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Mechwarrior: Living Legends Is Not Dead...
#201
Posted 21 June 2015 - 01:57 AM
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#202
Posted 21 June 2015 - 11:53 PM
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#203
Posted 22 June 2015 - 09:45 AM
#205
Posted 22 June 2015 - 01:10 PM
Edited by Vic Viper V1, 22 June 2015 - 01:10 PM.
#206
Posted 22 June 2015 - 01:54 PM
Vic Viper V1, on 22 June 2015 - 01:10 PM, said:
Fixed it for you. Microsoft wanted to protect their investment into the IP, so they didn't want to have another title siphon away revenue they'd get from MWO.
#207
Posted 22 June 2015 - 07:01 PM
Earlier today, I had a great time learning about and exploring the game. It's really good (with a few hiccups) and brings BattleTech back to its roots.
See you on the battlefield
#208
Posted 23 June 2015 - 12:26 AM
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#209
Posted 23 June 2015 - 07:52 PM
Heffay, on 22 June 2015 - 01:54 PM, said:
Fixed it for you. Microsoft wanted to protect their investment into the IP, so they didn't want to have another title siphon away revenue they'd get from MWO.
Ugh ? why would you Correct someone with incorrect information, the statement from PGI may say that Microsoft was protecting assets's... but my statement is "There was a Cease and Desist order from PGI as in the Communication was written from a ranking Official from Parana Games not written from a representative from Microsoft Games and at the time of communication there was no reason given other than an official order From PGI stateing thay had the rights to the MW leasing fee been payed ... Please do not correct me unless you have the facts.
#212
Posted 24 June 2015 - 01:10 AM
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#213
Posted 24 June 2015 - 11:55 PM
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#214
Posted 26 June 2015 - 12:04 AM
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#215
Posted 27 June 2015 - 01:01 AM
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#218
Posted 27 June 2015 - 01:03 PM
#219
Posted 27 June 2015 - 03:14 PM
And Heffay, shut up you weren't there in the Alpha meetings...I was. PGI used our dev team for information and help which our people did in the hopes they'd leave us alone and they glad handed us until they could put the knife in.
#220
Posted 27 June 2015 - 03:24 PM
I actually just popped into this forum to gauge if many were playing MW:O now, I was thinking of trying it out again. Since they hid the counter early in closed beta, It's been hard to ever tell. Last I saw it was around 800, with the game broken. From what I gather, It seems they're consistent in both aspects after all this time lol.
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