Turrets need to go. There is no need for them at all. People were whining about a single light capping the base and forcing the enemy to return to base to defend it. Well, that IS THE POINT of a game mode. To have rules that make you play differently than the usual "kill everyone" mode.
But no, let's just hear the Call of Duty fanboys who want every shooter game they play to be the same killfest.
Assault used to be a game mode which needed Lights scouting to see if enemy lights were going for the base, needed Mediums to return and fend off those lights, required tactical position that allows mechs to attack but also defend the base as needed and created interesting situations of battlefield positioning and awareness. Now it's Skirmish with a way to end the game early if the last player remaining is hiding/disconnected.
Moreover, it makes some maps unbearable {River City - Assault may very well compete with Terra Therma - Anything as worst map to play a match on} and promotes stupid tactics.
For example, a team that loses retreats inside their base to get turret coverage. The LOGICAL thing to do based on the game's rules is for the team winning to just go back and wait it out. They are going to win this as they have more kills.
The ONLY reason that people don't do the logical thing is because it is really boring to wait it out, so the winning team is forced to do an assault to the enemy base to wipe out the last defenders even if they don't really have to do it. In fact the ones who should have to attack are the ones who are losing.
The winning team has to do something that doesn't make ANY sense gameplay simulation-wise simply because of 4th wall breaking reasons, namely reducing downtime and loss of C-Bills.
It DESTROYS any sense of immersion.
If anything the addition of turrets removed the lase game mode remaining where Battlefield roles WERE actually needed. They are trying to add battlefield roles as they say and they wreck the only game mode which HAD clear battlefield roles.
Turrets should be removed altogether or at least get reduced to just a nuisance for lights, a time sink of sorts to keep them occupied for a while so that the other team's FAST {and only those, not slow Heavies/Assaults} mechs have enough time to return and possibly defend their base. This will create role warfare AND remove troll light squads from capping the base during the first 3 minutes of a match.
Edited by BOWMANGR, 10 June 2014 - 01:44 AM.