesh

View Postshad0w4life, on 09 June 2014 - 02:09 PM, said:

SC pisses me off to no end.

$44 MILLION and they still haven't released a friggin game, every time I go to buy a package I can't do it. Then they released a video showing how long it took their entire team to sort out a few issues with the dog fighting module...just astounding.


Wait! What? The next best thing... isn't actually that? Can't be. Many have belittled PGI using SC as its "greener over there" gambit. Didn't PGI started with just a mere 7 million, did they not? Wow... :P

#37 Ngamok

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Posted 10 June 2014 - 07:07 AM

They need an Aerospace Fighter mode !

Also, they need to have a community event to design maps and have 2-3 people review them and announce winner(s) maybe 2 months later so they can review and play them to make sure there is funny about them OR put them on the their PTS for 2 months for people to try them out and find bugs. If anything funny is found out they lose their rewards if any.

#38 Clint Steel

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Posted 10 June 2014 - 09:16 AM

View PostAlmond Brown, on 10 June 2014 - 06:31 AM, said:


And how is "Your Dev Team" doing on its current Online Game project? Send a link to your game or sit back down. Those who don't Build Games should appreciate those who do. Not belittle them at every turn. sheesh



Wait! What? The next best thing... isn't actually that? Can't be. Many have belittled PGI using SC as its "greener over there" gambit. Didn't PGI started with just a mere 7 million, did they not? Wow... ^_^


I don't think Ihasa said anything to specifically hate on the Devs, he seems to be saying they are just as fallible as community.

But back to the main topic, are you against the idea or for it, or do you just like trolling? :P

#39 Clint Steel

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Posted 12 July 2014 - 01:55 PM

Vlog confirms they are thinking about this!

http://youtu.be/ZRenZcn8mRk?t=11m

#40 Sephlock

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Posted 12 July 2014 - 01:59 PM

View PostClint Steel, on 09 June 2014 - 07:10 AM, said:

So anyone who has been following Star Citizen probably knows where this comes from.

They had a competition where groups designed and modeled a ship and the winner got put into the game (plus 30,000 bucks, but thats not part of what i'm suggesting)

I don't think we need more Mechs here, but there are still many aspects of the game that PGI could utilise the community to help with. Not only would this help game development, but it could also be good publicity.

Two things that stand out in my mind that the community could help with are: The UI, and Maps.

Just like "The Next Great Starship" the PGI team would choose who moves forward, and have requirements that would be judged upon. So no worries about something getting through that isn't up to snuff.

PGI is already doing this over @ NGNG.

Oh, you meant HERE, on their forums.







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