The spawns for River City skirmish is ridiculous.
If there is an assault in alpha lance they are pretty much written off from start of match.
Tighten up the groups on day and night.
5 replies to this topic
#1
Posted 10 June 2014 - 01:12 AM
#2
Posted 10 June 2014 - 05:03 AM
true
#3
Posted 10 June 2014 - 05:15 AM
Dozier, on 10 June 2014 - 01:12 AM, said:
The spawns for River City skirmish is ridiculous.
If there is an assault in alpha lance they are pretty much written off from start of match.
Tighten up the groups on day and night.
If there is an assault in alpha lance they are pretty much written off from start of match.
Tighten up the groups on day and night.
I totally agree.
You think you have a good position until 2 lances come at you from behind or to your left.
#4
Posted 10 June 2014 - 05:29 AM
I hate this map day or night. Lol
#5
Posted 10 June 2014 - 05:32 AM
Rather it on skirmish than assault.
#6
Posted 10 June 2014 - 08:23 AM
Charlie lance on the team that spawns on the south side (the docks) tends to get left behind if Alpha rush E7 in Skirmish mode. Since Alpha is usually the pre-made and usually dictate the direction to take the team, I think it will make more sense if Alpha lance spawns in the middle of the 3 lances. This will allow the PUGs in Bravo and Charlie to meet up and help with the fight. As it is now, if Charlie lance are slow assault and heavies, they won't make very far in following the other two lances before they have to turn around and fight or get shot in the back. They usually have to take on the full enemy team who are rushing the same direction usually become cannon fodder. I have been in matches where the team plays Ring Around the Rosy and goes all the way around and back to the H7 area before settling down. It just seem silly.
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